//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   struct
//   {
//       
//       float4 vPlane;                 // Offset:    0
//       float4 vSettings;              // Offset:   16
//
//   } g_ClipPlane;                     // Offset:    0 Size:    32 [unused]
//   float4x4 g_mCloudsShadowsSpace;    // Offset:   32 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   96 Size:    16
//   float4 specColor;                  // Offset:  112 Size:    16
//   float4 ControlData;                // Offset:  128 Size:    16 [unused]
//   float4 difColor;                   // Offset:  144 Size:    16
//   float4 ambient;                    // Offset:  160 Size:    16
//   float4 g_vDefLightDir;             // Offset:  176 Size:    16
//   float4 g_vDefLightColor;           // Offset:  192 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  208 Size:    16
//   uint CS_FRONT;                     // Offset:  224 Size:     4
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  228 Size:     4
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  232 Size:     4
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  236 Size:     4
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  240 Size:     4
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  244 Size:     4
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  256 Size:    16
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  272
//       float4 vFogLayerPlane;         // Offset:  288
//       float4 vFogLayerColor;         // Offset:  304
//       float4 vFogLayerSettings;      // Offset:  320
//       float4 vFogColor;              // Offset:  336
//       float4 vFogDistance;           // Offset:  352
//
//   } g_FogDesc;                       // Offset:  272 Size:    96
//   float4 g_vScreenDepthRect;         // Offset:  368 Size:    16
//   float4 g_vKSettings;               // Offset:  384 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:  400 Size:    64 [unused]
//   float4 BumpStrenght;               // Offset:  464 Size:    16
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//   float4x4 g_mViewProj;              // Offset:  480 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  544 Size:    64 [unused]
//   float3 g_vCamPos;                  // Offset:  608 Size:    12 [unused]
//   float4 g_vSkyColor;                // Offset:  624 Size:    16
//   float4 g_vFogK;                    // Offset:  640 Size:    16
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  656
//       float4x4 mLightSpace;          // Offset:  720
//       float4 vShadowBias;            // Offset:  784
//       float4 vBiasDir;               // Offset:  800
//       float4 vSmoothOffs;            // Offset:  816
//       float4 vShadowsDesc;           // Offset:  832
//       float4 avCPlane[8];            // Offset:  848
//       float4 avCascadeZ[2];          // Offset:  976
//       float4 avUVTransform[8];       // Offset: 1008
//       float4 avZTransformZF[8];      // Offset: 1136
//
//   } g_ShadSettings;                  // Offset:  656 Size:   608 [unused]
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64
//   float4 g_avRot[6];                 // Offset:  144 Size:    96
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// LightsShadowsSampler            sampler_c      NA          NA    1        1
// AmbientSampler                    sampler      NA          NA    2        1
// DPattern0Sampler                  sampler      NA          NA    3        1
