//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   struct
//   {
//       
//       float4 vPlane;                 // Offset:    0
//       float4 vSettings;              // Offset:   16
//
//   } g_ClipPlane;                     // Offset:    0 Size:    32 [unused]
//   float4x4 g_mCloudsShadowsSpace;    // Offset:   32 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   96 Size:    16
//   float4 g_vKSettings;               // Offset:  112 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:  128 Size:    64 [unused]
//   float4 specColor;                  // Offset:  192 Size:    16
//   float4 ControlData;                // Offset:  208 Size:    16
//   float4 difColor;                   // Offset:  224 Size:    16
//   float4 ambient;                    // Offset:  240 Size:    16
//   float4 g_vDefLightDir;             // Offset:  256 Size:    16
//   float4 g_vDefLightColor;           // Offset:  272 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  288 Size:    16
//   uint CS_FRONT;                     // Offset:  304 Size:     4
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  308 Size:     4
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  312 Size:     4
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  316 Size:     4
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  320 Size:     4
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  324 Size:     4
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  336 Size:    16
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  352
//       float4 vFogLayerPlane;         // Offset:  368
//       float4 vFogLayerColor;         // Offset:  384
//       float4 vFogLayerSettings;      // Offset:  400
//       float4 vFogColor;              // Offset:  416
//       float4 vFogDistance;           // Offset:  432
//
//   } g_FogDesc;                       // Offset:  352 Size:    96
//   float4 g_vScreenDepthRect;         // Offset:  448 Size:    16
//   float4 BumpStrenght;               // Offset:  464 Size:    16
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//   float4x4 g_mViewProj;              // Offset:  480 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  544 Size:    64 [unused]
//   float3 g_vCamPos;                  // Offset:  608 Size:    12 [unused]
//   float4 g_vSkyColor;                // Offset:  624 Size:    16
//   float4 g_vFogK;                    // Offset:  640 Size:    16
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  656
//       float4x4 mLightSpace;          // Offset:  720
//       float4 vShadowBias;            // Offset:  784
//       float4 vBiasDir;               // Offset:  800
//       float4 vSmoothOffs;            // Offset:  816
//       float4 vShadowsDesc;           // Offset:  832
//       float4 avCPlane[8];            // Offset:  848
//       float4 avCascadeZ[2];          // Offset:  976
//       float4 avUVTransform[8];       // Offset: 1008
//       float4 avZTransformZF[8];      // Offset: 1136
//
