//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:13:08 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 g_mCloudsShadowsSpace;    // Offset:    0 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   64 Size:    16
//   float4 g_vKSettings;               // Offset:   80 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:   96 Size:    64 [unused]
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  160
//       float4x4 mLightSpace;          // Offset:  224
//       float4 vShadowBias;            // Offset:  288
//       float4 vBiasDir;               // Offset:  304
//       float4 vSmoothOffs;            // Offset:  320
//       float4 vShadowsDesc;           // Offset:  336
//       float4 avCPlane[8];            // Offset:  352
//       float4 avCascadeZ[2];          // Offset:  480
//       float4 avUVTransform[8];       // Offset:  512
//       float4 avZTransformZF[8];      // Offset:  640
//
//   } g_ShadSettings;                  // Offset:  160 Size:   608
//   float4 specColor;                  // Offset:  768 Size:    16 [unused]
//   float4 ControlData;                // Offset:  784 Size:    16 [unused]
//   float4 difColor;                   // Offset:  800 Size:    16 [unused]
//   float4 ambient;                    // Offset:  816 Size:    16
//   float4 g_vDefLightDir;             // Offset:  832 Size:    16
//   float4 g_vDefLightColor;           // Offset:  848 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  864 Size:    16 [unused]
//   uint CS_FRONT;                     // Offset:  880 Size:     4
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  884 Size:     4
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  888 Size:     4
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  892 Size:     4
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  896 Size:     4
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  900 Size:     4
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  912 Size:    16 [unused]
//   float4 g_vScreenDepthRect;         // Offset:  928 Size:    16
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  944
//       float4 vFogLayerPlane;         // Offset:  960
//       float4 vFogLayerColor;         // Offset:  976
//       float4 vFogLayerSettings;      // Offset:  992
//       float4 vFogColor;              // Offset: 1008
//       float4 vFogDistance;           // Offset: 1024
//
//   } g_FogDesc;                       // Offset:  944 Size:    96
//   float4 g_vForestPlaneThreshold;    // Offset: 1040 Size:    16 [unused]
//      = 0x44a28000 0x3b03126f 0x00000000 0x00000000 
//   float4 LowDeepColor;               // Offset: 1056 Size:    16 [unused]
//      = 0x3e99999a 0x3ecccccd 0x3ecccccd 0x00000000 
//   float4 SeaColor;                   // Offset: 1072 Size:    16 [unused]
//      = 0x3dcccccd 0x3e99999a 0x3e99999a 0x00000000 
//   float4 DetailScale;                // Offset: 1088 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vIceScale;                // Offset: 1104 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vSpecSettings;            // Offset: 1120 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vSeaCorrection;           // Offset: 1136 Size:    16 [unused]
