//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   struct
//   {
//       
//       float4 vPlane;                 // Offset:    0
//       float4 vSettings;              // Offset:   16
//
//   } g_ClipPlane;                     // Offset:    0 Size:    32 [unused]
//   float4x4 g_mCloudsShadowsSpace;    // Offset:   32 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   96 Size:    16
//   float4 g_vKSettings;               // Offset:  112 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:  128 Size:    64 [unused]
//   float4 specColor;                  // Offset:  192 Size:    16
//   float4 ControlData;                // Offset:  208 Size:    16
//   float4 difColor;                   // Offset:  224 Size:    16
//   float4 ambient;                    // Offset:  240 Size:    16
//   float4 g_vDefLightDir;             // Offset:  256 Size:    16
//   float4 g_vDefLightColor;           // Offset:  272 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  288 Size:    16
//   uint CS_FRONT;                     // Offset:  304 Size:     4
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  308 Size:     4
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  312 Size:     4
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  316 Size:     4
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  320 Size:     4
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  324 Size:     4
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  336 Size:    16
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  352
//       float4 vFogLayerPlane;         // Offset:  368
//       float4 vFogLayerColor;         // Offset:  384
//       float4 vFogLayerSettings;      // Offset:  400
//       float4 vFogColor;              // Offset:  416
//       float4 vFogDistance;           // Offset:  432
//
//   } g_FogDesc;                       // Offset:  352 Size:    96
//   float4 g_vScreenDepthRect;         // Offset:  448 Size:    16
//   float4 BumpStrenght;               // Offset:  464 Size:    16
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//   float4x4 g_mViewProj;              // Offset:  480 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  544 Size:    64 [unused]
//   float3 g_vCamPos;                  // Offset:  608 Size:    12 [unused]
//   float4 g_vSkyColor;                // Offset:  624 Size:    16
//   float4 g_vFogK;                    // Offset:  640 Size:    16
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  656
//       float4x4 mLightSpace;          // Offset:  720
//       float4 vShadowBias;            // Offset:  784
//       float4 vBiasDir;               // Offset:  800
//       float4 vSmoothOffs;            // Offset:  816
//       float4 vShadowsDesc;           // Offset:  832
//       float4 avCPlane[8];            // Offset:  848
//       float4 avCascadeZ[2];          // Offset:  976
//       float4 avUVTransform[8];       // Offset: 1008
//       float4 avZTransformZF[8];      // Offset: 1136
//
//   } g_ShadSettings;                  // Offset:  656 Size:   608
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64
//   float4 g_avRot[6];                 // Offset:  144 Size:    96
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// LightsShadowsSampler            sampler_c      NA          NA    1        1
