//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   struct
//   {
//       
//       float4 vPlane;                 // Offset:    0
//       float4 vSettings;              // Offset:   16
//
//   } g_ClipPlane;                     // Offset:    0 Size:    32 [unused]
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:   32
//       float4x4 mLightSpace;          // Offset:   96
//       float4 vShadowBias;            // Offset:  160
//       float4 vBiasDir;               // Offset:  176
//       float4 vSmoothOffs;            // Offset:  192
//       float4 vShadowsDesc;           // Offset:  208
//       float4 avCPlane[8];            // Offset:  224
//       float4 avCascadeZ[2];          // Offset:  352
//       float4 avUVTransform[8];       // Offset:  384
//       float4 avZTransformZF[8];      // Offset:  512
//
//   } g_ShadSettings;                  // Offset:   32 Size:   608 [unused]
//   float4x4 g_mCloudsShadowsSpace;    // Offset:  640 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:  704 Size:    16
//   float4 g_vKSettings;               // Offset:  720 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:  736 Size:    64 [unused]
//   float4 g_vAmbientColor;            // Offset:  800 Size:    16
//   float4 specColor;                  // Offset:  816 Size:    16
//   float4 ControlData;                // Offset:  832 Size:    16 [unused]
//   float4 difColor;                   // Offset:  848 Size:    16
//   float4 ambient;                    // Offset:  864 Size:    16
//   float4 g_vDefLightDir;             // Offset:  880 Size:    16
//   float4 g_vDefLightColor;           // Offset:  896 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  912 Size:    16
//   uint CS_FRONT;                     // Offset:  928 Size:     4 [unused]
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  932 Size:     4 [unused]
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  936 Size:     4 [unused]
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  940 Size:     4 [unused]
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  944 Size:     4 [unused]
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  948 Size:     4 [unused]
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  960 Size:    16 [unused]
//   float4 g_vScreenDepthRect;         // Offset:  976 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  992
//       float4 vFogLayerPlane;         // Offset: 1008
//       float4 vFogLayerColor;         // Offset: 1024
//       float4 vFogLayerSettings;      // Offset: 1040
//       float4 vFogColor;              // Offset: 1056
//       float4 vFogDistance;           // Offset: 1072
//
//   } g_FogDesc;                       // Offset:  992 Size:    96
//   float4 g_vVisibility;              // Offset: 1088 Size:    16 [unused]
//      = 0x44480000 0x42c80000 0x3f800000 0x00000000 
//   float4x4 g_mViewProj;              // Offset: 1104 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset: 1168 Size:    64 [unused]
//   float4 g_vCamPos;                  // Offset: 1232 Size:    16 [unused]
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64 [unused]
//   float4 g_avRot[6];                 // Offset:  144 Size:    96 [unused]
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// SSAOSampler                       sampler      NA          NA    1        1
// SkyTextureSampler                 sampler      NA          NA    2        1
// mySampler                         sampler      NA          NA    3        1
// SkyTextureSampler                 texture  float4          2d    0        1