// DPattern1Sampler                  sampler      NA          NA    4        1
// DPattern2Sampler                  sampler      NA          NA    5        1
// DamageSampler                     sampler      NA          NA    6        1
// SSAOSampler                       sampler      NA          NA    7        1
// AlphaSampler                      sampler      NA          NA    8        1
// DiffuseSampler                    sampler      NA          NA    9        1
// NormalSampler                     sampler      NA          NA   10        1
// DamageSampler                     texture  float4          2d    0        1
// DPattern0Sampler                  texture  float4          2d    1        1
// DPattern2Sampler                  texture  float4          2d    2        1
// DPattern1Sampler                  texture  float4          2d    3        1
// DiffuseSampler                    texture  float4          2d    4        1
// AlphaSampler                      texture  float4          2d    5        1
// NormalSampler                     texture  float4          2d    6        1
// CloudsShadowsSampler              texture  float4          2d    7        1
// SSAOSampler                       texture  float4          2d    8        1
// AmbientSampler                    texture  float4        cube    9        1
// g_tLightsShadows                  texture  float4          2d   10        1
// g_tLightsList                     texture   uint2          3d   11        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
// TEXCOORD                 1   xyz         2     NONE   float   xyz 
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float       
// TEXCOORD                 6   xyzw        7     NONE   float   xyz 
// TEXCOORD                 7   xyz         8     NONE   float   xyz 
// TEXCOORD                 8   xyzw        9     NONE   float   xy w
// SV_ClipDistance          0   x          10  CLIPDST   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[41], immediateIndexed
dcl_constantbuffer cb1[2063], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texturecube (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (uint,uint,uint,uint) t11
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyz
dcl_input_ps linear v9.xyw
dcl_output o0.xyzw
dcl_temps 15
ge r0.x, v2.z, l(0.250000)
if_nz r0.x
  sample r0.xyzw, v1.xyxx, t0.xyzw, s6
  ge r1.xy, v2.zzzz, l(0.500000, 0.750000, 0.000000, 0.000000)
  if_nz r1.x
    max r0.x, r0.y, r0.x
  endif 
  if_nz r1.y
    max r0.x, r0.z, r0.x
  endif 
  lt r0.y, l(0.750000), r0.x
  if_nz r0.y
    mov r0.z, l(-1.000000)
  endif 
  if_z r0.y
    lt r1.x, r0.w, l(0.330000)
    if_nz r1.x
      sample r1.xyzw, v2.xyxx, t1.wxyz, s3
      mov r2.xyz, r1.yzwy
    else 
      lt r0.w, l(0.660000), r0.w
      if_nz r0.w
        sample r1.xyzw, v2.xyxx, t2.wxyz, s5
        mov r2.xyz, r1.yzwy
      else 
        sample r1.xyzw, v2.xyxx, t3.wxyz, s4
        mov r2.xyz, r1.yzwy
      endif 
    endif 
    add r0.w, r0.x, r0.x
    min r0.x, r0.w, l(1.000000)
  else 
    mov r2.xyz, l(0,0,0,0)
    mov r1.x, l(0)
  endif 
else 
  mov r2.xyz, l(0,0,0,0)
  mov r1.x, l(0)
  mov r0.xy, l(0,0,0,0)
endif 
if_z r0.y
  mov r0.z, r0.x
endif 
lt r0.x, r0.z, l(-0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
sample r3.xyzw, v1.xyxx, t4.xyzw, s9
mov r0.x, l(0.500000)
mov r0.y, r3.w
sample r4.xw, r0.xyxx, t5.xywz, s8
