//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 g_vParams;                  // Offset:    0 Size:    16
//   float4 g_aUVShiftData[64];         // Offset:   16 Size:  1024 [unused]
//   float4 bones[192];                 // Offset: 1040 Size:  3072
//   float4x4 g_mCloudsShadowsSpace;    // Offset: 4112 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset: 4176 Size:    16 [unused]
//   float4 specColor;                  // Offset: 4192 Size:    16 [unused]
//   float4 ControlData;                // Offset: 4208 Size:    16 [unused]
//   float4 difColor;                   // Offset: 4224 Size:    16 [unused]
//   float4 ambient;                    // Offset: 4240 Size:    16 [unused]
//   float4 lightCount;                 // Offset: 4256 Size:    16 [unused]
//   float4 g_avLightPos[4];            // Offset: 4272 Size:    64 [unused]
//   float4 g_avLightColor[4];          // Offset: 4336 Size:    64 [unused]
//   float4 g_avConeDir[4];             // Offset: 4400 Size:    64 [unused]
//   float4 g_vAmbientSettings;         // Offset: 4464 Size:    16 [unused]
//   float4x4 g_mViewProj;              // Offset: 4480 Size:    64 [unused]
//   float4 g_vCamPos;                  // Offset: 4544 Size:    16 [unused]
//   float4 g_vModColor;                // Offset: 4560 Size:    16 [unused]
//   float4 g_vModMask;                 // Offset: 4576 Size:    16 [unused]
//   
//   struct <unnamed>
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset: 4592
//       float4x4 mLightSpace;          // Offset: 4656
//       float4 vShadowBias;            // Offset: 4720
//       float4 vBiasDir;               // Offset: 4736
//       float4 vSmoothOffs;            // Offset: 4752
//       float4 vShadowsDesc;           // Offset: 4768
//       float4 avCPlane[8];            // Offset: 4784
//       float4 avCascadeZ[2];          // Offset: 4912
//       float4 avUVTransform[8];       // Offset: 4944
//       float4 avZTransformZF[8];      // Offset: 5072
//
//   } g_ShadSettings;                  // Offset: 4592 Size:   608
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// NORMAL                   0   xyz         1     NONE   float   xyz 
// TEXCOORD                 0   xy          2     NONE   float   xy  
// BLENDINDICES             0   x           3     NONE   float   x   
// COLOR                    0   xyz         4     NONE   float       
// POSITION                 1   xyz         5     NONE   float   xyz 
// NORMAL                   1   xyz         6     NONE   float   xyz 
// COLOR                    1   xyz         7     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz 
// TEXCOORD                 1   xy          2     NONE   float   xy  
// SV_ClipDistance          0   xyzw        3  CLIPDST   float   xyzw
// SV_ClipDistance          1   xyzw        4  CLIPDST   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[307], dynamicIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.x
dcl_input v5.xyz
dcl_input v6.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xy
dcl_output_siv o3.xyzw, clip_distance
dcl_output_siv o4.xyzw, clip_distance
dcl_temps 4
mul r0.x, v3.x, l(3.000000)
ftoi r0.x, r0.x
add r0.yzw, -v0.xxyz, v5.xxyz
mad r1.xyz, cb0[0].xxxx, r0.yzwy, v0.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb0[r0.x + 65].xyzw
iadd r0.yz, r0.xxxx, l(0, 1, 2, 0)
dp4 r2.y, r1.xyzw, cb0[r0.y + 65].xyzw
dp4 r2.z, r1.xyzw, cb0[r0.z + 65].xyzw
add r1.xyz, -v1.xyzx, v6.xyzx
mad r1.xyz, cb0[0].xxxx, r1.xyzx, v1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r3.x, r1.xyzx, cb0[r0.x + 65].xyzx
dp3 r3.y, r1.xyzx, cb0[r0.y + 65].xyzx
dp3 r3.z, r1.xyzx, cb0[r0.z + 65].xyzx
dp3 r0.x, r3.xyzx, r3.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r3.xyzx
mov r2.w, l(1.000000)
dp4 r1.x, r2.xyzw, cb0[291].xyzw
dp4 r1.y, r2.xyzw, cb0[292].xyzw
dp4 r3.z, r2.xyzw, cb0[293].xyzw
dp4 r3.w, r2.xyzw, cb0[294].xyzw
mad r3.xy, cb0[295].zzzz, r3.wwww, r1.xyxx
dp4 r1.x, r3.xyzw, cb0[287].xyzw
dp4 r1.y, r3.xyzw, cb0[288].xyzw
dp4 r1.z, r3.xyzw, cb0[289].xyzw
dp3 r0.w, r0.xyzx, cb0[296].xyzx
mad r0.w, -r0.w, r0.w, l(1.000000)
sqrt r0.w, r0.w
add r1.xyz, -r2.xyzx, r1.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
sqrt r1.x, r1.x
mul r1.y, r1.x, cb0[295].y
mad r1.x, r1.x, cb0[295].y, cb0[295].x
mad r1.xzw, cb0[296].xxyz, r1.xxxx, r2.xxyz
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.xyz, -r0.xyzx, r1.yyyy, r1.xzwx
dp4 r1.x, cb0[299].xyzw, cb0[299].xyzw
sqrt r1.x, r1.x
lt r1.x, l(0.000000), r1.x
if_nz r1.x
  dp3 r1.x, r0.xyzx, cb0[299].xyzx
  add o3.x, r1.x, cb0[299].w
  dp3 r1.x, r0.xyzx, cb0[300].xyzx
  add o3.y, r1.x, cb0[300].w
  dp3 r1.x, r0.xyzx, cb0[301].xyzx
  add o3.z, r1.x, cb0[301].w
  dp3 r1.x, r0.xyzx, cb0[302].xyzx
  add o3.w, r1.x, cb0[302].w
  dp3 r1.x, r0.xyzx, cb0[303].xyzx
  add o4.x, r1.x, cb0[303].w
  dp3 r1.x, r0.xyzx, cb0[304].xyzx
  add o4.y, r1.x, cb0[304].w
  dp3 r1.x, r0.xyzx, cb0[305].xyzx
  add o4.z, r1.x, cb0[305].w
  dp3 r1.x, r0.xyzx, cb0[306].xyzx
  add o4.w, r1.x, cb0[306].w
else 
  mov o4.xyzw, l(1.000000,1.000000,1.000000,1.000000)
  mov o3.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif 
mov r0.w, l(1.000000)
dp4 o0.x, r0.xyzw, cb0[291].xyzw
dp4 o0.y, r0.xyzw, cb0[292].xyzw
dp4 r1.z, r0.xyzw, cb0[293].xyzw
dp4 r1.w, r0.xyzw, cb0[294].xyzw
mov o0.zw, r1.zzzw
mov o1.xy, v2.xyxx
mov o1.z, l(0)
mov o2.xy, r1.zwzz
ret 
// Approximately 74 instruction slots used