// mySampler                         texture  float4          2d    1        1
// CloudsShadowsSampler              texture  float4          2d    2        1
// SSAOSampler                       texture  float4          2d    3        1
// g_tLightsList                     texture   uint2          3d    4        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyz         1     NONE   float   xyz 
// TEXCOORD                 1   xyz         2     NONE   float   xyz 
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// TEXCOORD                 3   xyzw        4     NONE   float       
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xy          6     NONE   float   xy  
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
// COLOR                    0   xyzw        8     NONE   float      w
// TEXCOORD                 7   xyzw        9     NONE   float   xy w
// TEXCOORD                 8   xyz        10     NONE   float   xyz 
// SV_ClipDistance          0   x          11  CLIPDST   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[66], immediateIndexed
dcl_constantbuffer cb1[2058], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (uint,uint,uint,uint) t4
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyw
dcl_input_ps linear v8.w
dcl_input_ps linear v9.xyw
dcl_input_ps linear v10.xyz
dcl_output o0.xyzw
dcl_temps 12
sample r0.xyzw, v1.xyxx, t1.xyzw, s3
lt r1.x, r0.w, l(0.125000)
if_nz r1.x
  discard_nz l(-1)
endif 
div r1.xy, v7.xyxx, v7.wwww
sample r2.xyzw, r1.xyxx, t0.xyzw, s2
dp3 r1.z, v3.xyzx, v3.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, v3.xyzx
add r1.z, r0.w, r0.w
mad r0.w, r0.w, l(2.000000), l(-1.000000)
max r0.w, r0.w, l(0.000000)
add r0.w, r0.w, l(-1.000000)
mad r0.w, cb0[53].w, r0.w, l(1.000000)
mul r4.xyz, r0.wwww, cb0[51].xyzx
lt r0.w, l(0.500000), v1.z
if_nz r0.w
  mul r5.xyz, r0.xyzx, cb0[53].xyzx
else 
  mul r5.xyz, r0.xyzx, cb0[50].xyzx
endif 
mul r0.xyz, r5.xyzx, l(1.700000, 1.700000, 1.700000, 0.000000)
sample r0.w, v6.xyxx, t2.xzwy, s0
add r0.w, r0.w, l(-1.000000)
mad r0.w, cb0[44].z, r0.w, l(1.000000)
mul r1.xy, r1.xyxx, cb1[0].xyxx
ftoi r5.yz, r1.xxyx
mov r5.w, l(0)
ld r1.xy, r5.yzww, t4.xyzw
umin r1.y, r1.y, l(17)
mov r6.xyz, l(0,0,0,0)
mov r7.xyz, l(0,0,0,0)
mov r1.w, l(1)
mov r5.x, l(0)
mov r3.w, r1.x
loop 
  ige r4.w, r1.w, r1.y
  breakc_nz r4.w
  if_nz r1.w
    iadd r5.x, r5.x, l(1)
    ld r3.w, r5.yzxw, t4.yzwx
  endif 
  ishl r4.w, r3.w, l(3)
  iadd r6.w, r4.w, l(1)
  ge r8.xy, cb1[r6.w + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
  if_nz r8.x
    add r9.x, l(-100.000000), cb1[r6.w + 15].x
  else 
    mov r9.x, cb1[r6.w + 15].x
  endif 
  if_nz r8.y
    add r9.y, l(-100.000000), cb1[r6.w + 15].y
  else 
    mov r9.y, cb1[r6.w + 15].y
  endif 
  lt r7.w, l(1.000000), cb1[r4.w + 15].w
  if_nz r7.w
    add r8.yzw, -v2.xxyz, cb1[r4.w + 15].xxyz
    dp3 r7.w, r8.yzwy, r8.yzwy
    sqrt r10.x, r7.w
    div r8.yzw, r8.yyzw, r10.xxxx
    mad r7.w, r7.w, cb1[r6.w + 15].w, l(1.000000)
    div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
    add r7.w, r7.w, l(-0.100000)
    mul_sat r7.w, r7.w, l(1.11111116)
    lt r10.x, l(2.000000), cb1[r4.w + 15].w
    if_nz r10.x
      iadd r10.x, r6.w, l(1)
      add r10.y, l(-3.000000), cb1[r4.w + 15].w
      dp3 r10.z, r8.yzwy, cb1[r10.x + 15].xyzx
      add r10.w, -|r10.z|, l(1.000000)
      sqrt r10.w, r10.w
      mad r11.x, |r10.z|, l(-0.0187292993), l(0.074261)
      mad r11.x, r11.x, |r10.z|, l(-0.212114394)
      mad r11.x, r11.x, |r10.z|, l(1.57072878)
      mul r11.y, r10.w, r11.x
      mad r11.y, r11.y, l(-2.000000), l(3.14159274)