//   } g_ShadSettings;                  // Offset:  656 Size:   608 [unused]
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64
//   float4 g_avRot[6];                 // Offset:  144 Size:    96
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// LightsShadowsSampler            sampler_c      NA          NA    1        1
// AmbientSampler                    sampler      NA          NA    2        1
// DPattern0Sampler                  sampler      NA          NA    3        1
// DPattern1Sampler                  sampler      NA          NA    4        1
// DPattern2Sampler                  sampler      NA          NA    5        1
// DamageSampler                     sampler      NA          NA    6        1
// SSAOSampler                       sampler      NA          NA    7        1
// DiffuseSampler                    sampler      NA          NA    8        1
// NormalSampler                     sampler      NA          NA    9        1
// AlphaSampler                      sampler      NA          NA   10        1
// ReflectSampler                    sampler      NA          NA   11        1
// DamageSampler                     texture  float4          2d    0        1
// DPattern0Sampler                  texture  float4          2d    1        1
// DPattern2Sampler                  texture  float4          2d    2        1
// DPattern1Sampler                  texture  float4          2d    3        1
// DiffuseSampler                    texture  float4          2d    4        1
// AlphaSampler                      texture  float4          2d    5        1
// NormalSampler                     texture  float4          2d    6        1
// CloudsShadowsSampler              texture  float4          2d    7        1
// ReflectSampler                    texture  float4        cube    8        1
// SSAOSampler                       texture  float4          2d    9        1
// AmbientSampler                    texture  float4        cube   10        1
// g_tLightsShadows                  texture  float4          2d   11        1
// g_tLightsList                     texture   uint2          3d   12        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
// TEXCOORD                 1   xyz         2     NONE   float   xyz 
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float       
// TEXCOORD                 6   xyzw        7     NONE   float   xyz 
// TEXCOORD                 7   xyz         8     NONE   float   xyz 
// TEXCOORD                 8   xyzw        9     NONE   float   xy w
// SV_ClipDistance          0   x          10  CLIPDST   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[41], immediateIndexed
dcl_constantbuffer cb1[2063], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texturecube (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture3d (uint,uint,uint,uint) t12
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyw
dcl_output o0.xyzw
dcl_temps 17
ge r0.x, v2.z, l(0.250000)
if_nz r0.x
  sample r0.xyzw, v1.xyxx, t0.xyzw, s6
  ge r1.xy, v2.zzzz, l(0.500000, 0.750000, 0.000000, 0.000000)
