//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float3 g_vMoonLightDir;            // Offset:    0 Size:    12 [unused]
//   float4 g_vMoonColor;               // Offset:   16 Size:    16 [unused]
//   float4 g_vGlowColor;               // Offset:   32 Size:    16 [unused]
//   float4x4 g_mMoonMatrix;            // Offset:   48 Size:    64 [unused]
//   float4x4 g_mGlowMatrix;            // Offset:  112 Size:    64 [unused]
//   float4x4 g_mViewProj;              // Offset:  176 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  240 Size:    64 [unused]
//   float4x4 g_mProj;                  // Offset:  304 Size:    64
//   float4 g_vOrigin;                  // Offset:  368 Size:    16 [unused]
//   float4 g_vSize;                    // Offset:  384 Size:    16 [unused]
//   float4 g_vAppear;                  // Offset:  400 Size:    16 [unused]
//   float4 g_avRND[4];                 // Offset:  416 Size:    64 [unused]
//   float4 g_avMASK[4];                // Offset:  480 Size:    64 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//   float4 g_vRotation;                // Offset:  544 Size:    16 [unused]
//   float4 g_vScreenPos;               // Offset:  560 Size:    16 [unused]
//   float4 g_vTCoords;                 // Offset:  576 Size:    16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   x           2     NONE   float   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy  
//
gs_4_0
dcl_constantbuffer cb0[21], immediateIndexed
dcl_input_siv v[1][0].xyzw, position
dcl_input v[1][1].xyzw
dcl_input v[1][2].x
dcl_temps 2
dcl_inputprimitive point 
dcl_outputtopology trianglestrip 
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_maxout 4
div r0.x, cb0[19].x, cb0[20].y
mul r0.x, r0.x, v[0][2].x
mov r0.yz, v[0][0].wwww
mov r0.w, v[0][2].x
mul r1.xy, r0.zwzz, r0.xyxx
mad r1.xyzw, r1.xyxy, l(-1.000000, 1.000000, 1.000000, -1.000000), v[0][0].xyxy
mov o0.xy, r1.xyxx
mov o0.zw, v[0][0].zzzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xy, l(0,0,0,0)
emit 
mad r1.xy, r0.xyxx, r0.zwzz, v[0][0].xyxx
mad r0.xy, -r0.xyxx, r0.zwzz, v[0][0].xyxx
mov o0.xy, r1.xyxx
mov o0.zw, v[0][0].zzzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xy, l(1.000000,0,0,0)
emit 
mov o0.xy, r0.xyxx
mov o0.zw, v[0][0].zzzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xy, l(0,1.000000,0,0)
emit 
mov o0.xy, r1.zwzz
mov o0.zw, v[0][0].zzzw
mov o1.xyzw, v[0][1].xyzw
mov o2.xy, l(1.000000,1.000000,0,0)
emit 
cut 
ret 
// Approximately 30 instruction slots used
