//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   struct
//   {
//       
//       float4 vPlane;                 // Offset:    0
//       float4 vSettings;              // Offset:   16
//
//   } g_ClipPlane;                     // Offset:    0 Size:    32 [unused]
//   float4x4 g_mCloudsShadowsSpace;    // Offset:   32 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   96 Size:    16 [unused]
//   float4 g_vKSettings;               // Offset:  112 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:  128 Size:    64 [unused]
//   float4 specColor;                  // Offset:  192 Size:    16 [unused]
//   float4 ControlData;                // Offset:  208 Size:    16 [unused]
//   float4 difColor;                   // Offset:  224 Size:    16 [unused]
//   float4 ambient;                    // Offset:  240 Size:    16 [unused]
//   float4 g_vDefLightDir;             // Offset:  256 Size:    16 [unused]
//   float4 g_vDefLightColor;           // Offset:  272 Size:    16 [unused]
//   float4 g_vDefSpecColor;            // Offset:  288 Size:    16 [unused]
//   uint CS_FRONT;                     // Offset:  304 Size:     4 [unused]
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  308 Size:     4 [unused]
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  312 Size:     4 [unused]
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  316 Size:     4 [unused]
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  320 Size:     4 [unused]
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  324 Size:     4 [unused]
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  336 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  352
//       float4 vFogLayerPlane;         // Offset:  368
//       float4 vFogLayerColor;         // Offset:  384
//       float4 vFogLayerSettings;      // Offset:  400
//       float4 vFogColor;              // Offset:  416
//       float4 vFogDistance;           // Offset:  432
//
//   } g_FogDesc;                       // Offset:  352 Size:    96 [unused]
//   float4 g_vScreenDepthRect;         // Offset:  448 Size:    16 [unused]
//   float4x4 g_mViewProj;              // Offset:  464 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  528 Size:    64 [unused]
//   float4 g_vCamPos;                  // Offset:  592 Size:    16 [unused]
//   float4 g_vSkyColor;                // Offset:  608 Size:    16 [unused]
//   float4 g_vFogK;                    // Offset:  624 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  640
//       float4x4 mLightSpace;          // Offset:  704
//       float4 vShadowBias;            // Offset:  768
//       float4 vBiasDir;               // Offset:  784
//       float4 vSmoothOffs;            // Offset:  800
//       float4 vShadowsDesc;           // Offset:  816
//       float4 avCPlane[8];            // Offset:  832
//       float4 avCascadeZ[2];          // Offset:  960
//       float4 avUVTransform[8];       // Offset:  992
//       float4 avZTransformZF[8];      // Offset: 1120
//
//   } g_ShadSettings;                  // Offset:  640 Size:   608
//
// }
//
// cbuffer CBBones
// {
//
//   float4 g_avBones[75];              // Offset:    0 Size:  1200
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
// CBBones                           cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
// POSITION                 1   xyz         1     NONE   float   xyz 
// POSITION                 2   xyz         2     NONE   float   xyz 
// NORMAL                   0   xyz         3     NONE   float   xyz 
// NORMAL                   1   xyz         4     NONE   float   xyz 
// NORMAL                   2   xyz         5     NONE   float   xyz 
// COLOR                    0   xyz         6     NONE   float       
// TEXCOORD                 0   xy          7     NONE   float       
// BLENDINDICES             0   xyzw        8     NONE   float   xyzw
// BLENDINDICES             1   xyzw        9     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy  
// SV_ClipDistance          0   xyzw        2  CLIPDST   float   xyzw
// SV_ClipDistance          1   xyzw        3  CLIPDST   float   xyzw