  if_nz r1.x
    max r0.x, r0.y, r0.x
  endif 
  if_nz r1.y
    max r0.x, r0.z, r0.x
  endif 
  lt r0.y, l(0.750000), r0.x
  if_nz r0.y
    mov r0.z, l(-1.000000)
  endif 
  if_z r0.y
    lt r1.x, r0.w, l(0.330000)
    if_nz r1.x
      sample r1.xyzw, v2.xyxx, t1.wxyz, s3
      mov r2.xyz, r1.yzwy
    else 
      lt r0.w, l(0.660000), r0.w
      if_nz r0.w
        sample r1.xyzw, v2.xyxx, t2.wxyz, s5
        mov r2.xyz, r1.yzwy
      else 
        sample r1.xyzw, v2.xyxx, t3.wxyz, s4
        mov r2.xyz, r1.yzwy
      endif 
    endif 
    add r0.w, r0.x, r0.x
    min r0.x, r0.w, l(1.000000)
  else 
    mov r2.xyz, l(0,0,0,0)
    mov r1.x, l(0)
  endif 
else 
  mov r2.xyz, l(0,0,0,0)
  mov r1.x, l(0)
  mov r0.xy, l(0,0,0,0)
endif 
if_z r0.y
  mov r0.z, r0.x
endif 
lt r0.x, r0.z, l(-0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
sample r3.xyzw, v1.xyxx, t4.xyzw, s8
mov r0.x, l(0.500000)
mov r0.y, r3.w
sample r4.xyw, r0.xyxx, t5.xywz, s10
lt r0.x, r4.w, l(0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
sample r5.xyzw, v1.xyxx, t6.xyzw, s9
mov r1.y, l(0.500000)
sample r0.xy, r1.yxyy, t5.xyzw, s10
mad r1.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xy, r1.xyxx, cb0[29].xxxx
dp3 r5.x, v3.xyzx, r1.xyzx
dp3 r5.y, v4.xyzx, r1.xyzx
dp3 r5.z, v5.xyzx, r1.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r5.xyzx
mad r2.xyz, r2.xyzx, r5.wwww, -r3.xyzx
mad r2.xyz, r0.zzzz, r2.xyzx, r3.xyzx
mul r2.xyz, r2.xyzx, cb0[14].xyzx
mul r2.xyz, r2.xyzx, l(1.700000, 1.700000, 1.700000, 0.000000)
mad r0.xy, r0.xyxx, r5.wwww, -r4.xyxx
mad r0.xy, r0.zzzz, r0.xyxx, r4.xyxx
mul r0.xzw, r0.xxxx, cb0[12].xxyz
sample r1.w, v7.xyxx, t7.xzwy, s0
mul r2.w, v7.z, cb0[6].z
add r1.w, r1.w, l(-1.000000)
mad r1.w, r2.w, r1.w, l(1.000000)
dp3 r2.w, v8.xyzx, v8.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v8.xyzx
dp3 r3.w, -v8.xyzx, r1.xyzx
add r3.w, r3.w, r3.w
mad r5.xyz, r1.xyzx, -r3.wwww, -v8.xyzx
sample r5.xyz, r5.xyzx, t8.xyzw, s11
div r6.xy, v9.xyxx, v9.wwww
mul r6.zw, r6.xxxy, cb1[0].xxxy
ftoi r7.yz, r6.zzwz
mov r7.w, l(0)
ld r6.zw, r7.yzww, t12.zwxy
umin r3.w, r6.w, l(17)
mov r8.x, v3.w
mov r8.y, v4.w
mov r8.z, v5.w
lt r5.w, l(0.500000), cb1[0].w
mov r9.xyz, l(0,0,0,0)
mov r10.xyz, l(0,0,0,0)
mov r6.w, l(1)
mov r7.x, l(0)
mov r8.w, r6.z
loop 
  ige r9.w, r6.w, r3.w
  breakc_nz r9.w
  if_nz r6.w
    iadd r7.x, r7.x, l(1)
    ld r8.w, r7.yzxw, t12.yzwx
  endif 
  ishl r9.w, r8.w, l(3)
  iadd r10.w, r9.w, l(1)
  ge r11.xy, cb1[r10.w + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
  if_nz r11.x
    add r12.x, l(-100.000000), cb1[r10.w + 15].x
  else 
    mov r12.x, cb1[r10.w + 15].x
  endif 
  if_nz r11.y
    add r12.y, l(-100.000000), cb1[r10.w + 15].y
  else 
    mov r12.y, cb1[r10.w + 15].y
  endif 
  lt r11.z, l(1.000000), cb1[r9.w + 15].w
  if_nz r11.z
    add r13.xyz, -r8.xyzx, cb1[r9.w + 15].xyzx
    dp3 r11.z, r13.xyzx, r13.xyzx
    sqrt r11.w, r11.z
    div r13.xyz, r13.xyzx, r11.wwww
    mad r11.z, r11.z, cb1[r10.w + 15].w, l(1.000000)
