//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 specColor;                  // Offset:    0 Size:    16 [unused]
//   float4 ControlData;                // Offset:   16 Size:    16 [unused]
//   float4 difColor;                   // Offset:   32 Size:    16 [unused]
//   float4 ambient;                    // Offset:   48 Size:    16
//   float4 lightCount;                 // Offset:   64 Size:    16 [unused]
//   float4 g_avLightPos;               // Offset:   80 Size:    16 [unused]
//   float4 g_avLightColor;             // Offset:   96 Size:    16
//   float4 g_avConeDir;                // Offset:  112 Size:    16 [unused]
//   float4 g_vAmbientSettings;         // Offset:  128 Size:    16 [unused]
//   float3 g_vOffset;                  // Offset:  144 Size:    12 [unused]
//   float4 g_vCamPos;                  // Offset:  160 Size:    16 [unused]
//   float4 g_vState;                   // Offset:  176 Size:    16 [unused]
//   float4 g_vSettings;                // Offset:  192 Size:    16 [unused]
//   float3 g_vWind;                    // Offset:  208 Size:    12 [unused]
//      = 0x00000000 0x00000000 0x00000000 
//   float4x4 g_mViewProj;              // Offset:  224 Size:    64 [unused]
//   float4 g_avPData[64];              // Offset:  288 Size:  1024 [unused]
//   float4 g_vFixedOrientation;        // Offset: 1312 Size:    16 [unused]
//   float4 ExPos[4];                   // Offset: 1328 Size:    64 [unused]
//   float4 ExRad[4];                   // Offset: 1392 Size:    64 [unused]
//   float4 g_vExVolumeSettings;        // Offset: 1456 Size:    16 [unused]
//   float4 g_vExVolumeRect;            // Offset: 1472 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DiffuseSampler                    sampler      NA          NA    0        1
// NormalSampler                     sampler      NA          NA    1        1
// DiffuseSampler                    texture  float4          2d    0        1
// NormalSampler                     texture  float4          2d    1        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyz         2     NONE   float   xyz 
// TEXCOORD                 0   xy          3     NONE   float   xy  
// TEXCOORD                 1     zw        3     NONE   float     zw
// TEXCOORD                 2   xyzw        4     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xy
dcl_input_ps linear v3.zw
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v3.xyxx, t0.xyzw, s0
sample r1.xyzw, v3.zwzz, t1.xyzw, s1
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
ge r1.w, cb0[6].x, l(100.000000)
if_nz r1.w
  add r1.w, cb0[6].x, l(-100.000000)
else 
  mov r1.w, cb0[6].x
endif 
mad r2.xyz, v2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.x, r1.xyzx, r2.xyzx
max r1.x, r1.x, l(0.000000)
mul r2.x, r1.w, r1.x
mul r2.yz, r1.xxxx, cb0[6].yyzy
mul r1.xyz, cb0[3].xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
mul r0.xyz, r0.xyzx, v1.xyzx
mul r0.xyz, r1.xyzx, r0.xyzx
add o0.xyz, r0.xyzx, r0.xyzx
mul o0.w, r0.w, v1.w
ret 
// Approximately 21 instruction slots used
