//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// sampler_srctex                    sampler      NA          NA    0        1
// sampler_tex                       sampler      NA          NA    1        1
// srctex                            texture  float4          2d    0        1
// tex                               texture  float4          2d    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v0.xy
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v0.xyxx, t1.zxwy, s1
mov r1.xz, r0.yywy
mov r1.yw, l(0,0.125000,0,0.375000)
sample r2.xyzw, r1.xyxx, t0.xyzw, s0
sample r1.xyzw, r1.zwzz, t0.xyzw, s0
add r1.xyzw, r1.xyzw, r2.xyzw
mov r0.yw, l(0,0.625000,0,0.875000)
sample r2.xyzw, r0.xyxx, t0.xyzw, s0
sample r0.xyzw, r0.zwzz, t0.xyzw, s0
add r1.xyzw, r1.xyzw, r2.xyzw
add o0.xyzw, r0.xyzw, r1.xyzw
ret 
// Approximately 12 instruction slots used