      lt r10.z, r10.z, -r10.z
      and r10.z, r10.z, r11.y
      mad r10.z, r11.x, r10.w, r10.z
      lt r10.w, r10.z, r10.y
      if_nz r10.w
        frc r10.x, cb1[r10.x + 15].w
        div r10.y, r10.z, r10.y
        add r10.y, -r10.x, r10.y
        add r10.x, -r10.x, l(1.000000)
        div_sat r10.x, r10.y, r10.x
        add r10.x, -r10.x, l(1.000000)
      else 
        mov r10.x, l(0)
      endif 
      mul r7.w, r7.w, r10.x
    endif 
  else 
    mov r8.yzw, -cb1[r4.w + 15].xxyz
    mov r7.w, l(1.000000)
  endif 
  lt r4.w, l(0.000000), r7.w
  if_nz r4.w
    dp3 r4.w, r8.yzwy, r3.xyzx
    lt r10.x, l(0.000000), r4.w
    if_nz r10.x
      mov r9.z, cb1[r6.w + 15].z
      mul r10.xyz, r4.wwww, r9.xyzx
      mul r10.xyz, r7.wwww, r10.xyzx
    else 
      mov r10.xyz, l(0,0,0,0)
    endif 
    if_z r8.x
      add r8.xyz, r8.yzwy, v10.xyzx
      mul r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      dp3 r4.w, r8.xyzx, r8.xyzx
      rsq r4.w, r4.w
      mul r8.xyz, r4.wwww, r8.xyzx
      dp3 r4.w, r8.xyzx, r3.xyzx
      lt r8.x, l(0.000000), r4.w
      if_nz r8.x
        log r4.w, r4.w
        mul r4.w, r4.w, cb0[51].w
        exp r4.w, r4.w
        sqrt r7.w, r7.w
        mul r4.w, r4.w, r7.w
        mov r9.w, cb1[r6.w + 15].z
        mul r8.xyz, r4.wwww, r9.xywx
        mul r8.xyz, r4.xyzx, r8.xyzx
      else 
        mov r8.xyz, l(0,0,0,0)
      endif 
    else 
      mov r8.xyz, l(0,0,0,0)
    endif 
    add r6.xyz, r6.xyzx, r10.xyzx
    add r7.xyz, r7.xyzx, r8.xyzx
  endif 
  iadd r1.w, r1.w, l(1)
endloop 
dp3 r1.x, cb0[55].xyzx, r3.xyzx
max r1.x, -r1.x, l(0.000000)
mul r1.xyw, r1.xxxx, cb0[56].xyxz
add r5.xyz, v10.xyzx, -cb0[55].xyzx
mul r5.xyz, r5.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r5.xyzx
dp3 r3.x, r5.xyzx, r3.xyzx
max r3.x, r3.x, l(0.000000)
lt r3.y, l(0.004000), r3.x
if_nz r3.y
  log r3.x, r3.x
  mul r3.x, r3.x, cb0[51].w
  exp r3.x, r3.x
  mul r3.xyz, r3.xxxx, cb0[57].xyzx
  mul r3.xyz, r4.xyzx, r3.xyzx
else 
  mov r3.xyz, l(0,0,0,0)
endif 
mad r1.xyw, r1.xyxw, r0.wwww, r6.xyxz
div r4.xy, v9.xyxx, v9.wwww
sample r3.w, r4.xyxx, t3.xzwy, s1
mad r1.xyw, r3.wwww, cb0[54].xyxz, r1.xyxw
mul r3.xyz, r0.wwww, r3.xyzx
mad r0.xyz, r1.xywx, r0.xyzx, r3.xyzx
add r0.xyz, r7.xyzx, r0.xyzx
mov_sat r1.xyw, v5.xyxz
lt r0.w, cb0[65].w, l(0.500000)
if_nz r0.w
  add r3.xyz, -r0.xyzx, r2.xyzx
  mad o0.xyz, r1.xywx, r3.xyzx, r0.xyzx
endif 
if_z r0.w
  mov_sat r0.w, v5.w
  mul r2.w, r2.w, r2.w
  mad r3.xyz, cb0[56].xyzx, r2.wwww, cb0[54].xyzx
  ge r2.w, cb0[62].z, l(0.000000)
  if_nz r2.w
    mad r4.xyz, cb0[64].xyzx, r3.xyzx, -r0.xyzx
    mad r4.xyz, r0.wwww, r4.xyzx, r0.xyzx
    add r5.xyz, r2.xyzx, -r4.xyzx
    mad o0.xyz, r1.xywx, r5.xyzx, r4.xyzx
  else 
    mul r2.w, -cb0[63].w, cb0[65].z
    min r2.w, r2.w, l(1.000000)
    lt r3.w, r2.w, l(0.999900)
    if_nz r3.w
      mul r2.w, r2.w, r2.w
      mad r4.xyz, cb0[64].xyzx, r3.xyzx, -r0.xyzx
      mad r4.xyz, r0.wwww, r4.xyzx, r0.xyzx
      add r5.xyz, r2.xyzx, -r4.xyzx
      mad r4.xyz, r1.xywx, r5.xyzx, r4.xyzx
      add r5.xyz, -r0.xyzx, r2.xyzx
      mad r5.xyz, r1.xywx, r5.xyzx, r0.xyzx
      mad r6.xyz, cb0[64].xyzx, r3.xyzx, -r5.xyzx
      mad r5.xyz, r0.wwww, r6.xyzx, r5.xyzx
      add r5.xyz, -r4.xyzx, r5.xyzx
      mad o0.xyz, r2.wwww, r5.xyzx, r4.xyzx
    else 
      add r2.xyz, -r0.xyzx, r2.xyzx
      mad r0.xyz, r1.xywx, r2.xyzx, r0.xyzx
      mad r1.xyw, cb0[64].xyxz, r3.xyxz, -r0.xyxz
      mad o0.xyz, r0.wwww, r1.xywx, r0.xyzx
    endif 
  endif 
endif 
min r0.x, r1.z, l(1.000000)
mul o0.w, r0.x, v8.w
ret 
// Approximately 207 instruction slots used
