//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:14:03 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 g_mCloudsShadowsSpace;    // Offset:    0 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   64 Size:    16
//   float4 g_vKSettings;               // Offset:   80 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:   96 Size:    64 [unused]
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  160
//       float4x4 mLightSpace;          // Offset:  224
//       float4 vShadowBias;            // Offset:  288
//       float4 vBiasDir;               // Offset:  304
//       float4 vSmoothOffs;            // Offset:  320
//       float4 vShadowsDesc;           // Offset:  336
//       float4 avCPlane[8];            // Offset:  352
//       float4 avCascadeZ[2];          // Offset:  480
//       float4 avUVTransform[8];       // Offset:  512
//       float4 avZTransformZF[8];      // Offset:  640
//
//   } g_ShadSettings;                  // Offset:  160 Size:   608 [unused]
//   float4 specColor;                  // Offset:  768 Size:    16 [unused]
//   float4 ControlData;                // Offset:  784 Size:    16 [unused]
//   float4 difColor;                   // Offset:  800 Size:    16 [unused]
//   float4 ambient;                    // Offset:  816 Size:    16
//   float4 g_vDefLightDir;             // Offset:  832 Size:    16
//   float4 g_vDefLightColor;           // Offset:  848 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  864 Size:    16 [unused]
//   uint CS_FRONT;                     // Offset:  880 Size:     4
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  884 Size:     4
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  888 Size:     4
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  892 Size:     4
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  896 Size:     4
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  900 Size:     4
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  912 Size:    16 [unused]
//   float4 g_vScreenDepthRect;         // Offset:  928 Size:    16
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  944
//       float4 vFogLayerPlane;         // Offset:  960
//       float4 vFogLayerColor;         // Offset:  976
//       float4 vFogLayerSettings;      // Offset:  992
//       float4 vFogColor;              // Offset: 1008
//       float4 vFogDistance;           // Offset: 1024
//
//   } g_FogDesc;                       // Offset:  944 Size:    96
//   float4 g_vForestPlaneThreshold;    // Offset: 1040 Size:    16 [unused]
//      = 0x44a28000 0x3b03126f 0x00000000 0x00000000 
//   float4 LowDeepColor;               // Offset: 1056 Size:    16 [unused]
//      = 0x3e99999a 0x3ecccccd 0x3ecccccd 0x00000000 
//   float4 SeaColor;                   // Offset: 1072 Size:    16 [unused]
//      = 0x3dcccccd 0x3e99999a 0x3e99999a 0x00000000 
//   float4 DetailScale;                // Offset: 1088 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vIceScale;                // Offset: 1104 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vSpecSettings;            // Offset: 1120 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vSeaCorrection;           // Offset: 1136 Size:    16 [unused]