// AmbientSampler                    sampler      NA          NA    2        1
// DPattern0Sampler                  sampler      NA          NA    3        1
// DPattern1Sampler                  sampler      NA          NA    4        1
// DPattern2Sampler                  sampler      NA          NA    5        1
// DamageSampler                     sampler      NA          NA    6        1
// SSAOSampler                       sampler      NA          NA    7        1
// DiffuseSampler                    sampler      NA          NA    8        1
// NormalSampler                     sampler      NA          NA    9        1
// AlphaSampler                      sampler      NA          NA   10        1
// shadowSamplerF                  sampler_c      NA          NA   11        1
// ReflectSampler                    sampler      NA          NA   12        1
// DamageSampler                     texture  float4          2d    0        1
// DPattern0Sampler                  texture  float4          2d    1        1
// DPattern2Sampler                  texture  float4          2d    2        1
// DPattern1Sampler                  texture  float4          2d    3        1
// DiffuseSampler                    texture  float4          2d    4        1
// AlphaSampler                      texture  float4          2d    5        1
// NormalSampler                     texture  float4          2d    6        1
// CloudsShadowsSampler              texture  float4          2d    7        1
// ReflectSampler                    texture  float4        cube    8        1
// SSAOSampler                       texture  float4          2d    9        1
// AmbientSampler                    texture  float4        cube   10        1
// g_tLightsShadows                  texture  float4          2d   11        1
// g_tLightsList                     texture   uint2          3d   12        1
// g_tDepthTexture                   texture  float4     2darray   13        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
// TEXCOORD                 1   xyz         2     NONE   float   xyz 
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xyz         8     NONE   float   xyz 
// TEXCOORD                 8   xyzw        9     NONE   float   xy w
// SV_ClipDistance          0   x          10  CLIPDST   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[79], dynamicIndexed
dcl_constantbuffer cb1[2063], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_comparison
dcl_sampler s12, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texturecube (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture3d (uint,uint,uint,uint) t12
dcl_resource_texture2darray (float,float,float,float) t13
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyw
dcl_output o0.xyzw
dcl_temps 17
lt r0.xyzw, cb0[61].xyzw, v6.wwww
and r0.xyzw, r0.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.xyzw
lt r1.xyzw, cb0[62].xyzw, v6.wwww
and r1.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.xyzw
add r0.z, r0.y, r0.x
ftou r0.w, r0.z
mad r1.xy, v6.xyxx, cb0[r0.w + 63].zwzz, cb0[r0.w + 63].xyxx
mad r1.z, v6.z, cb0[r0.w + 71].y, cb0[r0.w + 71].x
mul r1.w, v6.w, cb0[52].z
lt r2.xyzw, cb0[61].xyzw, r1.wwww
and r2.xyzw, r2.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.xyzw
lt r3.xyzw, cb0[62].xyzw, r1.wwww
and r3.xyzw, r3.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.xyzw
