//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:12:22 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// RoadAlphaTextureSampler           sampler      NA          NA    0        1
// RoadTextureSampler                sampler      NA          NA    1        1
// AlphaMaskTextureSampler           sampler      NA          NA    2        1
// RoadAlphaTextureSampler           texture  float4          2d    0        1
// RoadTextureSampler                texture  float4          2d    1        1
// AlphaMaskTextureSampler           texture  float4          2d    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float       
// TEXCOORD                 3     zw        1     NONE   float     zw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float       
// TEXCOORD                 4   xyzw        4     NONE   float       
// TEXCOORD                 5   xyz         5     NONE   float       
// TEXCOORD                 6   xyz         6     NONE   float       
// TEXCOORD                 7   xyzw        7     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
mul r0.xy, v2.xyxx, l(0.250000, 1.000000, 0.000000, 0.000000)
sample r0.x, r0.xyxx, t0.wxyz, s0
sample r0.y, v2.xyxx, t1.xwyz, s1
mul r0.x, r0.x, r0.y
sample r0.yz, v2.zwzz, t2.xyzw, s2
dp2 r0.y, v1.zwzz, r0.yzyy
mad r0.x, r0.x, r0.y, l(-0.300000)
mad r0.x, r0.x, l(4.000000), l(0.300000)
add r0.x, -r0.x, l(1.000000)
mov_sat o0.xyzw, r0.xxxx
ret 
// Approximately 11 instruction slots used