//   float4 g_vSeaDesc;                 // Offset: 1152 Size:    16 [unused]
//      = 0x3ecccccd 0x3f19999a 0x40800000 0x3f7ae148 
//   float4 g_vSeaHarmonics;            // Offset: 1168 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vWaterDesc;               // Offset: 1184 Size:    16
//      = 0x3ecccccd 0x3f19999a 0x40800000 0x3f7ae148 
//   float4 g_vWaterColor;              // Offset: 1200 Size:    16
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//   float4 g_vWaterSpecColor;          // Offset: 1216 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x42a00000 
//   float4 Anim;                       // Offset: 1232 Size:    16
//   float4 g_vAsyncTextureSize;        // Offset: 1248 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x00000000 0x00000000 
//   float4 g_vRTTexSize;               // Offset: 1264 Size:    16
//   float4 g_vAnisotropy;              // Offset: 1280 Size:    16
//   float2 TexelOffs[9];               // Offset: 1296 Size:   136 [unused]
//      = 0x00000000 0x00000000 0x00000000 0x00000000 
//        0xba800000 0x00000000 0x00000000 0x00000000 
//        0x3a800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0xba800000 0x00000000 0x00000000 
//        0x00000000 0x3a800000 0x00000000 0x00000000 
//        0xbb000000 0xbb000000 0x00000000 0x00000000 
//        0x3b000000 0xbb000000 0x00000000 0x00000000 
//        0x3b000000 0x3b000000 0x00000000 0x00000000 
//        0xbb000000 0x3b000000 
//   float4 g_avGroundColor[9];         // Offset: 1440 Size:   144 [unused]
//   float4x4 g_mWorldViewProjection;   // Offset: 1584 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset: 1648 Size:    64 [unused]
//   float4x4 g_mWorldView;             // Offset: 1712 Size:    64 [unused]
//   float3 chunkColor;                 // Offset: 1776 Size:    12 [unused]
//   float3 g_deltaCam;                 // Offset: 1792 Size:    12 [unused]
//   float4 mapSize;                    // Offset: 1808 Size:    16 [unused]
//   float4 skirtInfo;                  // Offset: 1824 Size:    16 [unused]
//   float4x4 g_textureRotation;        // Offset: 1840 Size:    64 [unused]
//   float3 textureCoordsP1;            // Offset: 1904 Size:    12
//   float3 textureCoordsP2;            // Offset: 1920 Size:    12
//   float3 chunkInSectorCoords;        // Offset: 1936 Size:    12 [unused]
//   float4 chunkInfo;                  // Offset: 1952 Size:    16 [unused]
//   float4 g_vSettings;                // Offset: 1968 Size:    16
//   float4 g_vPlaneSettings;           // Offset: 1984 Size:    16 [unused]
//   float4 g_vPlaneOffset;             // Offset: 2000 Size:    16 [unused]
//   float3 GrayK;                      // Offset: 2016 Size:    12
//      = 0x3eaa7efa 0x3eaa7efa 0x3eaa7efa 
//   float4 g_vForestFarSettings;       // Offset: 2032 Size:    16 [unused]
//   float4 DetailOffset;               // Offset: 2048 Size:    16 [unused]
//   float4 DetailSectorOffset;         // Offset: 2064 Size:    16 [unused]
