//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:47 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SmallForestSampler                sampler      NA          NA    0        1
// LerpSampler                       sampler      NA          NA    1        1
// SmallForestSampler                texture  float4          2d    0        1
// g_tTiles                          texture  float4          2d    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xy  
// TEXCOORD                 1   xy          2     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v2.xyxx, t1.xyzw, s1
add r0.x, r0.y, l(-0.400000)
mul_sat o0.y, r0.x, l(7.000000)
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
add o0.x, r0.w, r0.w
mov o0.zw, l(0,0,0,0)
ret 
// Approximately 7 instruction slots used
