//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:47 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 g_mWorldViewProjection;   // Offset:    0 Size:    64 [unused]
//   float3 translateConst;             // Offset:   64 Size:    12 [unused]
//   float4x4 textureRotation;          // Offset:   80 Size:    64 [unused]
//   float3 scaleConst;                 // Offset:  144 Size:    12 [unused]
//   float4 textureCoords;              // Offset:  160 Size:    16 [unused]
//   float4 g_vNormSettings;            // Offset:  176 Size:    16
//      = 0x3f800000 0x3b800000 0x3bc00000 0x40cccccd 
//   float4 g_vMiscTransform;           // Offset:  192 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DiffTextureSampler                sampler      NA          NA    0        1
// DiffTextureSampler                texture  float4          2d    0        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// COLOR                    0   xyzw        1     NONE   float       
// TEXCOORD                 0   xy          2     NONE   float   xy  
// TEXCOORD                 1     zw        2     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
mul r0.xy, v2.xyxx, cb0[11].wwww
round_ni r0.xy, r0.xyxx
add r1.xy, v2.xyxx, cb0[11].zzzz
mul r1.xy, r1.xyxx, cb0[11].wwww
round_ni r1.xy, r1.xyxx
eq r0.xy, r0.xyxx, r1.xyxx
if_nz r0.x
  mov r1.x, cb0[11].y
  mov r1.y, l(0)
  add r0.xz, r1.xxyx, v2.xxyx
  mov r1.y, l(-1.000000)
else 
  mov r2.x, cb0[11].y
  mov r2.y, l(0)
  add r0.xz, -r2.xxyx, v2.xxyx
  mov r1.y, l(1.000000)
endif 
sample r2.xyzw, r0.xzxx, t0.xyzw, s0
if_nz r0.y
  mov r0.x, l(0)
  mov r0.y, cb0[11].y
  add r0.xy, r0.xyxx, v2.xyxx
  mov r1.x, l(-1.000000)
else 
  mov r2.x, l(0)
  mov r2.y, cb0[11].y
  add r0.xy, -r2.xyxx, v2.xyxx
  mov r1.x, l(1.000000)
endif 
sample r3.xyzw, r0.xyxx, t0.xyzw, s0
add r0.z, r0.w, -r2.w
add r0.x, -r0.w, r3.w
mul r0.xz, r1.xxyx, r0.xxzx
mov r0.y, cb0[11].x
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
mad o0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.x, r0.w, l(-0.200000)
mul_sat o0.w, r0.x, l(5.000000)
ret 
// Approximately 42 instruction slots used
