//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// mySamplerNoMip                    sampler      NA          NA    0        1
// NormSamplerNoMip                  sampler      NA          NA    1        1
// mySamplerNoMip                    texture  float4          2d    0        1
// NormSamplerNoMip                  texture  float4          2d    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyzw
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
lt r0.x, r0.w, l(0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
sample r1.xyzw, v1.xyxx, t1.xyzw, s1
mad r0.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.x, r0.y, v1.z
mad r1.x, r0.x, v1.w, -r1.x
dp2 r1.y, r0.xyxx, v1.zwzz
mov r1.z, r0.z
mad o0.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o0.w, r0.w
ret 
// Approximately 14 instruction slots used
