//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 g_mCloudsShadowsSpace;    // Offset:    0 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   64 Size:    16
//   float4 g_vDitherSettings;          // Offset:   80 Size:    16
//   float4 specColor;                  // Offset:   96 Size:    16 [unused]
//   float4 ControlData;                // Offset:  112 Size:    16 [unused]
//   float4 difColor;                   // Offset:  128 Size:    16 [unused]
//   float4 ambient;                    // Offset:  144 Size:    16
//   float4 g_vDefLightDir;             // Offset:  160 Size:    16 [unused]
//   float4 g_vDefLightColor;           // Offset:  176 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  192 Size:    16 [unused]
//   uint CS_FRONT;                     // Offset:  208 Size:     4 [unused]
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  212 Size:     4 [unused]
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  216 Size:     4 [unused]
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  220 Size:     4 [unused]
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  224 Size:     4 [unused]
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  228 Size:     4 [unused]
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  240 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  256
//       float4 vFogLayerPlane;         // Offset:  272
//       float4 vFogLayerColor;         // Offset:  288
//       float4 vFogLayerSettings;      // Offset:  304
//       float4 vFogColor;              // Offset:  320
//       float4 vFogDistance;           // Offset:  336
//
//   } g_FogDesc;                       // Offset:  256 Size:    96
//   float4 GrayK;                      // Offset:  352 Size:    16 [unused]
//      = 0x3eaa7efa 0x3eaa7efa 0x3eaa7efa 0x00000000 
//   float4x4 viewproj;                 // Offset:  368 Size:    64 [unused]
//   float4 g_vCamPos;                  // Offset:  432 Size:    16 [unused]
//   float4 UVSize;                     // Offset:  448 Size:    16
//   float4 PIConst;                    // Offset:  464 Size:    16 [unused]
//      = 0x40c90e56 0x3e22fabe 0x3f22f41b 0x3fc91687 
//   float4 Threshold;                  // Offset:  480 Size:    16 [unused]
//   float4 g_vExclusionMask;           // Offset:  496 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 Constraints;                // Offset:  512 Size:    16 [unused]
//   float4 GlobalOffset;               // Offset:  528 Size:    16 [unused]
//   float4 SunData;                    // Offset:  544 Size:    16 [unused]
//   float4 Mask[4];                    // Offset:  560 Size:    64 [unused]
//      = 0x00000000 0x00000000 0x00000000 0x3f800000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x3f800000 0x00000000 0x00000000 0x00000000 
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64 [unused]
//   float4 g_avRot[6];                 // Offset:  144 Size:    96 [unused]
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// DitherSampler                     sampler      NA          NA    1        1
// SkyTextureSampler                 sampler      NA          NA    2        1
// mySampler                         sampler      NA          NA    3        1
// NormSampler                       sampler      NA          NA    4        1
// mySampler                         texture  float4          2d    0        1