    div r11.z, l(1.000000, 1.000000, 1.000000, 1.000000), r11.z
    add r11.z, r11.z, l(-0.100000)
    mul_sat r11.z, r11.z, l(1.11111116)
    iadd r11.w, r10.w, l(1)
    lt r13.w, l(2.000000), cb1[r9.w + 15].w
    if_nz r13.w
      add r14.x, l(-3.000000), cb1[r9.w + 15].w
      dp3 r14.y, r13.xyzx, cb1[r11.w + 15].xyzx
      add r14.z, -|r14.y|, l(1.000000)
      sqrt r14.z, r14.z
      mad r14.w, |r14.y|, l(-0.0187292993), l(0.074261)
      mad r14.w, r14.w, |r14.y|, l(-0.212114394)
      mad r14.w, r14.w, |r14.y|, l(1.57072878)
      mul r15.x, r14.z, r14.w
      mad r15.x, r15.x, l(-2.000000), l(3.14159274)
      lt r14.y, r14.y, -r14.y
      and r14.y, r14.y, r15.x
      mad r14.y, r14.w, r14.z, r14.y
      lt r14.z, r14.y, r14.x
      if_nz r14.z
        frc r14.z, cb1[r11.w + 15].w
        div r14.x, r14.y, r14.x
        add r14.x, -r14.z, r14.x
        add r14.y, -r14.z, l(1.000000)
        div_sat r14.x, r14.x, r14.y
        add r14.x, -r14.x, l(1.000000)
      else 
        mov r14.x, l(0)
      endif 
      mul r11.z, r11.z, r14.x
      lt r14.x, l(0.000000), r11.z
      ge r14.y, cb1[r11.w + 15].w, l(1.000000)
      and r14.x, r14.y, r14.x
      if_nz r14.x
        ftoi r14.x, cb1[r11.w + 15].w
        iadd r14.x, r14.x, l(-1)
      else 
        mov r14.x, l(-1)
      endif 
      mov r14.y, v3.w
      mov r14.z, v4.w
      mov r14.w, v5.w
    else 
      lt r15.x, l(0.000000), r11.z
      and r11.y, r11.y, r15.x
      if_nz r11.y
        ge r11.y, cb1[r11.w + 15].w, l(1.000000)
        if_nz r11.y
          ftoi r11.y, cb1[r11.w + 15].w
          iadd r11.y, r11.y, l(-1)
          add r15.xyz, r8.xyzx, -cb1[r9.w + 15].xyzx
          lt r16.xy, |r15.xzxx|, r15.yyyy
          and r11.w, r16.y, r16.x
          if_nz r11.w
            mov r11.w, cb0[20].x
          else 
            lt r16.xy, r15.yyyy, -|r15.xzxx|
            and r15.w, r16.y, r16.x
            if_nz r15.w
              mov r11.w, cb0[20].y
            else 
              lt r15.w, |r15.x|, r15.z
              if_nz r15.w
                mov r11.w, cb0[19].x
              else 
                lt r15.w, r15.z, -|r15.x|
                if_nz r15.w
                  mov r11.w, cb0[19].z
                else 
                  ge r15.w, r15.x, l(0.000000)
                  if_nz r15.w
                    mov r11.w, cb0[19].y
                  else 
                    mov r11.w, cb0[19].w
                  endif 
                endif 
              endif 
            endif 
          endif 
          ult r15.w, r11.w, cb0[20].x
          if_nz r15.w
            dp2 r16.x, r15.xzxx, cb1[r11.w + 9].xyxx
            dp2 r16.z, r15.xzxx, cb1[r11.w + 9].zwzz
            mov r16.y, r15.y
          else 
            dp2 r16.y, r15.yzyy, cb1[r11.w + 9].xyxx
            dp2 r16.z, r15.yzyy, cb1[r11.w + 9].zwzz
            mov r16.x, r15.x
          endif 
          add r14.yzw, r16.xxyz, cb1[r9.w + 15].xxyz
          iadd r14.x, r11.y, r11.w
        else 
          mov r14.x, l(-1)
          mov r14.y, v3.w
          mov r14.z, v4.w