//   float4 g_vSeaDesc;                 // Offset: 1152 Size:    16 [unused]
//      = 0x3ecccccd 0x3f19999a 0x40800000 0x3f7ae148 
//   float4 g_vSeaHarmonics;            // Offset: 1168 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vWaterDesc;               // Offset: 1184 Size:    16 [unused]
//      = 0x3ecccccd 0x3f19999a 0x40800000 0x3f7ae148 
//   float4 g_vWaterColor;              // Offset: 1200 Size:    16 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//   float4 g_vWaterSpecColor;          // Offset: 1216 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x42a00000 
//   float4 Anim;                       // Offset: 1232 Size:    16 [unused]
//   float4 g_vAsyncTextureSize;        // Offset: 1248 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x00000000 0x00000000 
//   float4 g_vRTTexSize;               // Offset: 1264 Size:    16 [unused]
//   float4 g_vAnisotropy;              // Offset: 1280 Size:    16 [unused]
//   float2 TexelOffs[9];               // Offset: 1296 Size:   136 [unused]
//      = 0x00000000 0x00000000 0x00000000 0x00000000 
//        0xba800000 0x00000000 0x00000000 0x00000000 
//        0x3a800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0xba800000 0x00000000 0x00000000 
//        0x00000000 0x3a800000 0x00000000 0x00000000 
//        0xbb000000 0xbb000000 0x00000000 0x00000000 
//        0x3b000000 0xbb000000 0x00000000 0x00000000 
//        0x3b000000 0x3b000000 0x00000000 0x00000000 
//        0xbb000000 0x3b000000 
//   float4 g_avGroundColor[9];         // Offset: 1440 Size:   144 [unused]
//   float4x4 g_mWorldViewProjection;   // Offset: 1584 Size:    64
//   float4x4 g_mView;                  // Offset: 1648 Size:    64 [unused]
//   float4x4 g_mWorldView;             // Offset: 1712 Size:    64 [unused]
//   float3 chunkColor;                 // Offset: 1776 Size:    12 [unused]
//   float3 g_deltaCam;                 // Offset: 1792 Size:    12 [unused]
//   float4 mapSize;                    // Offset: 1808 Size:    16 [unused]
//   float4 skirtInfo;                  // Offset: 1824 Size:    16 [unused]
//   float4x4 g_textureRotation;        // Offset: 1840 Size:    64 [unused]
//   float3 textureCoordsP1;            // Offset: 1904 Size:    12 [unused]
//   float3 textureCoordsP2;            // Offset: 1920 Size:    12 [unused]
//   float3 chunkInSectorCoords;        // Offset: 1936 Size:    12 [unused]
//   float4 chunkInfo;                  // Offset: 1952 Size:    16 [unused]
//   float4 g_vSettings;                // Offset: 1968 Size:    16
//   float4 g_vPlaneSettings;           // Offset: 1984 Size:    16 [unused]
//   float4 g_vPlaneOffset;             // Offset: 2000 Size:    16 [unused]
//   float3 GrayK;                      // Offset: 2016 Size:    12
//      = 0x3eaa7efa 0x3eaa7efa 0x3eaa7efa 
//   float4 g_vForestFarSettings;       // Offset: 2032 Size:    16 [unused]
//   float4 DetailOffset;               // Offset: 2048 Size:    16
