//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float3 g_vMoonLightDir;            // Offset:    0 Size:    12 [unused]
//   float4 g_vMoonColor;               // Offset:   16 Size:    16 [unused]
//   float4 g_vGlowColor;               // Offset:   32 Size:    16
//   float4x4 g_mMoonMatrix;            // Offset:   48 Size:    64 [unused]
//   float4x4 g_mGlowMatrix;            // Offset:  112 Size:    64 [unused]
//   float4x4 g_mViewProj;              // Offset:  176 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  240 Size:    64 [unused]
//   float4x4 g_mProj;                  // Offset:  304 Size:    64 [unused]
//   float4 g_vOrigin;                  // Offset:  368 Size:    16 [unused]
//   float4 g_vSize;                    // Offset:  384 Size:    16 [unused]
//   float4 g_vAppear;                  // Offset:  400 Size:    16 [unused]
//   float4 g_avRND[4];                 // Offset:  416 Size:    64 [unused]
//   float4 g_avMASK[4];                // Offset:  480 Size:    64 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//   float4 g_vRotation;                // Offset:  544 Size:    16 [unused]
//   float4 g_vScreenPos;               // Offset:  560 Size:    16 [unused]
//   float4 g_vTCoords;                 // Offset:  576 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// GlowSampler                       sampler      NA          NA    0        1
// GlowSampler                       texture  float4          2d    0        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyz         2     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
mul r0.xyzw, r0.xyzw, cb0[2].xyzw
mul o0.xyzw, r0.xyzw, v1.xyzw
ret 
// Approximately 4 instruction slots used