// DitherSampler                     texture  float4          3d    1        1
// NormSampler                       texture  float4          2d    2        1
// SkyTextureSampler                 texture  float4          2d    3        1
// CloudsShadowsSampler              texture  float4          2d    4        1
// g_tLightsList                     texture   uint2          3d    5        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xy  
// TEXCOORD                 3   xyzw        3     NONE   float   xy  
// TEXCOORD                 4   xyz         4     NONE   float   xyz 
// TEXCOORD                 5   xyz         5     NONE   float   xyz 
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// COLOR                    0   xyzw        7     NONE   float   xyzw
// COLOR                    1   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[29], immediateIndexed
dcl_constantbuffer cb1[2058], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture3d (uint,uint,uint,uint) t5
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_temps 10
sample r0.xyzw, v1.xyxx, t0.xyzw, s3
lt r1.xy, l(0.001000, 0.001000, 0.000000, 0.000000), v8.zyzz
if_nz r1.x
  sample r2.xyzw, v2.xyxx, t0.xyzw, s3
  add r2.xyzw, -r0.xyzw, r2.xyzw
  mad r0.xyzw, v8.zzzz, r2.xyzw, r0.xyzw
endif 
mov r2.x, cb0[28].x
mov r2.y, l(0)
add r1.zw, r2.xxxy, v1.xxxy
sample r3.xyzw, r1.zwzz, t0.xyzw, s3
add r2.xy, r2.xyxx, v2.xyxx
sample r4.xyzw, r2.xyxx, t0.xyzw, s3
if_nz r1.y
  if_nz r1.x
    add r4.xyzw, -r3.xyzw, r4.xyzw
    mad r3.xyzw, v8.zzzz, r4.xyzw, r3.xyzw
  endif 
  add r3.xyzw, -r0.xyzw, r3.xyzw
  mad r0.xyzw, v8.yyyy, r3.xyzw, r0.xyzw
endif 
add r2.z, r0.w, l(-0.500000)
mad_sat r2.z, r2.z, l(2.000000), l(0.500000)
mul r2.z, r2.z, v7.w
lt r2.w, r2.z, l(0.500000)
if_nz r2.w
  discard_nz l(-1)
endif 
add r2.w, v8.w, l(-0.500000)
lt r2.w, |r2.w|, l(0.490000)
if_nz r2.w
  mad r3.xy, v3.xyxx, cb0[5].xyxx, cb0[5].zwzz
  mov r3.z, v8.w
  sample_d r3.xyzw, r3.xyzx, t1.yxzw, s1, l(0.000000, 0.000000, 0.000000, 0.000000), l(0.000000, 0.000000, 0.000000, 0.000000)
else 
  mov r3.x, v8.w
endif 
mul r3.w, r2.z, r3.x
lt r2.z, r3.w, l(0.500000)
if_nz r2.z
  discard_nz l(-1)
endif 
sample r4.xyzw, v1.xyxx, t2.xyzw, s4
if_nz r1.x
  sample r5.xyzw, v2.xyxx, t2.xyzw, s4
  add r5.xyzw, -r4.xyzw, r5.xyzw
  mad r4.xyzw, v8.zzzz, r5.xyzw, r4.xyzw
endif 
sample r5.xyzw, r1.zwzz, t2.xyzw, s4
sample r2.xyzw, r2.xyxx, t2.xyzw, s4
if_nz r1.y
  if_nz r1.x
    add r1.xyzw, -r5.xyzw, r2.xyzw
    mad r5.xyzw, v8.zzzz, r1.xyzw, r5.xyzw
  endif 
  add r1.xyzw, -r4.xyzw, r5.xyzw
  mad r4.xyzw, v8.yyyy, r1.xyzw, r4.xyzw
endif 
mad r1.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
sample r2.xyzw, v3.xyxx, t3.xyzw, s2
add r0.w, -r0.w, l(1.000000)
mul_sat r0.w, r0.w, l(4.000000)
mul r0.w, r0.w, r4.w
mul_sat r1.w, v8.x, l(1.500000)
mul r0.w, r0.w, r1.w
mad r4.xyz, v7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.x, r4.xyzx, r1.xyzx
max r0.w, r0.w, r1.x
mul r1.xyz, r0.wwww, cb0[11].xyzx
sample r4.xyzw, v1.zwzz, t4.xyzw, s0
add r0.w, r4.y, l(-1.000000)
mad r0.w, cb0[4].z, r0.w, l(1.000000)
mad r1.xyz, r1.xyzx, r0.wwww, cb0[9].xyzx
mul r4.xy, v3.xyxx, cb1[0].xyxx
ftoi r4.yz, r4.xxyx
mov r4.w, l(0)
ld r5.xyzw, r4.yzww, t5.xyzw
umin r0.w, r5.y, l(17)
mov r5.yzw, l(0,0,0,0)
mov r1.w, l(1)
mov r4.x, l(0)
mov r6.x, r5.x
loop 
  ige r7.x, r1.w, r0.w
  breakc_nz r7.x
  if_nz r1.w
    iadd r4.x, r4.x, l(1)