//   float4 DetailSectorOffset;         // Offset: 2064 Size:    16
//   float4 DetailSettings;             // Offset: 2080 Size:    16
//   float4 ParalaxSettings;            // Offset: 2096 Size:    16
//      = 0x3e19999a 0x3f800000 0x43480000 0x00000000 
//   float4 DetailH[64];                // Offset: 2112 Size:  1024 [unused]
//   float4 DetailRTCoords;             // Offset: 3136 Size:    16 [unused]
//   float4 g_vPRTSettings;             // Offset: 3152 Size:    16
//      = 0x00000000 0x00000000 0x42480000 0x3a000000 
//   float4 g_avMask[4];                // Offset: 3168 Size:    64 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//   float4 g_avPRTMask[4];             // Offset: 3232 Size:    64
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64
//   float4 g_avRot[6];                 // Offset:  144 Size:    96
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// shadowSamplerF                  sampler_c      NA          NA    1        1
// LightsShadowsSampler            sampler_c      NA          NA    2        1
// SSAOSampler                       sampler      NA          NA    3        1
// SamplerLerp                       sampler      NA          NA    4        1
// RTNormalsSampler                  sampler      NA          NA    5        1
// NormalTextureSampler              sampler      NA          NA    6        1
// SkyTextureSampler                 sampler      NA          NA    7        1
// ParalaxRTSampler                  sampler      NA          NA    8        1
// RTNormalsSampler                  texture  float4          2d    0        1
// NormalTextureSampler              texture  float4          2d    1        1
// SkyTextureSampler                 texture  float4          2d    2        1
// CloudsShadowsSampler              texture  float4          2d    3        1
// SSAOSampler                       texture  float4          2d    4        1
// g_tDepthTexture                   texture  float4     2darray    5        1
// g_tLightsShadows                  texture  float4          2d    6        1
// g_tLightsList                     texture   uint2          3d    7        1
// g_tRTDiffuse                      texture  float4          2d    8        1
// g_tDetail0                        texture  float4          2d    9        1
// g_tParalaxRT                      texture  float4          2d   10        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float      w
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz 
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xy w
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[206], dynamicIndexed
dcl_constantbuffer cb1[2063], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2darray (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture3d (uint,uint,uint,uint) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_input_ps_siv linear noperspective v0.w, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyw
dcl_input_ps linear v6.xyzw
dcl_output o0.xyzw
dcl_output oDepth
dcl_temps 13