//   float4 DetailSettings;             // Offset: 2080 Size:    16 [unused]
//   float4 ParalaxSettings;            // Offset: 2096 Size:    16 [unused]
//      = 0x3e19999a 0x3f800000 0x43480000 0x00000000 
//   float4 DetailH[64];                // Offset: 2112 Size:  1024 [unused]
//   float4 DetailRTCoords;             // Offset: 3136 Size:    16 [unused]
//   float4 g_vPRTSettings;             // Offset: 3152 Size:    16 [unused]
//      = 0x00000000 0x00000000 0x42480000 0x3a000000 
//   float4 g_avMask[4];                // Offset: 3168 Size:    64 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//   float4 g_avPRTMask[4];             // Offset: 3232 Size:    64 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64
//   float4 g_avRot[6];                 // Offset:  144 Size:    96
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// LightsShadowsSampler            sampler_c      NA          NA    1        1
// SSAOSampler                       sampler      NA          NA    2        1
// SamplerLerp                       sampler      NA          NA    3        1
// ReflectionSampler                 sampler      NA          NA    4        1
// WaterNormalsSampler               sampler      NA          NA    5        1
// WaterHoleTextureSampler           sampler      NA          NA    6        1
// IceTextureSampler                 sampler      NA          NA    7        1
// NormalTextureSampler              sampler      NA          NA    8        1
// SkyTextureSampler                 sampler      NA          NA    9        1
// NormalTextureSampler              texture  float4          2d    0        1
// SkyTextureSampler                 texture  float4          2d    1        1
// CloudsShadowsSampler              texture  float4          2d    2        1
// SSAOSampler                       texture  float4          2d    3        1
// WaterHoleTextureSampler           texture  float4          2d    4        1
// IceTextureSampler                 texture  float4          2d    5        1
// WaterNormalsSampler               texture  float4          3d    6        1
// ReflectionSampler                 texture  float4          2d    7        1
// g_tLightsShadows                  texture  float4          2d    8        1
// g_tLightsList                     texture   uint2          3d    9        1
// g_tRTDiffuse                      texture  float4          2d   10        1
// g_tRTNormals                      texture  float4          2d   11        1
// g_tDetail0                        texture  float4          2d   12        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xy  
// TEXCOORD                 2   xyzw        3     NONE   float       
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy w
// TEXCOORD                 5   xyz         6     NONE   float   xyz 
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[127], immediateIndexed
dcl_constantbuffer cb1[2063], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture3d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture3d (uint,uint,uint,uint) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyw
