//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   struct
//   {
//       
//       float4 vPlane;                 // Offset:    0
//       float4 vSettings;              // Offset:   16
//
//   } g_ClipPlane;                     // Offset:    0 Size:    32 [unused]
//   float4 specColor;                  // Offset:   32 Size:    16 [unused]
//   float4 ControlData;                // Offset:   48 Size:    16 [unused]
//   float4 difColor;                   // Offset:   64 Size:    16 [unused]
//   float4 ambient;                    // Offset:   80 Size:    16
//   float4 lightCount;                 // Offset:   96 Size:    16
//   float4 g_avLightPos[4];            // Offset:  112 Size:    64 [unused]
//   float4 g_avLightColor[4];          // Offset:  176 Size:    64
//   float4 g_avConeDir[4];             // Offset:  240 Size:    64 [unused]
//   float4 g_vAmbientSettings;         // Offset:  304 Size:    16 [unused]
//   float4 g_vScreenDepthRect;         // Offset:  320 Size:    16 [unused]
//   float4x4 g_mViewProj;              // Offset:  336 Size:    64 [unused]
//   float4x4 g_mIView;                 // Offset:  400 Size:    64 [unused]
//   float4x4 g_mWM;                    // Offset:  464 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  528 Size:    64 [unused]
//   float4 g_vCamPos;                  // Offset:  592 Size:    16 [unused]
//   float4 g_vDistortionDesc;          // Offset:  608 Size:    16
//   float4 g_avPData[150];             // Offset:  624 Size:  2400 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset: 3024
//       float4 vFogLayerPlane;         // Offset: 3040
//       float4 vFogLayerColor;         // Offset: 3056
//       float4 vFogLayerSettings;      // Offset: 3072
//       float4 vFogColor;              // Offset: 3088
//       float4 vFogDistance;           // Offset: 3104
//
//   } g_FogDesc;                       // Offset: 3024 Size:    96
//   float4 ExPos[4];                   // Offset: 3120 Size:    64 [unused]
//   float4 ExRad[4];                   // Offset: 3184 Size:    64 [unused]
//   float4 g_vExVolumeSettings;        // Offset: 3248 Size:    16 [unused]
//   float4 g_vExVolumeRect;            // Offset: 3264 Size:    16 [unused]
//   float4 GrayK;                      // Offset: 3280 Size:    16 [unused]
//      = 0x3eaa7efa 0x3eaa7efa 0x3eaa7efa 0x00000000 
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SkyTextureSampler                 sampler      NA          NA    0        1
// DepthSampler                      sampler      NA          NA    1        1
// mySampler                         sampler      NA          NA    2        1
// NormalSampler                     sampler      NA          NA    3        1
// SkyTextureSampler                 texture  float4          2d    0        1
// mySampler                         texture  float4          2d    1        1
// NormalSampler                     texture  float4          2d    2        1
// DepthSampler                      texture  float4          2d    3        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xy          5     NONE   float       
// TEXCOORD                 5     zw        5     NONE   float     zw
// COLOR                    0   xyzw        6     NONE   float   xyzw