sample r0.xyzw, v1.xyxx, t8.xyzw, s4
sample r1.xy, v1.xyxx, t0.xzyw, s5
sample r2.xyz, v1.zwzz, t1.xyzw, s6
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r2.xzxx
add r2.xz, r1.xxyx, l(-1.000000, 0.000000, -1.000000, 0.000000)
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.yz, r1.xxxx, r2.xxzx
add r0.w, r0.w, l(-0.100000)
mul_sat r0.w, r0.w, l(5.000000)
add r0.w, -r0.w, l(1.000000)
dp3 r1.w, v4.xyzx, v4.xyzx
sqrt r2.w, r1.w
mul r3.x, r2.w, cb0[130].w
mad_sat r3.x, r3.x, l(4.000000), l(-3.000000)
add r3.x, -r3.x, l(1.000000)
mul r0.w, r0.w, r3.x
mul r3.x, r0.w, cb0[131].y
lt r3.x, l(0.010000), r3.x
if_nz r3.x
  mul r3.x, r0.w, cb0[131].x
  mul r3.y, cb0[197].z, l(0.052500)
  lt r3.y, r3.y, r2.w
  if_nz r3.y
    mul r3.yz, cb0[197].zzzz, l(0.000000, 0.125000, 0.105000, 0.000000)
    mov r3.w, l(2)
  else 
    mul r3.yz, cb0[197].zzzz, l(0.000000, 0.062500, 0.052500, 0.000000)
    mov r3.w, l(3)
  endif 
  lt r4.x, r3.z, r2.w
  if_nz r4.x
    add r3.yz, r3.yyzy, r3.yyzy
    iadd r3.w, r3.w, l(-1)
  endif 
  lt r2.w, r3.z, r2.w
  if_nz r2.w
    add r3.y, r3.y, r3.y
    iadd r3.w, r3.w, l(-1)
  endif 
  dp3 r2.w, v4.xyzx, v4.xyzx
  rsq r2.w, r2.w
  mul r4.xyz, r2.wwww, v4.xzyx
  mul r3.z, r3.x, cb0[131].z
  mul r5.x, r3.z, l(0.500000)
  mul r4.z, |r4.z|, r3.z
  mad r3.z, r4.z, l(-0.500000), r3.z
  max r3.z, r5.x, r3.z
  min r3.z, r3.z, l(80.000000)
  ftoi r4.z, r3.z
  ilt r5.x, l(1), r4.z
  if_nz r5.x
    add r5.x, r3.y, r3.y
    div r5.y, l(1.000000, 1.000000, 1.000000, 1.000000), r5.x
    add r5.zw, v4.xxxz, -cb0[197].xxxy
    add r5.zw, r3.yyyy, r5.zzzw
    mul r6.xy, r5.yyyy, r5.zwzz
    dp2 r1.y, r1.yzyy, r1.yzyy
    sqrt r1.y, r1.y
    mad r1.y, v4.y, r2.w, -r1.y
    min r4.w, r1.y, l(-0.100000)
    dp3 r1.y, r4.xywx, r4.xywx
    rsq r1.y, r1.y
    mul r4.xyw, r1.yyyy, r4.xyxw
    div r1.y, -r3.x, r4.w
    mul r1.z, r3.x, r5.y
    mul r7.xy, r1.zzzz, r4.xyxx
    mov r7.z, r4.w
    div r4.xyw, r7.xyxz, -r4.wwww
    mov r6.z, l(0)
    add r5.yzw, -r4.xxyw, r6.xxyz
    round_z r1.z, r3.z
    div r4.xyw, r4.xyxw, r1.zzzz
    sample_l r6.xyzw, r5.yzyy, t10.xyzw, s8, l(0.000000)
    dp4 r2.w, r6.xyzw, cb0[r3.w + 202].xyzw
    mov r6.xyz, r5.yzwy
    mov r3.y, r4.z
    mov r3.z, r2.w
    loop 
      ilt r6.w, l(0), r3.y
      lt r7.x, r3.z, r6.z
      and r6.w, r6.w, r7.x
      breakc_z r6.w
      add r6.xyz, r4.xywx, r6.xyzx
      iadd r3.y, r3.y, l(-1)
      sample_l r7.xyzw, r6.xyxx, t10.xyzw, s8, l(0.000000)
      dp4 r3.z, r7.xyzw, cb0[r3.w + 202].xyzw
    endloop 
    add r4.xy, r6.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    mad r4.xy, r4.xyxx, r5.xxxx, cb0[197].xyxx
    add r4.xy, r4.xyxx, -cb0[128].xzxx
    add r4.xy, r4.xyxx, cb0[129].xzxx
    mov r7.y, cb0[197].w
    mov r7.x, l(0)
    add r6.xyzw, r6.xyxy, r7.yxxy
    sample_l r7.xyzw, r6.xyxx, t10.xyzw, s8, l(0.000000)
    dp4 r2.w, r7.xyzw, cb0[r3.w + 202].xyzw
    sample_l r6.xyzw, r6.zwzz, t10.xyzw, s8, l(0.000000)
    dp4 r3.w, r6.xyzw, cb0[r3.w + 202].xyzw
    add r6.x, -r2.w, r3.z
    add r6.z, -r3.w, r3.z
    div r2.w, l(0.015000), r3.x
    mul r2.w, r5.x, r2.w