add r2.z, r1.w, r2.x
lt r1.w, r0.z, r2.z
if_nz r1.w
  ftou r1.w, r2.z
  mad r3.xy, v6.xyxx, cb0[r1.w + 63].zwzz, cb0[r1.w + 63].xyxx
  mad r1.w, v6.z, cb0[r1.w + 71].y, cb0[r1.w + 71].x
  mad r2.w, -cb0[r0.w + 71].w, cb0[52].w, v6.w
  mad r0.w, -cb0[r0.w + 71].w, cb0[52].w, cb0[r0.w + 71].w
  div r0.w, r2.w, r0.w
else 
  mov r3.xy, r1.xyxx
  mov r1.w, r1.z
  mov r2.z, r0.z
  mov r0.w, l(0)
endif 
lt r2.w, l(0.000000), r0.w
mov r3.zw, l(0,0,0,-1)
loop 
  ilt r4.x, l(1), r3.w
  breakc_nz r4.x
  itof r4.y, r3.w
  mov r4.z, r3.z
  mov r4.w, l(-1)
  loop 
    ilt r5.x, l(1), r4.w
    breakc_nz r5.x
    itof r4.x, r4.w
    mul r5.xy, r4.xyxx, cb0[51].xxxx
    mad r0.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), r1.xyxx
    sample_c_lz r0.x, r0.xyzx, t13.xxxx, s11, r1.z
    if_nz r2.w
      mad r2.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), r3.xyxx
      sample_c_lz r0.y, r2.xyzx, t13.xxxx, s11, r1.w
      add r0.y, -r0.x, r0.y
      mad r0.x, r0.w, r0.y, r0.x
    endif 
    add r4.z, r0.x, r4.z
    iadd r4.w, r4.w, l(1)
  endloop 
  mov r3.z, r4.z
  iadd r3.w, r3.w, l(1)
endloop 
ge r0.x, v2.z, l(0.250000)
if_nz r0.x
  sample r0.xyzw, v1.xyxx, t0.xyzw, s6
  ge r1.xy, v2.zzzz, l(0.500000, 0.750000, 0.000000, 0.000000)
  if_nz r1.x
    max r0.x, r0.y, r0.x
  endif 
  if_nz r1.y
    max r0.x, r0.z, r0.x
  endif 
  lt r0.y, l(0.750000), r0.x
  if_nz r0.y
    mov r0.z, l(-1.000000)
  endif 
  if_z r0.y
    lt r1.x, r0.w, l(0.330000)
    if_nz r1.x
      sample r1.xyzw, v2.xyxx, t1.wxyz, s3
      mov r2.xyz, r1.yzwy
    else 
      lt r0.w, l(0.660000), r0.w
      if_nz r0.w
        sample r1.xyzw, v2.xyxx, t2.wxyz, s5
        mov r2.xyz, r1.yzwy
      else 
        sample r1.xyzw, v2.xyxx, t3.wxyz, s4
        mov r2.xyz, r1.yzwy
      endif 
    endif 
    add r0.w, r0.x, r0.x
    min r0.x, r0.w, l(1.000000)
  else 
    mov r2.xyz, l(0,0,0,0)
    mov r1.x, l(0)
  endif 
else 
  mov r2.xyz, l(0,0,0,0)
  mov r1.x, l(0)
  mov r0.xy, l(0,0,0,0)
endif 
if_z r0.y
  mov r0.z, r0.x
endif 
lt r0.x, r0.z, l(-0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
sample r4.xyzw, v1.xyxx, t4.xyzw, s8
mov r0.x, l(0.500000)
mov r0.y, r4.w
sample r5.xyw, r0.xyxx, t5.xywz, s10
lt r0.x, r5.w, l(0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
mul r0.x, r3.z, l(0.111111112)
sample r6.xyzw, v1.xyxx, t6.xyzw, s9
mov r1.y, l(0.500000)
sample r0.yw, r1.yxyy, t5.zxwy, s10
mad r1.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xy, r1.xyxx, cb0[29].xxxx
dp3 r6.x, v3.xyzx, r1.xyzx
dp3 r6.y, v4.xyzx, r1.xyzx
dp3 r6.z, v5.xyzx, r1.xyzx
dp3 r1.x, r6.xyzx, r6.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, r6.xyzx
mad r2.xyz, r2.xyzx, r6.wwww, -r4.xyzx
mad r2.xyz, r0.zzzz, r2.xyzx, r4.xyzx
mul r2.xyz, r2.xyzx, cb0[14].xyzx
mul r2.xyz, r2.xyzx, l(1.700000, 1.700000, 1.700000, 0.000000)
mad r0.yw, r0.yyyw, r6.wwww, -r5.xxxy
mad r0.yz, r0.zzzz, r0.yywy, r5.xxyx
mul r3.xyw, r0.yyyy, cb0[12].xyxz
mad r0.y, -r3.z, l(0.111111112), l(1.000000)
mad r0.x, v7.w, r0.y, r0.x
sample r0.y, v7.xyxx, t7.xyzw, s0
mul r0.w, v7.z, cb0[6].z
add r0.y, r0.y, l(-1.000000)
mad r0.y, r0.w, r0.y, l(1.000000)
mul r0.x, r0.y, r0.x
dp3 r0.y, v8.xyzx, v8.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, v8.xyzx
dp3 r0.w, -v8.xyzx, r1.xyzx
add r0.w, r0.w, r0.w
mad r6.xyz, r1.xyzx, -r0.wwww, -v8.xyzx
sample r6.xyz, r6.xyzx, t8.xyzw, s12