lt r0.x, r4.w, l(0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
sample r5.xyzw, v1.xyxx, t6.xyzw, s10
mov r1.y, l(0.500000)
sample r0.x, r1.yxyy, t5.xyzw, s8
mad r1.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xy, r1.xyxx, cb0[29].xxxx
dp3 r5.x, v3.xyzx, r1.xyzx
dp3 r5.y, v4.xyzx, r1.xyzx
dp3 r5.z, v5.xyzx, r1.xyzx
dp3 r0.y, r5.xyzx, r5.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r5.xyzx
mad r2.xyz, r2.xyzx, r5.wwww, -r3.xyzx
mad r2.xyz, r0.zzzz, r2.xyzx, r3.xyzx
mul r2.xyz, r2.xyzx, cb0[9].xyzx
mul r2.xyz, r2.xyzx, l(1.700000, 1.700000, 1.700000, 0.000000)
mad r0.x, r0.x, r5.w, -r4.x
mad r0.x, r0.z, r0.x, r4.x
mul r0.xyz, r0.xxxx, cb0[7].xyzx
sample r0.w, v7.xyxx, t7.xzwy, s0
mul r1.w, v7.z, cb0[6].z
add r0.w, r0.w, l(-1.000000)
mad r0.w, r1.w, r0.w, l(1.000000)
div r3.xy, v9.xyxx, v9.wwww
mul r3.zw, r3.xxxy, cb1[0].xxxy
ftoi r5.yz, r3.zzwz
mov r5.w, l(0)
ld r3.zw, r5.yzww, t11.zwxy
umin r1.w, r3.w, l(17)
mov r6.x, v3.w
mov r6.y, v4.w
mov r6.z, v5.w
lt r2.w, l(0.500000), cb1[0].w
mov r7.xyz, l(0,0,0,0)
mov r8.xyz, l(0,0,0,0)
mov r3.w, l(1)
mov r5.x, l(0)
mov r6.w, r3.z
loop 
  ige r7.w, r3.w, r1.w
  breakc_nz r7.w
  if_nz r3.w
    iadd r5.x, r5.x, l(1)
    ld r6.w, r5.yzxw, t11.yzwx
  endif 
  ishl r7.w, r6.w, l(3)
  iadd r8.w, r7.w, l(1)
  ge r9.xy, cb1[r8.w + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
  if_nz r9.x
    add r10.x, l(-100.000000), cb1[r8.w + 15].x
  else 
    mov r10.x, cb1[r8.w + 15].x
  endif 
  if_nz r9.y
    add r10.y, l(-100.000000), cb1[r8.w + 15].y
  else 
    mov r10.y, cb1[r8.w + 15].y
  endif 
  lt r9.z, l(1.000000), cb1[r7.w + 15].w
  if_nz r9.z
    add r11.xyz, -r6.xyzx, cb1[r7.w + 15].xyzx
    dp3 r9.z, r11.xyzx, r11.xyzx
    sqrt r9.w, r9.z
    div r11.xyz, r11.xyzx, r9.wwww
    mad r9.z, r9.z, cb1[r8.w + 15].w, l(1.000000)
    div r9.z, l(1.000000, 1.000000, 1.000000, 1.000000), r9.z
    add r9.z, r9.z, l(-0.100000)
    mul_sat r9.z, r9.z, l(1.11111116)
    iadd r9.w, r8.w, l(1)
    lt r11.w, l(2.000000), cb1[r7.w + 15].w
    if_nz r11.w
      add r12.x, l(-3.000000), cb1[r7.w + 15].w
      dp3 r12.y, r11.xyzx, cb1[r9.w + 15].xyzx
      add r12.z, -|r12.y|, l(1.000000)
      sqrt r12.z, r12.z
      mad r12.w, |r12.y|, l(-0.0187292993), l(0.074261)
      mad r12.w, r12.w, |r12.y|, l(-0.212114394)
      mad r12.w, r12.w, |r12.y|, l(1.57072878)
      mul r13.x, r12.z, r12.w
      mad r13.x, r13.x, l(-2.000000), l(3.14159274)
      lt r12.y, r12.y, -r12.y
      and r12.y, r12.y, r13.x
      mad r12.y, r12.w, r12.z, r12.y
      lt r12.z, r12.y, r12.x
      if_nz r12.z
        frc r12.z, cb1[r9.w + 15].w
        div r12.x, r12.y, r12.x
        add r12.x, -r12.z, r12.x
        add r12.y, -r12.z, l(1.000000)
        div_sat r12.x, r12.x, r12.y
        add r12.x, -r12.x, l(1.000000)
      else 
        mov r12.x, l(0)
      endif 
      mul r9.z, r9.z, r12.x
      lt r12.x, l(0.000000), r9.z
      ge r12.y, cb1[r9.w + 15].w, l(1.000000)
      and r12.x, r12.y, r12.x
      if_nz r12.x
        ftoi r12.x, cb1[r9.w + 15].w
        iadd r12.x, r12.x, l(-1)
      else 
        mov r12.x, l(-1)
      endif 
      mov r12.y, v3.w
      mov r12.z, v4.w
      mov r12.w, v5.w
    else 
      lt r13.x, l(0.000000), r9.z
      and r9.y, r9.y, r13.x
      if_nz r9.y
        ge r9.y, cb1[r9.w + 15].w, l(1.000000)
        if_nz r9.y
          ftoi r9.y, cb1[r9.w + 15].w
          iadd r9.y, r9.y, l(-1)
          add r13.xyz, r6.xyzx, -cb1[r7.w + 15].xyzx
          lt r14.xy, |r13.xzxx|, r13.yyyy