    mul r3.x, cb0[197].z, l(0.125000)
    div r6.y, r2.w, r3.x
    dp3 r2.w, r6.xyzx, r6.xyzx
    rsq r2.w, r2.w
    mul r5.xy, r2.wwww, r6.xzxx
    rsq r2.w, r1.w
    mul r6.xyz, r2.wwww, v4.xyzx
    mul r6.xyz, r1.yyyy, r6.xyzx
    itof r1.y, r3.y
    mul r3.xyw, r1.yyyy, r6.xyxz
    div r6.xyz, r3.xywx, r1.zzzz
    mov r6.w, l(0)
    add r6.xyzw, -r6.wxyz, v4.wxyz
    mov r7.xyz, r6.yzwy
  else 
    mov r5.xy, l(0,0,0,0)
    mov r3.z, l(1.000000)
    mov r7.xyz, v4.xyzx
    mov r4.xy, v2.xyxx
    mov r6.x, v4.w
  endif 
else 
  mov r5.xy, l(0,0,0,0)
  mov r3.z, l(1.000000)
  mov r7.xyz, v4.xyzx
  mov r4.xy, v2.xyxx
  mov r6.x, v4.w
endif 
mul_sat r1.y, r3.z, l(5.000000)
mul r3.w, r0.w, r1.y
lt r0.w, r3.w, l(0.0392156877)
if_nz r0.w
  discard_nz l(-1)
endif 
sample r8.xyzw, v2.zwzz, t2.xyzw, s7
add r0.xyz, r0.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r0.xyz, cb0[123].xxxx, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r1.yz, v5.xxyx, v5.wwww
mul r4.xyzw, r4.xyxy, cb0[68].xxyy
sample r0.w, r4.xyxx, t9.xywz, s4
sample r2.w, r4.zwzz, t9.yzwx, s4
add r2.w, -r0.w, r2.w
mad r0.w, r2.w, l(0.300000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mov r7.w, l(1.000000)
dp4 r4.x, r7.xyzw, cb0[14].xyzw
dp4 r4.y, r7.xyzw, cb0[15].xyzw
dp4 r0.w, r7.xyzw, cb0[16].xyzw
lt r9.xyzw, cb0[30].xyzw, v0.wwww
and r9.xyzw, r9.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.xyzw
lt r9.xyzw, cb0[31].xyzw, v0.wwww
and r9.xyzw, r9.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r4.z, l(1.000000, 1.000000, 1.000000, 1.000000), r9.xyzw
add r9.z, r2.w, r4.z
ftou r2.w, r9.z
mad r4.zw, r4.xxxy, cb0[r2.w + 32].zzzw, cb0[r2.w + 32].xxxy
mad r5.w, r0.w, cb0[r2.w + 40].y, cb0[r2.w + 40].x
mul r7.w, v0.w, cb0[21].z
lt r10.xyzw, cb0[30].xyzw, r7.wwww
and r10.xyzw, r10.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r10.xyzw
lt r10.xyzw, cb0[31].xyzw, r7.wwww
and r10.xyzw, r10.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
dp4 r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r10.xyzw
add r10.z, r7.w, r9.w
lt r7.w, r9.z, r10.z
if_nz r7.w
  ftou r7.w, r10.z
  mad r4.xy, r4.xyxx, cb0[r7.w + 32].zwzz, cb0[r7.w + 32].xyxx
  mad r0.w, r0.w, cb0[r7.w + 40].y, cb0[r7.w + 40].x
  mad r7.w, -cb0[r2.w + 40].w, cb0[21].w, v0.w
  mad r2.w, -cb0[r2.w + 40].w, cb0[21].w, cb0[r2.w + 40].w
  div r2.w, r7.w, r2.w
else 
  mov r4.xy, r4.zwzz
  mov r0.w, r5.w
  mov r10.z, r9.z
  mov r2.w, l(0)
endif 
lt r7.w, l(0.000000), r2.w
mov r9.w, l(0)
mov r10.w, l(-1)
loop 
  ilt r11.x, l(1), r10.w
  breakc_nz r11.x
  itof r11.y, r10.w
  mov r11.z, r9.w
  mov r11.w, l(-1)
  loop 
    ilt r12.x, l(1), r11.w
    breakc_nz r12.x
    itof r11.x, r11.w
    mul r12.xy, r11.xyxx, cb0[20].xxxx
    mad r9.xy, r12.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), r4.zwzz
    sample_c_lz r9.x, r9.xyzx, t5.xxxx, s1, r5.w
    if_nz r7.w
      mad r10.xy, r12.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), r4.xyxx
      sample_c_lz r9.y, r10.xyzx, t5.xxxx, s1, r0.w
      add r9.y, -r9.x, r9.y
      mad r9.x, r2.w, r9.y, r9.x
    endif 
    add r11.z, r9.x, r11.z