    ld r6.xyzw, r4.yzxw, t5.xyzw
  endif 
  ishl r6.y, r6.x, l(3)
  iadd r6.z, r6.y, l(1)
  ge r7.xy, cb1[r6.z + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
  if_nz r7.x
    add r6.w, l(-100.000000), cb1[r6.z + 15].x
  else 
    mov r6.w, cb1[r6.z + 15].x
  endif 
  if_nz r7.y
    add r7.x, l(-100.000000), cb1[r6.z + 15].y
  else 
    mov r7.x, cb1[r6.z + 15].y
  endif 
  lt r7.y, l(1.000000), cb1[r6.y + 15].w
  if_nz r7.y
    add r7.yzw, -v4.xxyz, cb1[r6.y + 15].xxyz
    dp3 r8.x, r7.yzwy, r7.yzwy
    sqrt r8.y, r8.x
    div r7.yzw, r7.yyzw, r8.yyyy
    mad r8.x, r8.x, cb1[r6.z + 15].w, l(1.000000)
    div r8.x, l(1.000000, 1.000000, 1.000000, 1.000000), r8.x
    add r8.x, r8.x, l(-0.100000)
    mul_sat r8.x, r8.x, l(1.11111116)
    lt r8.y, l(2.000000), cb1[r6.y + 15].w
    if_nz r8.y
      iadd r8.y, r6.z, l(1)
      add r8.z, l(-3.000000), cb1[r6.y + 15].w
      dp3 r8.w, r7.yzwy, cb1[r8.y + 15].xyzx
      add r9.x, -|r8.w|, l(1.000000)
      sqrt r9.x, r9.x
      mad r9.y, |r8.w|, l(-0.0187292993), l(0.074261)
      mad r9.y, r9.y, |r8.w|, l(-0.212114394)
      mad r9.y, r9.y, |r8.w|, l(1.57072878)
      mul r9.z, r9.x, r9.y
      mad r9.z, r9.z, l(-2.000000), l(3.14159274)
      lt r8.w, r8.w, -r8.w
      and r8.w, r8.w, r9.z
      mad r8.w, r9.y, r9.x, r8.w
      lt r9.x, r8.w, r8.z
      if_nz r9.x
        frc r8.y, cb1[r8.y + 15].w
        div r8.z, r8.w, r8.z
        add r8.z, -r8.y, r8.z
        add r8.y, -r8.y, l(1.000000)
        div_sat r8.y, r8.z, r8.y
        add r8.y, -r8.y, l(1.000000)
      else 
        mov r8.y, l(0)
      endif 
      mul r8.x, r8.y, r8.x
    endif 
  else 
    mov r7.yzw, -cb1[r6.y + 15].xxyz
    mov r8.x, l(1.000000)
  endif 
  lt r6.y, l(0.000000), r8.x
  if_nz r6.y
    dp3 r6.y, r7.yzwy, v5.xyzx
    lt r7.y, l(0.000000), r6.y
    if_nz r7.y
      mul r9.x, r6.y, r6.w
      mul r9.y, r6.y, r7.x
      mul r9.z, r6.y, cb1[r6.z + 15].z
      mul r6.yzw, r8.xxxx, r9.xxyz
    else 
      mov r6.yzw, l(0,0,0,0)
    endif 
    add r5.yzw, r5.yyzw, r6.yyzw
  endif 
  iadd r1.w, r1.w, l(1)
endloop 
add r1.xyz, r1.xyzx, r5.yzwy
mul r4.xyz, r0.xyzx, r1.xyzx
mov_sat r5.xyz, v6.xyzx
lt r0.w, cb0[19].w, l(0.500000)
if_nz r0.w
  mad r6.xyz, -r0.xyzx, r1.xyzx, r2.xyzx
  mad r3.xyz, r5.xyzx, r6.xyzx, r4.xyzx
endif 
if_z r0.w
  mov_sat r0.w, v6.w
  mul r1.w, r2.w, r2.w
  mad r6.xyz, cb0[11].xyzx, r1.wwww, cb0[9].xyzx
  ge r1.w, cb0[16].z, l(0.000000)
  if_nz r1.w
    mad r7.xyz, cb0[18].xyzx, r6.xyzx, -r4.xyzx
    mad r7.xyz, r0.wwww, r7.xyzx, r4.xyzx
    add r8.xyz, r2.xyzx, -r7.xyzx
    mad r3.xyz, r5.xyzx, r8.xyzx, r7.xyzx
  else 
    mul r1.w, -cb0[17].w, cb0[19].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r7.xyz, cb0[18].xyzx, r6.xyzx, -r4.xyzx
      mad r7.xyz, r0.wwww, r7.xyzx, r4.xyzx
      add r8.xyz, r2.xyzx, -r7.xyzx
      mad r7.xyz, r5.xyzx, r8.xyzx, r7.xyzx
      mad r8.xyz, -r0.xyzx, r1.xyzx, r2.xyzx
      mad r8.xyz, r5.xyzx, r8.xyzx, r4.xyzx
      mad r9.xyz, cb0[18].xyzx, r6.xyzx, -r8.xyzx
      mad r8.xyz, r0.wwww, r9.xyzx, r8.xyzx
      add r8.xyz, -r7.xyzx, r8.xyzx
      mad r3.xyz, r1.wwww, r8.xyzx, r7.xyzx
    else 
      mad r0.xyz, -r0.xyzx, r1.xyzx, r2.xyzx
      mad r0.xyz, r5.xyzx, r0.xyzx, r4.xyzx
      mad r1.xyz, cb0[18].xyzx, r6.xyzx, -r0.xyzx
      mad r3.xyz, r0.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov o0.xyzw, r3.xyzw
ret 
// Approximately 204 instruction slots used