div r7.xy, v9.xyxx, v9.wwww
mul r7.zw, r7.xxxy, cb1[0].xxxy
ftoi r8.yz, r7.zzwz
mov r8.w, l(0)
ld r7.zw, r8.yzww, t12.zwxy
umin r0.w, r7.w, l(17)
mov r9.x, v3.w
mov r9.y, v4.w
mov r9.z, v5.w
lt r1.w, l(0.500000), cb1[0].w
mov r10.xyz, l(0,0,0,0)
mov r11.xyz, l(0,0,0,0)
mov r2.w, l(1)
mov r8.x, l(0)
mov r3.z, r7.z
loop 
  ige r4.w, r2.w, r0.w
  breakc_nz r4.w
  if_nz r2.w
    iadd r8.x, r8.x, l(1)
    ld r3.z, r8.yzxw, t12.yzxw
  endif 
  ishl r4.w, r3.z, l(3)
  iadd r6.w, r4.w, l(1)
  ge r12.xy, cb1[r6.w + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
  if_nz r12.x
    add r13.x, l(-100.000000), cb1[r6.w + 15].x
  else 
    mov r13.x, cb1[r6.w + 15].x
  endif 
  if_nz r12.y
    add r13.y, l(-100.000000), cb1[r6.w + 15].y
  else 
    mov r13.y, cb1[r6.w + 15].y
  endif 
  lt r7.w, l(1.000000), cb1[r4.w + 15].w
  if_nz r7.w
    add r14.xyz, -r9.xyzx, cb1[r4.w + 15].xyzx
    dp3 r7.w, r14.xyzx, r14.xyzx
    sqrt r9.w, r7.w
    div r14.xyz, r14.xyzx, r9.wwww
    mad r7.w, r7.w, cb1[r6.w + 15].w, l(1.000000)
    div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
    add r7.w, r7.w, l(-0.100000)
    mul_sat r7.w, r7.w, l(1.11111116)
    iadd r9.w, r6.w, l(1)
    lt r10.w, l(2.000000), cb1[r4.w + 15].w
    if_nz r10.w
      add r11.w, l(-3.000000), cb1[r4.w + 15].w
      dp3 r12.z, r14.xyzx, cb1[r9.w + 15].xyzx
      add r12.w, -|r12.z|, l(1.000000)
      sqrt r12.w, r12.w
      mad r14.w, |r12.z|, l(-0.0187292993), l(0.074261)
      mad r14.w, r14.w, |r12.z|, l(-0.212114394)
      mad r14.w, r14.w, |r12.z|, l(1.57072878)
      mul r15.x, r12.w, r14.w
      mad r15.x, r15.x, l(-2.000000), l(3.14159274)
      lt r12.z, r12.z, -r12.z
      and r12.z, r12.z, r15.x
      mad r12.z, r14.w, r12.w, r12.z
      lt r12.w, r12.z, r11.w
      if_nz r12.w
        frc r12.w, cb1[r9.w + 15].w
        div r11.w, r12.z, r11.w
        add r11.w, -r12.w, r11.w
        add r12.z, -r12.w, l(1.000000)
        div_sat r11.w, r11.w, r12.z
        add r11.w, -r11.w, l(1.000000)
      else 
        mov r11.w, l(0)
      endif 
      mul r7.w, r7.w, r11.w
      lt r11.w, l(0.000000), r7.w
      ge r12.z, cb1[r9.w + 15].w, l(1.000000)
      and r11.w, r11.w, r12.z
      if_nz r11.w
        ftoi r11.w, cb1[r9.w + 15].w
        iadd r11.w, r11.w, l(-1)
      else 
        mov r11.w, l(-1)
      endif 
      mov r15.x, v3.w
      mov r15.y, v4.w
      mov r15.z, v5.w
    else 
      lt r12.z, l(0.000000), r7.w
      and r12.y, r12.z, r12.y
      if_nz r12.y
        ge r12.y, cb1[r9.w + 15].w, l(1.000000)
        if_nz r12.y
          ftoi r9.w, cb1[r9.w + 15].w
          iadd r9.w, r9.w, l(-1)
          add r12.yzw, r9.xxyz, -cb1[r4.w + 15].xxyz
          lt r16.xy, |r12.ywyy|, r12.zzzz
          and r14.w, r16.y, r16.x
          if_nz r14.w
            mov r14.w, cb0[20].x
          else 
            lt r16.xy, r12.zzzz, -|r12.ywyy|
            and r15.w, r16.y, r16.x
            if_nz r15.w
              mov r14.w, cb0[20].y
            else 
              lt r15.w, |r12.y|, r12.w
              if_nz r15.w
                mov r14.w, cb0[19].x
              else 
                lt r15.w, r12.w, -|r12.y|
                if_nz r15.w
                  mov r14.w, cb0[19].z
                else 
                  ge r15.w, r12.y, l(0.000000)
                  if_nz r15.w
                    mov r14.w, cb0[19].y
                  else 