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyzw
dcl_output o0.xyzw
dcl_temps 11
div r0.xy, v5.xyxx, v5.wwww
sample r1.xyz, v1.zwzz, t0.xyzw, s8
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
lt r0.z, cb0[80].y, l(0.500000)
if_nz r0.z
  sample_l r2.xyzw, v1.xyxx, t10.xyzw, s3, l(0.000000)
endif 
if_z r0.z
  mul r0.w, v5.w, cb0[80].x
  mul r0.w, r0.w, cb0[80].y
  dp3 r1.w, -v6.xyzx, -v6.xyzx
  rsq r1.w, r1.w
  mul r3.xyz, r1.wwww, -v6.xyzx
  dp3 r1.w, r3.xyzx, r1.xyzx
  max r1.w, r1.w, l(0.001000)
  div r0.w, r0.w, r1.w
  div r0.w, r0.w, cb0[79].y
  min r0.w, r0.w, l(64.000000)
  add r1.w, r0.w, l(0.500000)
  ftoi r1.w, r1.w
  ilt r3.x, l(1), r1.w
  if_nz r3.x
    mul r3.xy, v6.xzxx, l(1.000000, -1.000000, 0.000000, 0.000000)
    dp2 r3.z, r3.xyxx, r3.xyxx
    rsq r3.z, r3.z
    mul r3.xy, r3.zzzz, r3.xyxx
    mul r3.xy, r3.xyxx, cb0[79].xxxx
    mul r3.xy, r0.wwww, r3.xyxx
    mad r3.zw, -r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000), v1.xxxy
    imin r0.w, r1.w, l(5)
    itof r1.w, r0.w
    div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
    mov r4.yz, cb0[120].yyxy
    mov r4.xw, cb0[119].xxxy
    mov r5.xyzw, l(0,0,0,0)
    mov r6.xy, r3.zwzz
    mov r6.z, l(0)
    loop 
      ige r6.w, r6.z, r0.w
      breakc_nz r6.w
      max r7.xy, r4.xyxx, r6.xyxx
      min r7.xy, r4.zwzz, r7.xyxx
      sample_l r7.xyzw, r7.xyxx, t10.xyzw, s3, l(0.000000)
      add r5.xyzw, r5.xyzw, r7.xyzw
      mad r6.xy, r3.xyxx, r1.wwww, r6.xyxx
      iadd r6.z, r6.z, l(1)
    endloop 
    mul r2.xyzw, r1.wwww, r5.xyzw
  else 
    sample_l r2.xyzw, v1.xyxx, t10.xyzw, s3, l(0.000000)
  endif 
endif 
add r2.xyz, r2.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r2.xyz, cb0[123].xxxx, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
sample r3.xyzw, v4.zwzz, t1.xyzw, s9
add r0.w, r2.w, l(-0.500000)
mad_sat r0.w, r0.w, l(2.000000), l(0.500000)
mul r4.xyzw, v4.xyxy, cb0[68].xxyy
sample r1.w, r4.xyxx, t12.xywz, s3
sample r4.x, r4.zwzz, t12.xyzw, s3
add r1.w, r1.w, r4.x
mul r2.xyz, r1.wwww, r2.xyzx
mul r4.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mul r1.w, r0.w, r0.w
mad r2.xyz, -r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), cb0[75].xyzx
mad r2.xyz, r1.wwww, r2.xyzx, r4.xyzx
if_nz r0.z
  sample_l r4.xy, v1.xyxx, t11.xzyw, s3, l(0.000000)
endif 
if_z r0.z
  mul r0.z, v5.w, cb0[80].x
  mul r0.z, r0.z, cb0[80].y
  dp3 r1.w, -v6.xyzx, -v6.xyzx
  rsq r1.w, r1.w
  mul r5.xyz, r1.wwww, -v6.xyzx
  dp3 r1.w, r5.xyzx, r1.xyzx
  max r1.w, r1.w, l(0.001000)
  div r0.z, r0.z, r1.w
  div r0.z, r0.z, cb0[79].y
  min r0.z, r0.z, l(64.000000)
  add r1.w, r0.z, l(0.500000)
  ftoi r1.w, r1.w
  ilt r4.z, l(1), r1.w
  if_nz r4.z
    mul r4.zw, v6.xxxz, l(0.000000, 0.000000, 1.000000, -1.000000)
    dp2 r5.x, r4.zwzz, r4.zwzz
    rsq r5.x, r5.x
    mul r4.zw, r4.zzzw, r5.xxxx
    mul r4.zw, r4.zzzw, cb0[79].xxxx
    mul r4.zw, r0.zzzz, r4.zzzw
    mad r5.xy, -r4.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), v1.xyxx
    imin r0.z, r1.w, l(5)
    itof r1.w, r0.z
    div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