          and r9.w, r14.y, r14.x
          if_nz r9.w
            mov r9.w, cb0[15].x
          else 
            lt r14.xy, r13.yyyy, -|r13.xzxx|
            and r13.w, r14.y, r14.x
            if_nz r13.w
              mov r9.w, cb0[15].y
            else 
              lt r13.w, |r13.x|, r13.z
              if_nz r13.w
                mov r9.w, cb0[14].x
              else 
                lt r13.w, r13.z, -|r13.x|
                if_nz r13.w
                  mov r9.w, cb0[14].z
                else 
                  ge r13.w, r13.x, l(0.000000)
                  if_nz r13.w
                    mov r9.w, cb0[14].y
                  else 
                    mov r9.w, cb0[14].w
                  endif 
                endif 
              endif 
            endif 
          endif 
          ult r13.w, r9.w, cb0[15].x
          if_nz r13.w
            dp2 r14.x, r13.xzxx, cb1[r9.w + 9].xyxx
            dp2 r14.z, r13.xzxx, cb1[r9.w + 9].zwzz
            mov r14.y, r13.y
          else 
            dp2 r14.y, r13.yzyy, cb1[r9.w + 9].xyxx
            dp2 r14.z, r13.yzyy, cb1[r9.w + 9].zwzz
            mov r14.x, r13.x
          endif 
          add r12.yzw, r14.xxyz, cb1[r7.w + 15].xxyz
          iadd r12.x, r9.y, r9.w
        else 
          mov r12.x, l(-1)
          mov r12.y, v3.w
          mov r12.z, v4.w
          mov r12.w, v5.w
        endif 
      else 
        mov r12.x, l(-1)
        mov r12.y, v3.w
        mov r12.z, v4.w
        mov r12.w, v5.w
      endif 
    endif 
    ige r9.y, r12.x, l(0)
    if_nz r9.y
      iadd r9.y, r8.w, l(3)
      or r9.w, r9.y, l(5)
      iadd r13.x, r9.w, l(1)
      or r13.y, r13.x, l(7)
      mul r14.xyzw, r12.zzzz, cb1[r9.w + 15].xyzw
      mad r14.xyzw, r12.yyyy, cb1[r9.y + 15].xyzw, r14.xyzw
      mad r14.xyzw, r12.wwww, cb1[r13.x + 15].xyzw, r14.xyzw
      add r13.xyzw, r14.xyzw, cb1[r13.y + 15].xyzw
      div r12.yzw, r13.xxyz, r13.wwww
      lt r9.yw, l(0.000000, 1.000000, 0.000000, 1.000000), |r12.yyyz|
      or r9.y, r9.w, r9.y
      if_nz r9.y
        mov r9.w, l(0)
      endif 
      if_z r9.y
        mad r9.y, r12.y, l(0.500000), l(0.500000)
        mad r12.y, -r12.z, l(0.500000), l(0.500000)
        ushr r12.z, r12.x, l(5)
        and r12.x, r12.x, l(31)
        dp4 r13.x, cb1[2].xyzw, cb1[r12.z + 5].xyzw
        if_z r11.w
          mul r13.y, r13.x, cb1[4].x
          div r13.y, l(0.500000), r13.y
          add r13.z, -r13.y, l(1.000000)
          max r13.w, r9.y, r13.y
          min r9.y, r13.z, r13.w
          max r13.y, r12.y, r13.y
          min r12.y, r13.z, r13.y
        endif 
        utof r12.x, r12.x
        add r9.y, r9.y, r12.x
        mul r14.x, r13.x, r9.y
        dp4 r9.y, cb1[1].xyzw, cb1[r12.z + 5].xyzw
        dp2 r12.x, r12.yyyy, r13.xxxx
        add r14.y, r9.y, r12.x
        sample_c_lz r9.w, r14.xyxx, t10.xxxx, s1, r12.w
        and r9.y, r2.w, r11.w
        if_nz r9.y
          add r13.yz, r14.xxyx, -cb1[4].zzwz
          sample_c_lz r9.y, r13.yzyy, t10.xxxx, s1, r12.w
          add r9.y, r9.y, r9.w
          add r13.xw, r14.xxxy, cb1[4].zzzw
          sample_c_lz r11.w, r13.xzxx, t10.xxxx, s1, r12.w
          add r9.y, r9.y, r11.w
          sample_c_lz r11.w, r13.ywyy, t10.xxxx, s1, r12.w
          add r9.y, r9.y, r11.w
          sample_c_lz r11.w, r13.xwxx, t10.xxxx, s1, r12.w
          add r9.y, r9.y, r11.w
          mul r9.w, r9.y, l(0.200000)
        endif 
      endif 
      mul r9.z, r9.w, r9.z
    endif 
  else 