                    mov r14.w, cb0[19].w
                  endif 
                endif 
              endif 
            endif 
          endif 
          ult r15.w, r14.w, cb0[20].x
          if_nz r15.w
            dp2 r16.x, r12.ywyy, cb1[r14.w + 9].xyxx
            dp2 r16.z, r12.ywyy, cb1[r14.w + 9].zwzz
            mov r16.y, r12.z
          else 
            dp2 r16.y, r12.zwzz, cb1[r14.w + 9].xyxx
            dp2 r16.z, r12.zwzz, cb1[r14.w + 9].zwzz
            mov r16.x, r12.y
          endif 
          add r15.xyz, r16.xyzx, cb1[r4.w + 15].xyzx
          iadd r11.w, r9.w, r14.w
        else 
          mov r11.w, l(-1)
          mov r15.x, v3.w
          mov r15.y, v4.w
          mov r15.z, v5.w
        endif 
      else 
        mov r11.w, l(-1)
        mov r15.x, v3.w
        mov r15.y, v4.w
        mov r15.z, v5.w
      endif 
    endif 
    ige r9.w, r11.w, l(0)
    if_nz r9.w
      iadd r9.w, r6.w, l(3)
      or r12.y, r9.w, l(5)
      iadd r12.z, r12.y, l(1)
      or r12.w, r12.z, l(7)
      mul r16.xyzw, r15.yyyy, cb1[r12.y + 15].xyzw
      mad r16.xyzw, r15.xxxx, cb1[r9.w + 15].xyzw, r16.xyzw
      mad r15.xyzw, r15.zzzz, cb1[r12.z + 15].xyzw, r16.xyzw
      add r15.xyzw, r15.xyzw, cb1[r12.w + 15].xyzw
      div r12.yzw, r15.xxyz, r15.wwww
      lt r15.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r12.yzyy|
      or r9.w, r15.y, r15.x
      if_nz r9.w
        mov r14.w, l(0)
      endif 
      if_z r9.w
        mad r9.w, r12.y, l(0.500000), l(0.500000)
        mad r12.y, -r12.z, l(0.500000), l(0.500000)
        ushr r12.z, r11.w, l(5)
        and r11.w, r11.w, l(31)
        dp4 r15.x, cb1[2].xyzw, cb1[r12.z + 5].xyzw
        if_z r10.w
          mul r15.y, r15.x, cb1[4].x
          div r15.y, l(0.500000), r15.y
          add r15.z, -r15.y, l(1.000000)
          max r15.w, r9.w, r15.y
          min r9.w, r15.z, r15.w
          max r15.y, r12.y, r15.y
          min r12.y, r15.z, r15.y
        endif 
        utof r11.w, r11.w
        add r9.w, r9.w, r11.w
        mul r16.x, r15.x, r9.w
        dp4 r9.w, cb1[1].xyzw, cb1[r12.z + 5].xyzw
        dp2 r11.w, r12.yyyy, r15.xxxx
        add r16.y, r9.w, r11.w
        sample_c_lz r14.w, r16.xyxx, t11.xxxx, s1, r12.w
        and r9.w, r1.w, r10.w
        if_nz r9.w
          add r15.yz, r16.xxyx, -cb1[4].zzwz
          sample_c_lz r9.w, r15.yzyy, t11.xxxx, s1, r12.w
          add r9.w, r9.w, r14.w
          add r15.xw, r16.xxxy, cb1[4].zzzw
          sample_c_lz r10.w, r15.xzxx, t11.xxxx, s1, r12.w
          add r9.w, r9.w, r10.w
          sample_c_lz r10.w, r15.ywyy, t11.xxxx, s1, r12.w
          add r9.w, r9.w, r10.w
          sample_c_lz r10.w, r15.xwxx, t11.xxxx, s1, r12.w
          add r9.w, r9.w, r10.w
          mul r14.w, r9.w, l(0.200000)
        endif 
      endif 
      mul r7.w, r7.w, r14.w
    endif 
  else 
    mov r14.xyz, -cb1[r4.w + 15].xyzx
    mov r7.w, l(1.000000)
  endif 
  lt r4.w, l(0.000000), r7.w
  if_nz r4.w
    dp3 r4.w, r14.xyzx, r1.xyzx
    lt r9.w, l(0.000000), r4.w
    if_nz r9.w
      mov r13.z, cb1[r6.w + 15].z
      mul r12.yzw, r4.wwww, r13.xxyz
      mul r12.yzw, r7.wwww, r12.yyzw
    else 
      mov r12.yzw, l(0,0,0,0)
    endif 
    if_z r12.x
      mad r14.xyz, v8.xyzx, r0.yyyy, r14.xyzx
      mul r14.xyz, r14.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      dp3 r4.w, r14.xyzx, r14.xyzx
      rsq r4.w, r4.w
