//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// mySampler                         sampler      NA          NA    0        1
// mySampler                         texture  float4          2d    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 1   xyzw        2     NONE   float       
// TEXCOORD                 2   xyz         3     NONE   float     z 
// TEXCOORD                 3   xyzw        4     NONE   float       
// COLOR                    0   xyzw        5     NONE   float       
// COLOR                    1   xyzw        6     NONE   float       
// TEXCOORD                 4   xyzw        7     NONE   float       
// TEXCOORD                 5   xy          8     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear centroid v1.xy
dcl_input_ps linear v3.z
dcl_input_ps linear v8.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
lt r0.x, r0.w, l(0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
mul o0.w, r0.w, l(0.500000)
mov o0.xyz, l(0.500000,0.500000,0,0)
mov o1.xyzw, v3.zzzz
mov o2.xy, v8.xyxx
mov o2.zw, l(0,0,0,0)
ret 
// Approximately 11 instruction slots used