    mov r11.xyz, -cb1[r7.w + 15].xyzx
    mov r9.z, l(1.000000)
  endif 
  lt r7.w, l(0.000000), r9.z
  if_nz r7.w
    dp3 r7.w, r11.xyzx, r1.xyzx
    lt r9.y, l(0.000000), r7.w
    if_nz r9.y
      mov r10.z, cb1[r8.w + 15].z
      mul r12.xyz, r7.wwww, r10.xyzx
      mul r12.xyz, r9.zzzz, r12.xyzx
    else 
      mov r12.xyz, l(0,0,0,0)
    endif 
    if_z r9.x
      add r9.xyw, r11.xyxz, v8.xyxz
      mul r9.xyw, r9.xyxw, l(0.500000, 0.500000, 0.000000, 0.500000)
      dp3 r7.w, r9.xywx, r9.xywx
      rsq r7.w, r7.w
      mul r9.xyw, r7.wwww, r9.xyxw
      dp3 r7.w, r9.xywx, r1.xyzx
      lt r9.x, l(0.000000), r7.w
      if_nz r9.x
        log r7.w, r7.w
        mul r7.w, r7.w, cb0[7].w
        exp r7.w, r7.w
        sqrt r9.x, r9.z
        mul r7.w, r7.w, r9.x
        mov r10.w, cb1[r8.w + 15].z
        mul r9.xyz, r7.wwww, r10.xywx
        mul r9.xyz, r0.xyzx, r9.xyzx
      else 
        mov r9.xyz, l(0,0,0,0)
      endif 
    else 
      mov r9.xyz, l(0,0,0,0)
    endif 
    add r7.xyz, r7.xyzx, r12.xyzx
    add r8.xyz, r8.xyzx, r9.xyzx
  endif 
  iadd r3.w, r3.w, l(1)
endloop 
dp3 r1.w, cb0[11].xyzx, r1.xyzx
max r1.w, -r1.w, l(0.000000)
mul r5.xyz, r1.wwww, cb0[12].xyzx
add r6.xyz, v8.xyzx, -cb0[11].xyzx
mul r6.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
dp3 r1.w, r6.xyzx, r1.xyzx
max r1.w, r1.w, l(0.000000)
lt r2.w, l(0.004000), r1.w
if_nz r2.w
  log r1.w, r1.w
  mul r1.w, r1.w, cb0[7].w
  exp r1.w, r1.w
  mul r6.xyz, r1.wwww, cb0[13].xyzx
  mul r0.xyz, r0.xyzx, r6.xyzx
else 
  mov r0.xyz, l(0,0,0,0)
endif 
mad r5.xyz, r5.xyzx, r0.wwww, r7.xyzx
mad r3.xy, r3.xyxx, cb0[23].zwzz, cb0[23].xyxx
sample r1.w, r3.xyxx, t8.xzwy, s7
lt r2.w, l(0.500000), cb0[16].x
if_nz r2.w
  sample r1.xyz, r1.xyzx, t9.xyzw, s2
  max r2.w, cb0[10].z, cb0[10].y
  max r2.w, r2.w, cb0[10].x
  max r3.x, r1.z, r1.y
  max r3.x, r1.x, r3.x
  lt r3.y, r3.x, r2.w
  if_nz r3.y
    div r2.w, r2.w, r3.x
    mul r1.xyz, r1.xyzx, r2.wwww
  endif 
else 
  mov r1.xyz, cb0[10].xyzx
endif 
mad r1.xyz, r1.wwww, r1.xyzx, r5.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.xyz, r1.xyzx, r2.xyzx, r0.xyzx
add r0.xyz, r8.xyzx, r0.xyzx
mov_sat r1.xyz, cb0[40].xyzx
lt r0.w, cb0[20].w, l(0.500000)
if_nz r0.w
  add r2.xyz, -r0.xyzx, cb0[39].xyzx
  mad r4.xyz, r1.xyzx, r2.xyzx, r0.xyzx
endif 
if_z r0.w
  mov_sat r0.w, cb0[40].w
  mul r1.w, cb0[39].w, cb0[39].w
  mad r2.xyz, cb0[12].xyzx, r1.wwww, cb0[10].xyzx
  ge r1.w, cb0[17].z, l(0.000000)
  if_nz r1.w
    mad r3.xyz, cb0[19].xyzx, r2.xyzx, -r0.xyzx
    mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
    add r5.xyz, -r3.xyzx, cb0[39].xyzx
    mad r4.xyz, r1.xyzx, r5.xyzx, r3.xyzx
  else 
    mul r1.w, -cb0[18].w, cb0[20].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r3.xyz, cb0[19].xyzx, r2.xyzx, -r0.xyzx
      mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
      add r5.xyz, -r3.xyzx, cb0[39].xyzx
      mad r3.xyz, r1.xyzx, r5.xyzx, r3.xyzx
      add r5.xyz, -r0.xyzx, cb0[39].xyzx
      mad r5.xyz, r1.xyzx, r5.xyzx, r0.xyzx
      mad r6.xyz, cb0[19].xyzx, r2.xyzx, -r5.xyzx
      mad r5.xyz, r0.wwww, r6.xyzx, r5.xyzx
      add r5.xyz, -r3.xyzx, r5.xyzx
      mad r4.xyz, r1.wwww, r5.xyzx, r3.xyzx
    else 
      add r3.xyz, -r0.xyzx, cb0[39].xyzx
      mad r0.xyz, r1.xyzx, r3.xyzx, r0.xyzx
      mad r1.xyz, cb0[19].xyzx, r2.xyzx, -r0.xyzx
      mad r4.xyz, r0.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov o0.xyzw, r4.xyzw
ret 
// Approximately 405 instruction slots used
