//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// DiffSampler                       sampler      NA          NA    0        1
// DiffTopSampler                    sampler      NA          NA    1        1
// DiffBlurSampler                   sampler      NA          NA    2        1
// DiffSampler                       texture  float4          2d    0        1
// DiffTopSampler                    texture  float4          2d    1        1
// DiffBlurSampler                   texture  float4          2d    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyz         1     NONE   float   xyz 
// COLOR                    0   xyzw        2     NONE   float      w
// COLOR                    1   xyzw        3     NONE   float      w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.w
dcl_input_ps linear v3.w
dcl_output o0.xyzw
dcl_temps 2
sample r0.xyzw, v1.xyxx, t1.xyzw, s1
sample r1.xyzw, v1.xyxx, t0.xyzw, s0
add r0.x, r0.w, -r1.w
mad r0.x, v3.w, r0.x, r1.w
sample r1.xyzw, v1.xyxx, t2.xyzw, s2
add r0.y, -r0.x, r1.w
mad r0.x, v1.z, r0.y, r0.x
mul o0.w, r0.x, v2.w
mov o0.xyz, l(0,0,0,0)
ret 
// Approximately 10 instruction slots used
