//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:44 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sampler_tex                       sampler      NA          NA    0        4
// tex                               texture  float4          2d    0        4
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float      w
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v0.w
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v1.xyxx, t2.xyzw, s2
add r0.x, r0.x, l(-0.501960814)
mul r0.xyz, r0.xxxx, l(1.596000, -0.813000, 0.000000, 0.000000)
sample r1.xyzw, v1.xyxx, t0.xyzw, s0
add r0.w, r1.x, l(-0.0627451017)
mad r0.xyz, r0.wwww, l(1.164000, 1.164000, 1.164000, 0.000000), r0.xyzx
sample r1.xyzw, v1.xyxx, t1.xyzw, s1
add r0.w, r1.x, l(-0.501960814)
mad o0.xyz, r0.wwww, l(0.000000, -0.392000, 2.017000, 0.000000), r0.xyzx
sample r0.xyzw, v1.xyxx, t3.xyzw, s3
mul o0.w, r0.x, v0.w
ret 
// Approximately 12 instruction slots used