    iadd r11.w, r11.w, l(1)
  endloop 
  mov r9.w, r11.z
  iadd r10.w, r10.w, l(1)
endloop 
mul r0.w, r9.w, l(0.111111112)
mad r2.w, -r9.w, l(0.111111112), l(1.000000)
mad r0.w, v3.z, r2.w, r0.w
mov r5.z, l(0)
mad r2.xyz, r2.xyzx, r1.xxxx, r5.xzyx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r2.xyz, r1.xxxx, r2.xyzx
sample r1.x, v3.xyxx, t3.yxzw, s0
add r1.x, r1.x, l(-1.000000)
mad r1.x, cb0[4].z, r1.x, l(1.000000)
mul r0.w, r0.w, r1.x
dp3 r1.x, r2.xyzx, -cb0[52].xyzx
max r1.x, r1.x, l(0.000000)
mul r4.xyz, r1.xxxx, cb0[53].xyzx
mad r5.xy, r1.yzyy, cb0[58].zwzz, cb0[58].xyxx
sample r1.x, r5.xyxx, t4.yxzw, s3
mul r5.xyz, r1.xxxx, cb0[51].xyzx
mad r4.xyz, r4.xyzx, r0.wwww, r5.xyzx
lt r1.x, cb0[52].w, l(1.500000)
if_nz r1.x
  mov r5.xyz, r4.xyzx
endif 
if_z r1.x
  mul r1.xy, r1.yzyy, cb1[0].xyxx
  ftoi r9.xy, r1.xyxx
  mov r9.w, l(0)
  ld r1.x, r9.xyww, t7.yxzw
  umin r1.x, r1.x, l(17)
  ige r1.y, l(1), r1.x
  if_nz r1.y
    mov r5.xyz, r4.xyzx
  endif 
  if_z r1.y
    mov r5.x, l(1)
    mov r5.yzw, r4.xxzy
    loop 
      ige r1.y, r5.x, r1.x
      breakc_nz r1.y
      mov r9.z, r5.x
      ld r1.y, r9.xyzw, t7.yxzw
      ishl r1.y, r1.y, l(3)
      iadd r1.z, r1.y, l(1)
      ge r10.xy, cb1[r1.z + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
      if_nz r10.x
        add r2.w, l(-100.000000), cb1[r1.z + 15].x
      else 
        mov r2.w, cb1[r1.z + 15].x
      endif 
      if_nz r10.y
        add r4.w, l(-100.000000), cb1[r1.z + 15].y
      else 
        mov r4.w, cb1[r1.z + 15].y
      endif 
      add r10.xzw, -v4.xxyz, cb1[r1.y + 15].xxyz
      dp3 r7.w, r10.xzwx, r10.xzwx
      mad r9.z, r7.w, cb1[r1.z + 15].w, l(1.000000)
      div r9.z, l(1.000000, 1.000000, 1.000000, 1.000000), r9.z
      add r9.z, r9.z, l(-0.100000)
      mul_sat r9.z, r9.z, l(1.11111116)
      lt r11.x, l(0.001000), r9.z
      if_nz r11.x
        sqrt r7.w, r7.w
        div r7.w, l(1.000000, 1.000000, 1.000000, 1.000000), r7.w
        mul r10.xzw, r7.wwww, r10.xxzw
        dp3 r7.w, r10.xzwx, r2.xyzx
        max r7.w, r7.w, l(0.000000)
        mul r7.w, r7.w, r9.z
        iadd r9.z, r1.z, l(1)
        lt r11.x, l(2.000000), cb1[r1.y + 15].w
        if_nz r11.x
          add r11.x, l(-3.000000), cb1[r1.y + 15].w
          dp3 r10.x, r10.xzwx, cb1[r9.z + 15].xyzx
          add r10.z, -|r10.x|, l(1.000000)
          sqrt r10.z, r10.z
          mad r10.w, |r10.x|, l(-0.0187292993), l(0.074261)
          mad r10.w, r10.w, |r10.x|, l(-0.212114394)
          mad r10.w, r10.w, |r10.x|, l(1.57072878)
          mul r11.y, r10.z, r10.w
          mad r11.y, r11.y, l(-2.000000), l(3.14159274)
          lt r10.x, r10.x, -r10.x
          and r10.x, r10.x, r11.y
          mad r10.x, r10.w, r10.z, r10.x
          lt r10.z, r10.x, r11.x
          if_nz r10.z
            frc r10.z, cb1[r9.z + 15].w
            div r10.x, r10.x, r11.x
            add r10.x, -r10.z, r10.x
            add r10.z, -r10.z, l(1.000000)
            div_sat r10.x, r10.x, r10.z
            add r10.x, -r10.x, l(1.000000)
          else 
            mov r10.x, l(0)
          endif 