          mov r14.w, v5.w
        endif 
      else 
        mov r14.x, l(-1)
        mov r14.y, v3.w
        mov r14.z, v4.w
        mov r14.w, v5.w
      endif 
    endif 
    ige r11.y, r14.x, l(0)
    if_nz r11.y
      iadd r11.y, r10.w, l(3)
      or r11.w, r11.y, l(5)
      iadd r15.x, r11.w, l(1)
      or r15.y, r15.x, l(7)
      mul r16.xyzw, r14.zzzz, cb1[r11.w + 15].xyzw
      mad r16.xyzw, r14.yyyy, cb1[r11.y + 15].xyzw, r16.xyzw
      mad r16.xyzw, r14.wwww, cb1[r15.x + 15].xyzw, r16.xyzw
      add r15.xyzw, r16.xyzw, cb1[r15.y + 15].xyzw
      div r14.yzw, r15.xxyz, r15.wwww
      lt r11.yw, l(0.000000, 1.000000, 0.000000, 1.000000), |r14.yyyz|
      or r11.y, r11.w, r11.y
      if_nz r11.y
        mov r11.w, l(0)
      endif 
      if_z r11.y
        mad r11.y, r14.y, l(0.500000), l(0.500000)
        mad r14.y, -r14.z, l(0.500000), l(0.500000)
        ushr r14.z, r14.x, l(5)
        and r14.x, r14.x, l(31)
        dp4 r15.x, cb1[2].xyzw, cb1[r14.z + 5].xyzw
        if_z r13.w
          mul r15.y, r15.x, cb1[4].x
          div r15.y, l(0.500000), r15.y
          add r15.z, -r15.y, l(1.000000)
          max r15.w, r11.y, r15.y
          min r11.y, r15.z, r15.w
          max r15.y, r14.y, r15.y
          min r14.y, r15.z, r15.y
        endif 
        utof r14.x, r14.x
        add r11.y, r11.y, r14.x
        mul r16.x, r15.x, r11.y
        dp4 r11.y, cb1[1].xyzw, cb1[r14.z + 5].xyzw
        dp2 r14.x, r14.yyyy, r15.xxxx
        add r16.y, r11.y, r14.x
        sample_c_lz r11.w, r16.xyxx, t11.xxxx, s1, r14.w
        and r11.y, r5.w, r13.w
        if_nz r11.y
          add r15.yz, r16.xxyx, -cb1[4].zzwz
          sample_c_lz r11.y, r15.yzyy, t11.xxxx, s1, r14.w
          add r11.y, r11.y, r11.w
          add r15.xw, r16.xxxy, cb1[4].zzzw
          sample_c_lz r13.w, r15.xzxx, t11.xxxx, s1, r14.w
          add r11.y, r11.y, r13.w
          sample_c_lz r13.w, r15.ywyy, t11.xxxx, s1, r14.w
          add r11.y, r11.y, r13.w
          sample_c_lz r13.w, r15.xwxx, t11.xxxx, s1, r14.w
          add r11.y, r11.y, r13.w
          mul r11.w, r11.y, l(0.200000)
        endif 
      endif 
      mul r11.z, r11.w, r11.z
    endif 
  else 
    mov r13.xyz, -cb1[r9.w + 15].xyzx
    mov r11.z, l(1.000000)
  endif 
  lt r9.w, l(0.000000), r11.z
  if_nz r9.w
    dp3 r9.w, r13.xyzx, r1.xyzx
    lt r11.y, l(0.000000), r9.w
    if_nz r11.y
      mov r12.z, cb1[r10.w + 15].z
      mul r14.xyz, r9.wwww, r12.xyzx
      mul r14.xyz, r11.zzzz, r14.xyzx
    else 
      mov r14.xyz, l(0,0,0,0)
    endif 
    if_z r11.x
      mad r11.xyw, v8.xyxz, r2.wwww, r13.xyxz
      mul r11.xyw, r11.xyxw, l(0.500000, 0.500000, 0.000000, 0.500000)
      dp3 r9.w, r11.xywx, r11.xywx
      rsq r9.w, r9.w
      mul r11.xyw, r9.wwww, r11.xyxw
      dp3 r9.w, r11.xywx, r1.xyzx
      lt r11.x, l(0.000000), r9.w
      if_nz r11.x
        log r9.w, r9.w
        mul r9.w, r9.w, cb0[12].w
        exp r9.w, r9.w
        sqrt r11.x, r11.z
        mul r9.w, r9.w, r11.x
        mov r12.w, cb1[r10.w + 15].z
        mul r11.xyz, r9.wwww, r12.xywx