      mul r14.xyz, r4.wwww, r14.xyzx
      dp3 r4.w, r14.xyzx, r1.xyzx
      lt r9.w, l(0.000000), r4.w
      if_nz r9.w
        log r4.w, r4.w
        mul r4.w, r4.w, cb0[12].w
        exp r4.w, r4.w
        sqrt r7.w, r7.w
        mul r4.w, r4.w, r7.w
        mov r13.w, cb1[r6.w + 15].z
        mul r13.xyz, r4.wwww, r13.xywx
        mul r13.xyz, r3.xywx, r13.xyzx
      else 
        mov r13.xyz, l(0,0,0,0)
      endif 
    else 
      mov r13.xyz, l(0,0,0,0)
    endif 
    add r10.xyz, r10.xyzx, r12.yzwy
    add r11.xyz, r11.xyzx, r13.xyzx
  endif 
  iadd r2.w, r2.w, l(1)
endloop 
dp3 r0.w, cb0[16].xyzx, r1.xyzx
max r0.w, -r0.w, l(0.000000)
mul r8.xyz, r0.wwww, cb0[17].xyzx
mad r9.xyz, v8.xyzx, r0.yyyy, -cb0[16].xyzx
mul r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
dp3 r0.y, r9.xyzx, r9.xyzx
rsq r0.y, r0.y
mul r9.xyz, r0.yyyy, r9.xyzx
dp3 r0.y, r9.xyzx, r1.xyzx
max r0.y, r0.y, l(0.000000)
lt r0.w, l(0.004000), r0.y
if_nz r0.w
  log r0.y, r0.y
  mul r0.y, r0.y, cb0[12].w
  exp r0.y, r0.y
  mul r9.xyz, r0.yyyy, cb0[18].xyzx
  mul r3.xyz, r3.xywx, r9.xyzx
else 
  mov r3.xyz, l(0,0,0,0)
endif 
mad r8.xyz, r8.xyzx, r0.xxxx, r10.xyzx
mad r0.yw, r7.xxxy, cb0[28].zzzw, cb0[28].xxxy
sample r0.y, r0.ywyy, t9.xyzw, s7
lt r0.w, l(0.500000), cb0[21].x
if_nz r0.w
  sample r7.xyz, r1.xyzx, t10.xyzw, s2
  max r0.w, cb0[15].z, cb0[15].y
  max r0.w, r0.w, cb0[15].x
  max r1.w, r7.z, r7.y
  max r1.w, r1.w, r7.x
  lt r2.w, r1.w, r0.w
  if_nz r2.w
    div r0.w, r0.w, r1.w
    mul r7.xyz, r0.wwww, r7.xyzx
  endif 
else 
  mov r7.xyz, cb0[15].xyzx
endif 
mad r7.xyz, r0.yyyy, r7.xyzx, r8.xyzx
mul r8.xyz, r2.xyzx, r7.xyzx
dp3 r0.y, r1.xyzx, r4.xyzx
mul r0.y, r0.y, cb0[13].z
max r0.y, r0.y, l(0.000000)
add r0.y, -r0.y, l(1.000000)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, cb0[13].y
mul r0.y, r0.z, r0.y
mad r1.xyz, -r7.xyzx, r2.xyzx, r6.xyzx
mad r0.yzw, r0.yyyy, r1.xxyz, r8.xxyz
mad r1.xyz, r3.xyzx, r0.xxxx, r11.xyzx
add r0.xyz, r0.yzwy, r1.xyzx
mov_sat r1.xyz, cb0[40].xyzx
lt r0.w, cb0[25].w, l(0.500000)
if_nz r0.w
  add r2.xyz, -r0.xyzx, cb0[39].xyzx
  mad r5.xyz, r1.xyzx, r2.xyzx, r0.xyzx
endif 
if_z r0.w
  mov_sat r0.w, cb0[40].w
  mul r1.w, cb0[39].w, cb0[39].w
  mad r2.xyz, cb0[17].xyzx, r1.wwww, cb0[15].xyzx
  ge r1.w, cb0[22].z, l(0.000000)
  if_nz r1.w
    mad r3.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
    mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
    add r4.xyz, -r3.xyzx, cb0[39].xyzx
    mad r5.xyz, r1.xyzx, r4.xyzx, r3.xyzx
  else 
    mul r1.w, -cb0[23].w, cb0[25].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r3.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
      mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
      add r4.xyz, -r3.xyzx, cb0[39].xyzx
      mad r3.xyz, r1.xyzx, r4.xyzx, r3.xyzx
      add r4.xyz, -r0.xyzx, cb0[39].xyzx
      mad r4.xyz, r1.xyzx, r4.xyzx, r0.xyzx
      mad r6.xyz, cb0[24].xyzx, r2.xyzx, -r4.xyzx
      mad r4.xyz, r0.wwww, r6.xyzx, r4.xyzx
      add r4.xyz, -r3.xyzx, r4.xyzx
      mad r5.xyz, r1.wwww, r4.xyzx, r3.xyzx
    else 
      add r3.xyz, -r0.xyzx, cb0[39].xyzx
      mad r0.xyz, r1.xyzx, r3.xyzx, r0.xyzx
      mad r1.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
      mad r5.xyz, r0.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov o0.xyzw, r5.xyzw
ret 
// Approximately 484 instruction slots used