    mov r6.yz, cb0[120].yyxy
    mov r6.xw, cb0[119].xxxy
    mov r5.zw, l(0,0,0,0)
    mov r7.xy, r5.xyxx
    mov r7.z, l(0)
    loop 
      ige r7.w, r7.z, r0.z
      breakc_nz r7.w
      max r8.xy, r6.xyxx, r7.xyxx
      min r8.xy, r6.zwzz, r8.xyxx
      sample_l r8.xy, r8.xyxx, t11.xzyw, s3, l(0.000000)
      add r5.zw, r5.zzzw, r8.xxxy
      mad r7.xy, r4.zwzz, r1.wwww, r7.xyxx
      iadd r7.z, r7.z, l(1)
    endloop 
    mul r4.xy, r1.wwww, r5.zwzz
  else 
    sample_l r4.xy, v1.xyxx, t11.xzyw, s3, l(0.000000)
  endif 
endif 
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r1.xzxx
add r1.xz, r4.xxyx, l(-1.000000, 0.000000, -1.000000, 0.000000)
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
sample r0.z, v2.xyxx, t2.xzyw, s0
add r0.z, r0.z, l(-1.000000)
mad r0.z, cb0[4].z, r0.z, l(1.000000)
dp3 r1.w, r1.xyzx, -cb0[52].xyzx
max r1.w, r1.w, l(0.000000)
mul r4.xyz, r1.wwww, cb0[53].xyzx
mad r5.xy, r0.xyxx, cb0[58].zwzz, cb0[58].xyxx
sample r1.w, r5.xyxx, t3.xzwy, s2
mul r5.xyz, r1.wwww, cb0[51].xyzx
mad r4.xyz, r4.xyzx, r0.zzzz, r5.xyzx
lt r1.w, cb0[52].w, l(1.500000)
if_nz r1.w
  mov r5.xyz, r4.xyzx
endif 
if_z r1.w
  mul r6.xy, r0.xyxx, cb1[0].xyxx
  ftoi r6.xy, r6.xyxx
  mov r6.w, l(0)
  ld r1.w, r6.xyww, t9.xzwy
  umin r1.w, r1.w, l(17)
  ige r4.w, l(1), r1.w
  if_nz r4.w
    mov r5.xyz, r4.xyzx
  endif 
  if_z r4.w
    mov r5.x, l(1)
    mov r5.yzw, r4.xxzy
    loop 
      ige r4.w, r5.x, r1.w
      breakc_nz r4.w
      mov r6.z, r5.x
      ld r4.w, r6.xyzw, t9.yzwx
      ishl r4.w, r4.w, l(3)
      iadd r6.z, r4.w, l(1)
      ge r7.xy, cb1[r6.z + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
      if_nz r7.x
        add r7.x, l(-100.000000), cb1[r6.z + 15].x
      else 
        mov r7.x, cb1[r6.z + 15].x
      endif 
      if_nz r7.y
        add r7.z, l(-100.000000), cb1[r6.z + 15].y
      else 
        mov r7.z, cb1[r6.z + 15].y
      endif 
      add r8.xyz, -v6.xyzx, cb1[r4.w + 15].xyzx
      dp3 r7.w, r8.xyzx, r8.xyzx
      mad r8.w, r7.w, cb1[r6.z + 15].w, l(1.000000)
      div r8.w, l(1.000000, 1.000000, 1.000000, 1.000000), r8.w
      add r8.w, r8.w, l(-0.100000)
      mul_sat r8.w, r8.w, l(1.11111116)
      lt r9.x, l(0.001000), r8.w
      if_nz r9.x
        sqrt r7.w, r7.w
        div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
        mul r8.xyz, r7.wwww, r8.xyzx
        max r7.w, r8.y, l(0.000000)
        mul r7.w, r7.w, r8.w
        iadd r8.w, r6.z, l(1)
        lt r9.x, l(2.000000), cb1[r4.w + 15].w
        if_nz r9.x
          add r9.x, l(-3.000000), cb1[r4.w + 15].w
          dp3 r8.x, r8.xyzx, cb1[r8.w + 15].xyzx
          add r8.y, -|r8.x|, l(1.000000)
          sqrt r8.y, r8.y
          mad r8.z, |r8.x|, l(-0.0187292993), l(0.074261)
          mad r8.z, r8.z, |r8.x|, l(-0.212114394)
          mad r8.z, r8.z, |r8.x|, l(1.57072878)
          mul r9.y, r8.y, r8.z
          mad r9.y, r9.y, l(-2.000000), l(3.14159274)
          lt r8.x, r8.x, -r8.x
          and r8.x, r8.x, r9.y
          mad r8.x, r8.z, r8.y, r8.x
          lt r8.y, r8.x, r9.x
          if_nz r8.y
            frc r8.y, cb1[r8.w + 15].w