        mul r11.xyz, r0.xzwx, r11.xyzx
      else 
        mov r11.xyz, l(0,0,0,0)
      endif 
    else 
      mov r11.xyz, l(0,0,0,0)
    endif 
    add r9.xyz, r9.xyzx, r14.xyzx
    add r10.xyz, r10.xyzx, r11.xyzx
  endif 
  iadd r6.w, r6.w, l(1)
endloop 
dp3 r3.w, cb0[16].xyzx, r1.xyzx
max r3.w, -r3.w, l(0.000000)
mul r7.xyz, r3.wwww, cb0[17].xyzx
mad r8.xyz, v8.xyzx, r2.wwww, -cb0[16].xyzx
mul r8.xyz, r8.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
dp3 r2.w, r8.xyzx, r8.xyzx
rsq r2.w, r2.w
mul r8.xyz, r2.wwww, r8.xyzx
dp3 r2.w, r8.xyzx, r1.xyzx
max r2.w, r2.w, l(0.000000)
lt r3.w, l(0.004000), r2.w
if_nz r3.w
  log r2.w, r2.w
  mul r2.w, r2.w, cb0[12].w
  exp r2.w, r2.w
  mul r8.xyz, r2.wwww, cb0[18].xyzx
  mul r0.xzw, r0.xxzw, r8.xxyz
else 
  mov r0.xzw, l(0,0,0,0)
endif 
mad r7.xyz, r7.xyzx, r1.wwww, r9.xyzx
mad r6.xy, r6.xyxx, cb0[28].zwzz, cb0[28].xyxx
sample r2.w, r6.xyxx, t9.xzwy, s7
lt r3.w, l(0.500000), cb0[21].x
if_nz r3.w
  sample r6.xyz, r1.xyzx, t10.xyzw, s2
  max r3.w, cb0[15].z, cb0[15].y
  max r3.w, r3.w, cb0[15].x
  max r5.w, r6.z, r6.y
  max r5.w, r5.w, r6.x
  lt r6.w, r5.w, r3.w
  if_nz r6.w
    div r3.w, r3.w, r5.w
    mul r6.xyz, r3.wwww, r6.xyzx
  endif 
else 
  mov r6.xyz, cb0[15].xyzx
endif 
mad r6.xyz, r2.wwww, r6.xyzx, r7.xyzx
mul r7.xyz, r2.xyzx, r6.xyzx
dp3 r1.x, r1.xyzx, r3.xyzx
mul r1.x, r1.x, cb0[13].z
max r1.x, r1.x, l(0.000000)
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, cb0[13].y
mul r0.y, r0.y, r1.x
mad r1.xyz, -r6.xyzx, r2.xyzx, r5.xyzx
mad r1.xyz, r0.yyyy, r1.xyzx, r7.xyzx
mad r0.xyz, r0.xzwx, r1.wwww, r10.xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mov_sat r1.xyz, cb0[40].xyzx
lt r0.w, cb0[25].w, l(0.500000)
if_nz r0.w
  add r2.xyz, -r0.xyzx, cb0[39].xyzx
  mad r4.xyz, r1.xyzx, r2.xyzx, r0.xyzx
endif 
if_z r0.w
  mov_sat r0.w, cb0[40].w
  mul r1.w, cb0[39].w, cb0[39].w
  mad r2.xyz, cb0[17].xyzx, r1.wwww, cb0[15].xyzx
  ge r1.w, cb0[22].z, l(0.000000)
  if_nz r1.w
    mad r3.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
    mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
    add r5.xyz, -r3.xyzx, cb0[39].xyzx
    mad r4.xyz, r1.xyzx, r5.xyzx, r3.xyzx
  else 
    mul r1.w, -cb0[23].w, cb0[25].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r3.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
      mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
      add r5.xyz, -r3.xyzx, cb0[39].xyzx
      mad r3.xyz, r1.xyzx, r5.xyzx, r3.xyzx
      add r5.xyz, -r0.xyzx, cb0[39].xyzx
      mad r5.xyz, r1.xyzx, r5.xyzx, r0.xyzx
      mad r6.xyz, cb0[24].xyzx, r2.xyzx, -r5.xyzx
      mad r5.xyz, r0.wwww, r6.xyzx, r5.xyzx
      add r5.xyz, -r3.xyzx, r5.xyzx
      mad r4.xyz, r1.wwww, r5.xyzx, r3.xyzx
    else 
      add r3.xyz, -r0.xyzx, cb0[39].xyzx
      mad r0.xyz, r1.xyzx, r3.xyzx, r0.xyzx
      mad r1.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
      mad r4.xyz, r0.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov o0.xyzw, r4.xyzw
ret 
// Approximately 421 instruction slots used