// COLOR                    1   xyzw        7     NONE   float   xyzw
// COLOR                    2   xyzw        8     NONE   float   xyzw
// COLOR                    3   xyzw        9     NONE   float   xyzw
// SV_ClipDistance          0   x          10  CLIPDST   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[193], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.zw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xyzw
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_temps 8
dcl_indexrange v6.xyzw 4
sample r0.xyzw, v1.zwzz, t0.xyzw, s0
sample r1.xyzw, v1.xyxx, t1.xyzw, s2
sample r2.xyzw, v5.zwzz, t2.xyzw, s3
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
min r2.w, cb0[6].x, l(4.000000)
ftoi r2.w, r2.w
mov r3.xyz, cb0[5].xyzx
mov r3.w, r2.w
loop 
  iadd r3.w, r3.w, l(-1)
  ilt r4.x, r3.w, l(0)
  breakc_nz r4.x
  ge r4.xy, cb0[r3.w + 11].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
  if_nz r4.x
    add r4.x, l(-100.000000), cb0[r3.w + 11].x
  else 
    mov r4.x, cb0[r3.w + 11].x
  endif 
  if_nz r4.y
    add r4.y, l(-100.000000), cb0[r3.w + 11].y
  else 
    mov r4.y, cb0[r3.w + 11].y
  endif 
  mad r5.xyz, v[r3.w + 6].xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r4.z, r2.xyzx, r5.xyzx
  max r4.z, r4.z, l(0.000000)
  add r4.z, r4.z, l(0.500000)
  min r4.z, r4.z, l(1.000000)
  mul r5.xy, r4.xyxx, r4.zzzz
  mul r5.z, r4.z, cb0[r3.w + 11].z
  mad r3.xyz, r5.xyzx, v[r3.w + 6].wwww, r3.xyzx
endloop 
mul r1.xyz, r1.xyzx, r3.xyzx
mul r2.xyz, r1.xyzx, v3.xyzx
mov_sat r3.xyz, v2.xyzx
lt r2.w, cb0[192].w, l(0.500000)
if_nz r2.w
  mad r4.xyz, -r1.xyzx, v3.xyzx, r0.xyzx
  mad o0.xyz, r3.xyzx, r4.xyzx, r2.xyzx
endif 
if_z r2.w
  mov_sat r2.w, v2.w
  mul r0.w, r0.w, r0.w
  mad r4.xyz, cb0[11].xyzx, r0.wwww, cb0[5].xyzx
  ge r0.w, cb0[189].z, l(0.000000)
  if_nz r0.w
    mad r5.xyz, cb0[191].xyzx, r4.xyzx, -r2.xyzx
    mad r5.xyz, r2.wwww, r5.xyzx, r2.xyzx
    add r6.xyz, r0.xyzx, -r5.xyzx
    mad o0.xyz, r3.xyzx, r6.xyzx, r5.xyzx
  else 
    mul r0.w, -cb0[190].w, cb0[192].z
    min r0.w, r0.w, l(1.000000)
    lt r3.w, r0.w, l(0.999900)
    if_nz r3.w
      mul r0.w, r0.w, r0.w
      mad r5.xyz, cb0[191].xyzx, r4.xyzx, -r2.xyzx
      mad r5.xyz, r2.wwww, r5.xyzx, r2.xyzx
      add r6.xyz, r0.xyzx, -r5.xyzx
      mad r5.xyz, r3.xyzx, r6.xyzx, r5.xyzx
      mad r6.xyz, -r1.xyzx, v3.xyzx, r0.xyzx
      mad r6.xyz, r3.xyzx, r6.xyzx, r2.xyzx
      mad r7.xyz, cb0[191].xyzx, r4.xyzx, -r6.xyzx
      mad r6.xyz, r2.wwww, r7.xyzx, r6.xyzx
      add r6.xyz, -r5.xyzx, r6.xyzx
      mad o0.xyz, r0.wwww, r6.xyzx, r5.xyzx
    else 
      mad r0.xyz, -r1.xyzx, v3.xyzx, r0.xyzx
      mad r0.xyz, r3.xyzx, r0.xyzx, r2.xyzx
      mad r1.xyz, cb0[191].xyzx, r4.xyzx, -r0.xyzx
      mad o0.xyz, r2.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
mul r0.x, r1.w, v3.w
lt r0.y, l(0.001000), r0.x
if_nz r0.y
  lt r0.y, l(0.500000), cb0[38].z
  if_nz r0.y
    sample r1.xyzw, v4.xyxx, t3.yxzw, s1
    lt r0.y, r1.y, l(40000.000000)
    if_nz r0.y
      add r0.y, r1.y, -v4.z
      mul_sat r0.y, r0.y, v4.w
    else 
      mov r0.y, l(1.000000)
    endif 
    mov_sat r1.x, r1.x
    add r0.z, -r0.y, l(1.000000)
    mad r0.y, r1.x, r0.z, r0.y
  else 
    mov r0.y, l(1.000000)
  endif 
  mul o0.w, r0.y, r0.x
else 
  mov o0.w, r0.x
endif 
ret 
// Approximately 98 instruction slots used