            div r8.x, r8.x, r9.x
            add r8.x, -r8.y, r8.x
            add r8.y, -r8.y, l(1.000000)
            div_sat r8.x, r8.x, r8.y
            add r8.x, -r8.x, l(1.000000)
          else 
            mov r8.x, l(0)
          endif 
          mul r7.w, r7.w, r8.x
          lt r8.x, l(0.000000), r7.w
          ge r8.y, cb1[r8.w + 15].w, l(1.000000)
          and r8.x, r8.y, r8.x
          if_nz r8.x
            ftoi r8.x, cb1[r8.w + 15].w
            iadd r8.x, r8.x, l(-1)
          else 
            mov r8.x, l(-1)
          endif 
          mov r9.xyz, v6.xyzx
        else 
          lt r8.y, l(0.000000), r7.w
          and r7.y, r7.y, r8.y
          if_nz r7.y
            ge r7.y, cb1[r8.w + 15].w, l(1.000000)
            if_nz r7.y
              ftoi r7.y, cb1[r8.w + 15].w
              iadd r7.y, r7.y, l(-1)
              add r8.yzw, v6.xxyz, -cb1[r4.w + 15].xxyz
              lt r10.xy, |r8.ywyy|, r8.zzzz
              and r9.w, r10.y, r10.x
              if_nz r9.w
                mov r9.w, cb0[56].x
              else 
                lt r10.xy, r8.zzzz, -|r8.ywyy|
                and r10.x, r10.y, r10.x
                if_nz r10.x
                  mov r9.w, cb0[56].y
                else 
                  lt r10.x, |r8.y|, r8.w
                  if_nz r10.x
                    mov r9.w, cb0[55].x
                  else 
                    lt r10.x, r8.w, -|r8.y|
                    if_nz r10.x
                      mov r9.w, cb0[55].z
                    else 
                      ge r10.x, r8.y, l(0.000000)
                      if_nz r10.x
                        mov r9.w, cb0[55].y
                      else 
                        mov r9.w, cb0[55].w
                      endif 
                    endif 
                  endif 
                endif 
              endif 
              ult r10.x, r9.w, cb0[56].x
              if_nz r10.x
                dp2 r10.x, r8.ywyy, cb1[r9.w + 9].xyxx
                dp2 r10.z, r8.ywyy, cb1[r9.w + 9].zwzz
                mov r10.y, r8.z
              else 
                dp2 r10.y, r8.zwzz, cb1[r9.w + 9].xyxx
                dp2 r10.z, r8.zwzz, cb1[r9.w + 9].zwzz
                mov r10.x, r8.y
              endif 
              add r9.xyz, r10.xyzx, cb1[r4.w + 15].xyzx
              iadd r8.x, r7.y, r9.w
            else 
              mov r8.x, l(-1)
              mov r9.xyz, v6.xyzx
            endif 
          else 
            mov r8.x, l(-1)
            mov r9.xyz, v6.xyzx
          endif 
        endif 
        ige r4.w, r8.x, l(0)
        if_nz r4.w
          iadd r4.w, r6.z, l(3)
          or r7.y, r4.w, l(5)
          iadd r8.y, r7.y, l(1)
          or r8.z, r8.y, l(7)
          mul r10.xyzw, r9.yyyy, cb1[r7.y + 15].xyzw
          mad r10.xyzw, r9.xxxx, cb1[r4.w + 15].xyzw, r10.xyzw
          mad r9.xyzw, r9.zzzz, cb1[r8.y + 15].xyzw, r10.xyzw
          add r9.xyzw, r9.xyzw, cb1[r8.z + 15].xyzw
          div r8.yzw, r9.xxyz, r9.wwww
          lt r9.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r8.yzyy|
          or r4.w, r9.y, r9.x
          if_nz r4.w
