//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 specColor;                  // Offset:    0 Size:    16 [unused]
//   float4 ControlData;                // Offset:   16 Size:    16 [unused]
//   float4 difColor;                   // Offset:   32 Size:    16 [unused]
//   float4 ambient;                    // Offset:   48 Size:    16
//   float4 lightCount;                 // Offset:   64 Size:    16 [unused]
//   float4 g_avLightPos;               // Offset:   80 Size:    16 [unused]
//   float4 g_avLightColor;             // Offset:   96 Size:    16
//   float4 g_avConeDir;                // Offset:  112 Size:    16 [unused]
//   float4 g_vAmbientSettings;         // Offset:  128 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  144
//       float4 vFogLayerPlane;         // Offset:  160
//       float4 vFogLayerColor;         // Offset:  176
//       float4 vFogLayerSettings;      // Offset:  192
//       float4 vFogColor;              // Offset:  208
//       float4 vFogDistance;           // Offset:  224
//
//   } g_FogDesc;                       // Offset:  144 Size:    96
//   float4 g_vDitherSettings;          // Offset:  240 Size:    16
//   float4 g_vKSettings;               // Offset:  256 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:  272 Size:    64 [unused]
//   float4 LightPos0;                  // Offset:  336 Size:    16 [unused]
//   float4x4 g_mViewProj;              // Offset:  352 Size:    64 [unused]
//   float4 Settings;                   // Offset:  416 Size:    16
//      = 0x3f000000 0x41200000 0x00000000 0x00000000 
//   float4 TexScale;                   // Offset:  432 Size:    16 [unused]
//   float4 Gray;                       // Offset:  448 Size:    16
//   float4 GrayColor;                  // Offset:  464 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DitherSampler                     sampler      NA          NA    0        1
// SkyDomeS                          sampler      NA          NA    1        1
// SkyDomeS                          texture  float4          2d    0        1
// DitherSampler                     texture  float4          3d    1        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// COLOR                    0   xyzw        1     NONE   float   xyz 
// COLOR                    1   xyzw        2     NONE   float   xyz 
// TEXCOORD                 0   xy          3     NONE   float   xy  
// TEXCOORD                 1     zw        3     NONE   float     zw
// TEXCOORD                 2   xy          4     NONE   float   xy  
// TEXCOORD                 3     zw        4     NONE   float     zw
// TEXCOORD                 4   xyz         5     NONE   float     z 
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
// TEXCOORD                 6   xyz         7     NONE   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[29], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xy
dcl_input_ps linear v3.zw
dcl_input_ps linear v4.xy
dcl_input_ps linear v4.zw
dcl_input_ps linear v5.z
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 4
sample r0.xyzw, v4.xyxx, t0.xyzw, s1
sample r1.xyzw, v4.zwzz, t0.xyzw, s1
sample r2.xyzw, v3.xyxx, t0.xyzw, s1
sample r3.xyzw, v3.zwzz, t0.xyzw, s1
add r0.xyz, r0.xyzx, -r1.xyzx
mad r0.xyz, v1.yyyy, r0.xyzx, r1.xyzx
add r1.xyz, r2.xyzx, -r3.xyzx
mad r1.xyz, v1.yyyy, r1.xyzx, r3.xyzx
mov_sat r0.w, cb0[26].z
add r1.xyz, -r0.xyzx, r1.xyzx
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
add r0.w, v1.x, l(1.000000)
mul r1.xyz, r0.wwww, r0.xyzx
mad r0.xyz, -r0.xyzx, r0.wwww, v2.xyzx
mad r0.xyz, cb0[28].zzzz, r0.xyzx, r1.xyzx
lt r0.w, l(0.500000), cb0[12].w
if_nz r0.w
  mov_sat r0.w, v5.z
  mul r1.x, v1.z, v1.z
  mad r1.xyz, cb0[6].xyzx, r1.xxxx, cb0[3].xyzx
  mad r1.xyz, cb0[11].xyzx, r1.xyzx, -r0.xyzx
  mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
endif 
div r1.xy, v6.xyxx, v6.wwww
mul r2.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
round_ni r2.xyz, r2.xyzx
mad r1.xy, r1.xyxx, cb0[15].xyxx, cb0[15].zwzz
mad r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000), -r2.xyzx
mov r1.zw, r0.xxxy
sample r3.xyzw, r1.xyzx, t1.xyzw, s0
lt r0.w, l(0.500000), r3.y
if_nz r0.w
  add r2.x, r2.x, l(1.000000)
endif 
sample r3.xyzw, r1.xywx, t1.xyzw, s0
lt r0.w, l(0.500000), r3.y
if_nz r0.w
  add r2.y, r2.y, l(1.000000)
endif 
mov r0.xy, r1.xyxx
sample r0.xyzw, r0.xyzx, t1.xyzw, s0
lt r0.x, l(0.500000), r0.y
if_nz r0.x
  add r2.z, r2.z, l(1.000000)
endif 
mul o0.xyz, r2.xyzx, l(0.00392156979, 0.00392156979, 0.00392156979, 0.000000)
mov o0.w, v1.z
ret 
// Approximately 48 instruction slots used
