//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 g_mCloudsShadowsSpace;    // Offset:    0 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   64 Size:    16
//   float4 g_vDitherSettings;          // Offset:   80 Size:    16 [unused]
//   float4 specColor;                  // Offset:   96 Size:    16 [unused]
//   float4 ControlData;                // Offset:  112 Size:    16 [unused]
//   float4 difColor;                   // Offset:  128 Size:    16 [unused]
//   float4 ambient;                    // Offset:  144 Size:    16
//   float4 g_vDefLightDir;             // Offset:  160 Size:    16 [unused]
//   float4 g_vDefLightColor;           // Offset:  176 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  192 Size:    16 [unused]
//   uint CS_FRONT;                     // Offset:  208 Size:     4 [unused]
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  212 Size:     4 [unused]
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  216 Size:     4 [unused]
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  220 Size:     4 [unused]
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  224 Size:     4 [unused]
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  228 Size:     4 [unused]
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  240 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  256
//       float4 vFogLayerPlane;         // Offset:  272
//       float4 vFogLayerColor;         // Offset:  288
//       float4 vFogLayerSettings;      // Offset:  304
//       float4 vFogColor;              // Offset:  320
//       float4 vFogDistance;           // Offset:  336
//
//   } g_FogDesc;                       // Offset:  256 Size:    96
//   float4 GrayK;                      // Offset:  352 Size:    16 [unused]
//      = 0x3eaa7efa 0x3eaa7efa 0x3eaa7efa 0x00000000 
//   float4x4 viewproj;                 // Offset:  368 Size:    64 [unused]
//   float4 g_vCamPos;                  // Offset:  432 Size:    16 [unused]
//   float4 UVSize;                     // Offset:  448 Size:    16 [unused]
//   float4 PIConst;                    // Offset:  464 Size:    16 [unused]
//      = 0x40c90e56 0x3e22fabe 0x3f22f41b 0x3fc91687 
//   float4 Threshold;                  // Offset:  480 Size:    16 [unused]
//   float4 g_vExclusionMask;           // Offset:  496 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 Constraints;                // Offset:  512 Size:    16 [unused]
//   float4 GlobalOffset;               // Offset:  528 Size:    16 [unused]
//   float4 SunData;                    // Offset:  544 Size:    16 [unused]
//   float4 Mask[4];                    // Offset:  560 Size:    64 [unused]
//      = 0x00000000 0x00000000 0x00000000 0x3f800000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x3f800000 0x00000000 0x00000000 0x00000000 
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// SkyTextureSampler                 sampler      NA          NA    1        1
// mySampler                         sampler      NA          NA    2        1
// NormSampler                       sampler      NA          NA    3        1
// mySampler                         texture  float4          2d    0        1
// NormSampler                       texture  float4          2d    1        1
// SkyTextureSampler                 texture  float4          2d    2        1
// CloudsShadowsSampler              texture  float4          2d    3        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float       
// TEXCOORD                 3   xyzw        3     NONE   float   xy  
// TEXCOORD                 4   xyz         4     NONE   float       
// TEXCOORD                 5   xyz         5     NONE   float       
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// COLOR                    0   xyzw        7     NONE   float   xyzw
// COLOR                    1   xyzw        8     NONE   float   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.x
dcl_output o0.xyzw
dcl_temps 10
sample r0.xyzw, v1.xyxx, t0.xyzw, s2
add r1.x, r0.w, l(-0.500000)
mad_sat r1.x, r1.x, l(2.000000), l(0.500000)
mul r1.w, r1.x, v7.w
lt r2.x, r1.w, l(0.250000)
if_nz r2.x
  discard_nz l(-1)
endif 
sample r2.xyzw, v1.xyxx, t1.xyzw, s3
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
sample r3.xyzw, v3.xyxx, t2.xyzw, s1
add r0.w, -r0.w, l(1.000000)
mul_sat r0.w, r0.w, l(4.000000)
mul r0.w, r0.w, r2.w
mul_sat r2.w, v8.x, l(1.500000)
mul r0.w, r0.w, r2.w
mad r4.xyz, v7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r2.x, r4.xyzx, r2.xyzx
max r0.w, r0.w, r2.x
mul r2.xyz, r0.wwww, cb0[11].xyzx
sample r4.xyzw, v1.zwzz, t3.xyzw, s0
add r0.w, r4.y, l(-1.000000)
mad r0.w, cb0[4].z, r0.w, l(1.000000)
mad r2.xyz, r2.xyzx, r0.wwww, cb0[9].xyzx
mul r4.xyz, r0.xyzx, r2.xyzx
mov_sat r5.xyz, v6.xyzx
lt r0.w, cb0[19].w, l(0.500000)
if_nz r0.w
  mad r6.xyz, -r0.xyzx, r2.xyzx, r3.xyzx
  mad r1.xyz, r5.xyzx, r6.xyzx, r4.xyzx
endif 
if_z r0.w
  mov_sat r0.w, v6.w
  mul r2.w, r3.w, r3.w
  mad r6.xyz, cb0[11].xyzx, r2.wwww, cb0[9].xyzx
  ge r2.w, cb0[16].z, l(0.000000)
  if_nz r2.w
    mad r7.xyz, cb0[18].xyzx, r6.xyzx, -r4.xyzx
    mad r7.xyz, r0.wwww, r7.xyzx, r4.xyzx
    add r8.xyz, r3.xyzx, -r7.xyzx
    mad r1.xyz, r5.xyzx, r8.xyzx, r7.xyzx
  else 
    mul r2.w, -cb0[17].w, cb0[19].z
    min r2.w, r2.w, l(1.000000)
    lt r3.w, r2.w, l(0.999900)
    if_nz r3.w
      mul r2.w, r2.w, r2.w
      mad r7.xyz, cb0[18].xyzx, r6.xyzx, -r4.xyzx
      mad r7.xyz, r0.wwww, r7.xyzx, r4.xyzx
      add r8.xyz, r3.xyzx, -r7.xyzx
      mad r7.xyz, r5.xyzx, r8.xyzx, r7.xyzx
      mad r8.xyz, -r0.xyzx, r2.xyzx, r3.xyzx
      mad r8.xyz, r5.xyzx, r8.xyzx, r4.xyzx
      mad r9.xyz, cb0[18].xyzx, r6.xyzx, -r8.xyzx
      mad r8.xyz, r0.wwww, r9.xyzx, r8.xyzx
      add r8.xyz, -r7.xyzx, r8.xyzx
      mad r1.xyz, r2.wwww, r8.xyzx, r7.xyzx
    else 
      mad r0.xyz, -r0.xyzx, r2.xyzx, r3.xyzx
      mad r0.xyz, r5.xyzx, r0.xyzx, r4.xyzx
      mad r2.xyz, cb0[18].xyzx, r6.xyzx, -r0.xyzx
      mad r1.xyz, r0.wwww, r2.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov o0.xyzw, r1.xyzw
ret 
// Approximately 67 instruction slots used