          mul r7.w, r7.w, r10.x
          lt r10.x, l(0.000000), r7.w
          ge r10.z, cb1[r9.z + 15].w, l(1.000000)
          and r10.x, r10.z, r10.x
          if_nz r10.x
            ftoi r10.x, cb1[r9.z + 15].w
            iadd r10.x, r10.x, l(-1)
          else 
            mov r10.x, l(-1)
          endif 
          mov r11.xyz, v4.xyzx
        else 
          lt r10.z, l(0.000000), r7.w
          and r10.y, r10.z, r10.y
          if_nz r10.y
            ge r10.y, cb1[r9.z + 15].w, l(1.000000)
            if_nz r10.y
              ftoi r9.z, cb1[r9.z + 15].w
              iadd r9.z, r9.z, l(-1)
              add r10.yzw, v4.xxyz, -cb1[r1.y + 15].xxyz
              lt r12.xy, |r10.ywyy|, r10.zzzz
              and r11.w, r12.y, r12.x
              if_nz r11.w
                mov r11.w, cb0[56].x
              else 
                lt r12.xy, r10.zzzz, -|r10.ywyy|
                and r12.x, r12.y, r12.x
                if_nz r12.x
                  mov r11.w, cb0[56].y
                else 
                  lt r12.x, |r10.y|, r10.w
                  if_nz r12.x
                    mov r11.w, cb0[55].x
                  else 
                    lt r12.x, r10.w, -|r10.y|
                    if_nz r12.x
                      mov r11.w, cb0[55].z
                    else 
                      ge r12.x, r10.y, l(0.000000)
                      if_nz r12.x
                        mov r11.w, cb0[55].y
                      else 
                        mov r11.w, cb0[55].w
                      endif 
                    endif 
                  endif 
                endif 
              endif 
              ult r12.x, r11.w, cb0[56].x
              if_nz r12.x
                dp2 r12.x, r10.ywyy, cb1[r11.w + 9].xyxx
                dp2 r12.z, r10.ywyy, cb1[r11.w + 9].zwzz
                mov r12.y, r10.z
              else 
                dp2 r12.y, r10.zwzz, cb1[r11.w + 9].xyxx
                dp2 r12.z, r10.zwzz, cb1[r11.w + 9].zwzz
                mov r12.x, r10.y
              endif 
              add r11.xyz, r12.xyzx, cb1[r1.y + 15].xyzx
              iadd r10.x, r9.z, r11.w
            else 
              mov r10.x, l(-1)
              mov r11.xyz, v4.xyzx
            endif 
          else 
            mov r10.x, l(-1)
            mov r11.xyz, v4.xyzx
          endif 
        endif 
        ige r1.y, r10.x, l(0)
        if_nz r1.y
          iadd r1.y, r1.z, l(3)
          or r9.z, r1.y, l(5)
          iadd r10.y, r9.z, l(1)
          or r10.z, r10.y, l(7)
          mul r12.xyzw, r11.yyyy, cb1[r9.z + 15].xyzw
          mad r12.xyzw, r11.xxxx, cb1[r1.y + 15].xyzw, r12.xyzw
          mad r11.xyzw, r11.zzzz, cb1[r10.y + 15].xyzw, r12.xyzw
          add r11.xyzw, r11.xyzw, cb1[r10.z + 15].xyzw
          div r10.yzw, r11.xxyz, r11.wwww
          lt r11.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r10.yzyy|
          or r1.y, r11.y, r11.x
          if_nz r1.y
            mov r9.z, l(0)
          endif 
          if_z r1.y
            mad r1.y, r10.y, l(0.500000), l(0.500000)
            mad r10.y, -r10.z, l(0.500000), l(0.500000)