            mov r7.y, l(0)
          endif 
          if_z r4.w
            mad r4.w, r8.y, l(0.500000), l(0.500000)
            mad r8.y, -r8.z, l(0.500000), l(0.500000)
            ushr r8.z, r8.x, l(5)
            and r8.x, r8.x, l(31)
            dp4 r9.x, cb1[2].xyzw, cb1[r8.z + 5].xyzw
            mul r9.y, r9.x, cb1[4].x
            div r9.y, l(0.500000), r9.y
            add r9.z, -r9.y, l(1.000000)
            max r4.w, r4.w, r9.y
            min r4.w, r9.z, r4.w
            max r8.y, r8.y, r9.y
            min r8.y, r9.z, r8.y
            utof r8.x, r8.x
            add r4.w, r4.w, r8.x
            mul r10.x, r9.x, r4.w
            dp4 r4.w, cb1[1].xyzw, cb1[r8.z + 5].xyzw
            dp2 r8.x, r8.yyyy, r9.xxxx
            add r10.y, r4.w, r8.x
            sample_c_lz r7.y, r10.xyxx, t8.xxxx, s1, r8.w
          endif 
          mul r7.w, r7.y, r7.w
        endif 
        mul r8.xy, r7.xzxx, r7.wwww
        mul r8.z, r7.w, cb1[r6.z + 15].z
        add r5.yzw, r5.yyzw, r8.xxzy
      endif 
      iadd r5.x, r5.x, l(1)
    endloop 
    mov r5.x, r5.y
    mov r5.yz, r5.wwzw
  endif 
endif 
lt r1.w, l(0.100000), r2.w
mul r4.xyzw, v4.xyxy, cb0[69].xxyy
sample r4.x, r4.xyxx, t4.xyzw, s6
sample r4.yzw, r4.zwzz, t5.wxyz, s7
if_nz r1.w
  add r1.w, -r0.w, l(1.000000)
  mul r1.w, r1.w, r1.w
  add r5.w, -r4.x, l(1.000000)
  mad r1.w, r1.w, r5.w, r4.x
  add r6.xy, -cb0[70].xyxx, cb0[70].zwzz
  mad r6.xy, r0.wwww, r6.xyxx, cb0[70].xyxx
  lt r0.w, r1.w, l(0.990000)
  if_nz r0.w
    add r0.w, -r1.w, l(1.000000)
    add r4.xyz, -r2.xyzx, r4.yzwy
    mad r2.xyz, r0.wwww, r4.xyzx, r2.xyzx
  endif 
else 
  mov r1.w, l(1.000000)
  mov r6.xy, cb0[70].xyxx
endif 
dp3 r0.w, r2.xyzx, cb0[126].xyzx
add r0.w, r0.w, l(-0.600000)
mul r0.w, r0.w, l(5.000000)
max r0.w, r0.w, l(0.000000)
min r0.w, r0.w, l(2.000000)
dp3 r4.x, v6.xyzx, v6.xyzx
rsq r4.y, r4.x
mad r4.yzw, -v6.xxyz, r4.yyyy, -cb0[52].xxyz
mul r4.yzw, r4.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
dp3 r5.w, r4.yzwy, r4.yzwy
rsq r5.w, r5.w
mul r4.yzw, r4.yyzw, r5.wwww
dp3_sat r1.x, r4.yzwy, r1.xyzx
max r1.y, -cb0[52].y, l(0.000000)
min r1.y, r1.y, l(0.010000)
mul r1.y, r1.y, l(100.000000)
mul r1.x, r1.y, r1.x
log r1.x, r1.x
mul r1.x, r1.x, r6.x
exp r1.x, r1.x
mul r6.xzw, r1.xxxx, cb0[53].xxyz
mul r6.xzw, r0.wwww, r6.xxzw
mul r6.xyz, r6.yyyy, r6.xzwx
mul r6.xyz, r0.zzzz, r6.xyzx
mad r2.xyz, r2.xyzx, r5.xyzx, r6.xyzx
mul r5.xy, v4.xyxx, cb0[74].xxxx
mov r5.z, cb0[77].x
sample r6.xyz, r5.xyzx, t6.xyzw, s5
mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r7.xyz, r5.xyzx, l(11.000000, 11.000000, 5.000000, 0.000000)
sample r1.xz, r7.xyzx, t6.xyzw, s5
mul r5.xyz, r5.xyzx, l(0.200000, 0.200000, 1.000000, 0.000000)
sample r5.xyz, r5.xyzx, t6.xyzw, s5
mul r0.w, r1.w, r2.w
lt r2.w, l(0.100000), r0.w
if_nz r2.w
  mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  sqrt r4.x, r4.x
  add r4.x, r4.x, l(-5000.000000)
  mul_sat r4.x, r4.x, l(0.000200)
  lt r6.w, r4.x, l(0.999000)
  if_nz r6.w
    mad r1.xz, r1.xxzx, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
    mul r1.xz, r1.xxzx, l(0.300000, 0.000000, 0.300000, 0.000000)