//
vs_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[60], immediateIndexed
dcl_constantbuffer cb1[75], dynamicIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyz
dcl_input v3.xyz
dcl_input v4.xyz
dcl_input v5.xyz
dcl_input v8.xyzw
dcl_input v9.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output_siv o2.xyzw, clip_distance
dcl_output_siv o3.xyzw, clip_distance
dcl_temps 6
mul r0.xy, v8.xzxx, l(3.000000, 3.000000, 0.000000, 0.000000)
mul r0.z, v9.x, l(3.000000)
ftou r0.x, r0.x
mov r1.xyz, v0.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb1[r0.x + 0].xyzw
mad r3.xy, v8.xxxx, l(3.000000, 3.000000, 0.000000, 0.000000), l(1.000000, 2.000000, 0.000000, 0.000000)
ftou r3.xy, r3.xyxx
dp4 r2.y, r1.xyzw, cb1[r3.x + 0].xyzw
dp4 r2.z, r1.xyzw, cb1[r3.y + 0].xyzw
ne r0.w, v8.w, l(0.000000)
if_nz r0.w
  ftou r1.x, r0.y
  mov r4.xyz, v1.xyzx
  mov r4.w, l(1.000000)
  dp4 r1.x, r4.xyzw, cb1[r1.x + 0].xyzw
  mad r3.zw, v8.zzzz, l(0.000000, 0.000000, 3.000000, 3.000000), l(0.000000, 0.000000, 1.000000, 2.000000)
  ftou r3.zw, r3.zzzw
  dp4 r1.y, r4.xyzw, cb1[r3.z + 0].xyzw
  dp4 r1.z, r4.xyzw, cb1[r3.w + 0].xyzw
else 
  mov r1.xyz, l(0,0,0,0)
endif 
ne r1.w, v9.y, l(0.000000)
if_nz r1.w
  ftou r2.w, r0.z
  mov r4.xyz, v2.xyzx
  mov r4.w, l(1.000000)
  dp4 r5.x, r4.xyzw, cb1[r2.w + 0].xyzw
  mad r3.zw, v9.xxxx, l(0.000000, 0.000000, 3.000000, 3.000000), l(0.000000, 0.000000, 1.000000, 2.000000)
  ftou r3.zw, r3.zzzw
  dp4 r5.y, r4.xyzw, cb1[r3.z + 0].xyzw
  dp4 r5.z, r4.xyzw, cb1[r3.w + 0].xyzw
else 
  mov r5.xyz, l(0,0,0,0)
endif 
mul r4.xyz, r1.xyzx, v8.wwww
mad r2.xyz, r2.xyzx, v8.yyyy, r4.xyzx
mad r2.xyz, r5.xyzx, v9.yyyy, r2.xyzx
dp3 r4.x, v3.xyzx, cb1[r0.x + 0].xyzx
dp3 r4.y, v3.xyzx, cb1[r3.x + 0].xyzx
dp3 r4.z, v3.xyzx, cb1[r3.y + 0].xyzx
if_nz r0.w
  ftou r0.x, r0.y
  dp3 r1.x, v4.xyzx, cb1[r0.x + 0].xyzx
  mad r0.xy, v8.zzzz, l(3.000000, 3.000000, 0.000000, 0.000000), l(1.000000, 2.000000, 0.000000, 0.000000)
  ftou r0.xy, r0.xyxx
  dp3 r1.y, v4.xyzx, cb1[r0.x + 0].xyzx
  dp3 r1.z, v4.xyzx, cb1[r0.y + 0].xyzx
endif 
if_nz r1.w
  ftou r0.x, r0.z
  dp3 r5.x, v5.xyzx, cb1[r0.x + 0].xyzx
  mad r0.xy, v9.xxxx, l(3.000000, 3.000000, 0.000000, 0.000000), l(1.000000, 2.000000, 0.000000, 0.000000)
  ftou r0.xy, r0.xyxx
  dp3 r5.y, v5.xyzx, cb1[r0.x + 0].xyzx
  dp3 r5.z, v5.xyzx, cb1[r0.y + 0].xyzx
endif 
mul r0.xyz, r1.xyzx, v8.wwww
mad r0.xyz, r4.xyzx, v8.yyyy, r0.xyzx
mad r0.xyz, r5.xyzx, v9.yyyy, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp4 r0.w, cb0[52].xyzw, cb0[52].xyzw
sqrt r0.w, r0.w
lt r0.w, l(0.000000), r0.w
if_nz r0.w
  dp3 r0.w, r2.xyzx, cb0[52].xyzx
  add o2.x, r0.w, cb0[52].w
  dp3 r0.w, r2.xyzx, cb0[53].xyzx
  add o2.y, r0.w, cb0[53].w
  dp3 r0.w, r2.xyzx, cb0[54].xyzx
  add o2.z, r0.w, cb0[54].w
  dp3 r0.w, r2.xyzx, cb0[55].xyzx
  add o2.w, r0.w, cb0[55].w
  dp3 r0.w, r2.xyzx, cb0[56].xyzx
  add o3.x, r0.w, cb0[56].w
  dp3 r0.w, r2.xyzx, cb0[57].xyzx
  add o3.y, r0.w, cb0[57].w
  dp3 r0.w, r2.xyzx, cb0[58].xyzx
  add o3.z, r0.w, cb0[58].w
  dp3 r0.w, r2.xyzx, cb0[59].xyzx
  add o3.w, r0.w, cb0[59].w
else 
  mov o3.xyzw, l(1.000000,1.000000,1.000000,1.000000)
  mov o2.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif 
mov r2.w, l(1.000000)
dp4 r1.x, r2.xyzw, cb0[44].xyzw
dp4 r1.y, r2.xyzw, cb0[45].xyzw
dp4 r3.z, r2.xyzw, cb0[46].xyzw
dp4 r3.w, r2.xyzw, cb0[47].xyzw
mad r3.xy, cb0[48].zzzz, r3.wwww, r1.xyxx
dp4 r1.x, r3.xyzw, cb0[40].xyzw
dp4 r1.y, r3.xyzw, cb0[41].xyzw
dp4 r1.z, r3.xyzw, cb0[42].xyzw
dp3 r0.w, r0.xyzx, cb0[49].xyzx
mad r0.w, -r0.w, r0.w, l(1.000000)
sqrt r0.w, r0.w
add r1.xyz, -r2.xyzx, r1.xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
sqrt r1.x, r1.x
mul r1.y, r1.x, cb0[48].y
mad r1.x, r1.x, cb0[48].y, cb0[48].x
mad r1.xzw, cb0[49].xxyz, r1.xxxx, r2.xxyz
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.xyz, -r0.xyzx, r1.yyyy, r1.xzwx
mov r0.w, l(1.000000)
dp4 o0.x, r0.xyzw, cb0[44].xyzw
dp4 o0.y, r0.xyzw, cb0[45].xyzw
dp4 r1.z, r0.xyzw, cb0[46].xyzw
dp4 r1.w, r0.xyzw, cb0[47].xyzw
mov o0.zw, r1.zzzw
mov o1.xy, r1.zwzz
ret 
// Approximately 116 instruction slots used