            ushr r10.z, r10.x, l(5)
            and r10.x, r10.x, l(31)
            dp4 r11.x, cb1[2].xyzw, cb1[r10.z + 5].xyzw
            mul r11.y, r11.x, cb1[4].x
            div r11.y, l(0.500000), r11.y
            add r11.z, -r11.y, l(1.000000)
            max r1.y, r1.y, r11.y
            min r1.y, r11.z, r1.y
            max r10.y, r10.y, r11.y
            min r10.y, r11.z, r10.y
            utof r10.x, r10.x
            add r1.y, r1.y, r10.x
            mul r12.x, r11.x, r1.y
            dp4 r1.y, cb1[1].xyzw, cb1[r10.z + 5].xyzw
            dp2 r10.x, r10.yyyy, r11.xxxx
            add r12.y, r1.y, r10.x
            sample_c_lz r9.z, r12.xyxx, t6.xxxx, s2, r10.w
          endif 
          mul r7.w, r7.w, r9.z
        endif 
        mul r10.x, r2.w, r7.w
        mul r10.y, r4.w, r7.w
        mul r10.z, r7.w, cb1[r1.z + 15].z
        add r5.yzw, r5.yyzw, r10.xxzy
      endif 
      iadd r5.x, r5.x, l(1)
    endloop 
    mov r5.x, r5.y
    mov r5.yz, r5.wwzw
  endif 
endif 
dp3 r1.x, r0.xyzx, cb0[126].xyzx
add r1.x, r1.x, -cb0[70].z
mul r1.x, r1.x, l(5.000000)
max r1.x, r1.x, l(0.000000)
rsq r1.y, r1.w
mad r1.yzw, -v4.xxyz, r1.yyyy, -cb0[52].xxyz
mul r1.yzw, r1.yyzw, l(0.000000, 0.500000, 0.500000, 0.500000)
dp3 r2.w, r1.yzwy, r1.yzwy
rsq r2.w, r2.w
mul r1.yzw, r1.yyzw, r2.wwww
dp3 r1.y, r1.yzwy, r2.xyzx
max r1.y, r1.y, l(0.000000)
mul r0.w, r0.w, r1.y
max r1.y, -cb0[52].y, l(0.000000)
min r1.xy, r1.xyxx, l(2.000000, 0.010000, 0.000000, 0.000000)
mul r0.w, r0.w, r1.y
mul r0.w, r0.w, l(100.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb0[70].x
exp r0.w, r0.w
mul r1.yzw, r0.wwww, cb0[53].xxyz
mul r1.xyz, r1.xxxx, r1.yzwy
mul r1.xyz, r1.xyzx, cb0[70].yyyy
mad r0.xyz, r0.xyzx, r5.xyzx, r1.xyzx
mov_sat r1.xyz, v6.xyzx
lt r0.w, cb0[62].w, l(0.500000)
if_nz r0.w
  add r2.xyz, -r0.xyzx, r8.xyzx
  mad r3.xyz, r1.xyzx, r2.xyzx, r0.xyzx
endif 
if_z r0.w
  mov_sat r0.w, v6.w
  mul r1.w, r8.w, r8.w
  mad r2.xyz, cb0[53].xyzx, r1.wwww, cb0[51].xyzx
  ge r1.w, cb0[59].z, l(0.000000)
  if_nz r1.w
    mad r4.xyz, cb0[61].xyzx, r2.xyzx, -r0.xyzx
    mad r4.xyz, r0.wwww, r4.xyzx, r0.xyzx
    add r5.xyz, -r4.xyzx, r8.xyzx
    mad r3.xyz, r1.xyzx, r5.xyzx, r4.xyzx
  else 
    mul r1.w, -cb0[60].w, cb0[62].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r4.xyz, cb0[61].xyzx, r2.xyzx, -r0.xyzx
      mad r4.xyz, r0.wwww, r4.xyzx, r0.xyzx
      add r5.xyz, -r4.xyzx, r8.xyzx
      mad r4.xyz, r1.xyzx, r5.xyzx, r4.xyzx
      add r5.xyz, -r0.xyzx, r8.xyzx
      mad r5.xyz, r1.xyzx, r5.xyzx, r0.xyzx
      mad r9.xyz, cb0[61].xyzx, r2.xyzx, -r5.xyzx
      mad r5.xyz, r0.wwww, r9.xyzx, r5.xyzx
      add r5.xyz, -r4.xyzx, r5.xyzx
      mad r3.xyz, r1.wwww, r5.xyzx, r4.xyzx
    else 
      add r4.xyz, -r0.xyzx, r8.xyzx
      mad r0.xyz, r1.xyzx, r4.xyzx, r0.xyzx
      mad r1.xyz, cb0[61].xyzx, r2.xyzx, -r0.xyzx
      mad r3.xyz, r0.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov r6.yzw, r7.xxyz
dp4 r0.x, r6.yzwx, cb0[101].xyzw
dp4 r0.y, r6.yzwx, cb0[102].xyzw
div oDepth, r0.x, r0.y
mov o0.xyzw, r3.xyzw
ret 
// Approximately 495 instruction slots used