    mad r1.xz, r6.xxzx, cb0[74].yyyy, r1.xxzx
    mad r6.xz, r5.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000), r1.xxzx
    dp3 r1.x, r6.xyzx, r6.xyzx
    rsq r1.x, r1.x
    mul r6.xyz, r1.xxxx, r6.xyzx
    lt r1.x, l(0.001000), r4.x
    if_nz r1.x
      mul r5.w, r5.y, l(10.000000)
      dp3 r1.x, r5.xzwx, r5.xzwx
      rsq r1.x, r1.x
      mad r7.xyz, r5.xwzx, r1.xxxx, -r6.xyzx
      mad r6.xyz, r4.xxxx, r7.xyzx, r6.xyzx
    endif 
  else 
    mul r5.xyz, r5.xyzx, l(1.000000, 10.000000, 1.000000, 0.000000)
    dp3 r1.x, r5.xyzx, r5.xyzx
    rsq r1.x, r1.x
    mul r6.xyz, r1.xxxx, r5.xyzx
  endif 
  mul r5.xz, r6.xxzx, cb0[74].zzzz
  mov r5.y, r6.y
  dp3 r1.x, r5.xyzx, r5.xyzx
  rsq r1.x, r1.x
  mul r5.xyz, r1.xxxx, r5.xzyx
endif 
mad r0.xy, r5.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000), r0.xyxx
sample r7.xyz, r0.xyxx, t7.xyzw, s4
if_nz r2.w
  dp3 r0.x, -v6.xyzx, -v6.xyzx
  rsq r0.x, r0.x
  mul r8.xyz, r0.xxxx, -v6.xyzx
  dp3 r0.x, r8.xzyx, r5.xyzx
  add r0.x, r0.x, l(1.000000)
  mul r0.x, r0.x, r0.x
  mul r0.y, r0.x, r0.x
  mul r0.x, r0.y, r0.x
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  mul_sat r0.x, r0.x, r0.w
  mul r0.x, r0.x, cb0[75].w
  add r5.xyz, -r2.xyzx, r7.xyzx
  mad r5.xyz, r0.xxxx, r5.xyzx, r2.xyzx
  dp3 r0.x, r4.yzwy, r6.xyzx
  max r0.x, r0.x, l(0.000000)
  add r0.y, -cb0[52].y, l(-0.100000)
  mul_sat r0.y, r0.y, l(4.000000)
  mad r0.x, r0.x, r1.y, -cb0[74].w
  add r1.x, -cb0[74].w, l(1.000000)
  div r0.x, r0.x, r1.x
  max r0.x, r0.x, l(0.000000)
  min r0.x, r0.x, l(2.000000)
  add r0.y, r0.y, l(0.100000)
  mul r0.y, r0.y, cb0[76].w
  log r0.x, r0.x
  mul r0.x, r0.x, r0.y
  exp r0.x, r0.x
  mul r0.y, r0.z, r1.w
  mul r1.xyz, r0.yyyy, cb0[53].xyzx
  mul r0.xyz, r0.xxxx, r1.xyzx
  mul r0.xyz, r0.wwww, r0.xyzx
  mad r2.xyz, r0.xyzx, cb0[76].xyzx, r5.xyzx
endif 
mov_sat r0.xyz, v7.xyzx
lt r0.w, cb0[62].w, l(0.500000)
if_nz r0.w
  add r1.xyz, -r2.xyzx, r3.xyzx
  mad r1.xyz, r0.xyzx, r1.xyzx, r2.xyzx
endif 
if_z r0.w
  mov_sat r0.w, v7.w
  mul r1.w, r3.w, r3.w
  mad r4.xyz, cb0[53].xyzx, r1.wwww, cb0[51].xyzx
  ge r1.w, cb0[59].z, l(0.000000)
  if_nz r1.w
    mad r5.xyz, cb0[61].xyzx, r4.xyzx, -r2.xyzx
    mad r5.xyz, r0.wwww, r5.xyzx, r2.xyzx
    add r6.xyz, r3.xyzx, -r5.xyzx
    mad r1.xyz, r0.xyzx, r6.xyzx, r5.xyzx
  else 
    mul r1.w, -cb0[60].w, cb0[62].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r5.xyz, cb0[61].xyzx, r4.xyzx, -r2.xyzx
      mad r5.xyz, r0.wwww, r5.xyzx, r2.xyzx
      add r6.xyz, r3.xyzx, -r5.xyzx
      mad r5.xyz, r0.xyzx, r6.xyzx, r5.xyzx
      add r6.xyz, -r2.xyzx, r3.xyzx
      mad r6.xyz, r0.xyzx, r6.xyzx, r2.xyzx
      mad r7.xyz, cb0[61].xyzx, r4.xyzx, -r6.xyzx
      mad r6.xyz, r0.wwww, r7.xyzx, r6.xyzx
      add r6.xyz, -r5.xyzx, r6.xyzx
      mad r1.xyz, r1.wwww, r6.xyzx, r5.xyzx
    else 
      add r3.xyz, -r2.xyzx, r3.xyzx
      mad r0.xyz, r0.xyzx, r3.xyzx, r2.xyzx
      mad r2.xyz, cb0[61].xyzx, r4.xyzx, -r0.xyzx
      mad r1.xyz, r0.wwww, r2.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov o0.xyz, r1.xyzx
mov o0.w, l(0)
ret 
// Approximately 493 instruction slots used
