//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:14:03 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 g_mCloudsShadowsSpace;    // Offset:    0 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   64 Size:    16
//   float4 g_vKSettings;               // Offset:   80 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:   96 Size:    64 [unused]
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  160
//       float4x4 mLightSpace;          // Offset:  224
//       float4 vShadowBias;            // Offset:  288
//       float4 vBiasDir;               // Offset:  304
//       float4 vSmoothOffs;            // Offset:  320
//       float4 vShadowsDesc;           // Offset:  336
//       float4 avCPlane[8];            // Offset:  352
//       float4 avCascadeZ[2];          // Offset:  480
//       float4 avUVTransform[8];       // Offset:  512
//       float4 avZTransformZF[8];      // Offset:  640
//
//   } g_ShadSettings;                  // Offset:  160 Size:   608 [unused]
//   float4 specColor;                  // Offset:  768 Size:    16 [unused]
//   float4 ControlData;                // Offset:  784 Size:    16 [unused]
//   float4 difColor;                   // Offset:  800 Size:    16 [unused]
//   float4 ambient;                    // Offset:  816 Size:    16
//   float4 g_vDefLightDir;             // Offset:  832 Size:    16
//   float4 g_vDefLightColor;           // Offset:  848 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  864 Size:    16 [unused]
//   uint CS_FRONT;                     // Offset:  880 Size:     4
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  884 Size:     4
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  888 Size:     4
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  892 Size:     4
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  896 Size:     4
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  900 Size:     4
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  912 Size:    16 [unused]
//   float4 g_vScreenDepthRect;         // Offset:  928 Size:    16
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  944
//       float4 vFogLayerPlane;         // Offset:  960
//       float4 vFogLayerColor;         // Offset:  976
//       float4 vFogLayerSettings;      // Offset:  992
//       float4 vFogColor;              // Offset: 1008
//       float4 vFogDistance;           // Offset: 1024
//
//   } g_FogDesc;                       // Offset:  944 Size:    96
//   float4 g_vForestPlaneThreshold;    // Offset: 1040 Size:    16 [unused]
//      = 0x44a28000 0x3b03126f 0x00000000 0x00000000 
//   float4 LowDeepColor;               // Offset: 1056 Size:    16 [unused]
//      = 0x3e99999a 0x3ecccccd 0x3ecccccd 0x00000000 
//   float4 SeaColor;                   // Offset: 1072 Size:    16 [unused]
//      = 0x3dcccccd 0x3e99999a 0x3e99999a 0x00000000 
//   float4 DetailScale;                // Offset: 1088 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vIceScale;                // Offset: 1104 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vSpecSettings;            // Offset: 1120 Size:    16
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vSeaCorrection;           // Offset: 1136 Size:    16 [unused]
//   float4 g_vSeaDesc;                 // Offset: 1152 Size:    16 [unused]
//      = 0x3ecccccd 0x3f19999a 0x40800000 0x3f7ae148 
//   float4 g_vSeaHarmonics;            // Offset: 1168 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x3f800000 
//   float4 g_vWaterDesc;               // Offset: 1184 Size:    16 [unused]
//      = 0x3ecccccd 0x3f19999a 0x40800000 0x3f7ae148 
//   float4 g_vWaterColor;              // Offset: 1200 Size:    16 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//   float4 g_vWaterSpecColor;          // Offset: 1216 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x42a00000 
//   float4 Anim;                       // Offset: 1232 Size:    16 [unused]
//   float4 g_vAsyncTextureSize;        // Offset: 1248 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x00000000 0x00000000 
//   float4 g_vRTTexSize;               // Offset: 1264 Size:    16 [unused]
//   float4 g_vAnisotropy;              // Offset: 1280 Size:    16 [unused]
//   float2 TexelOffs[9];               // Offset: 1296 Size:   136 [unused]
//      = 0x00000000 0x00000000 0x00000000 0x00000000 
//        0xba800000 0x00000000 0x00000000 0x00000000 
//        0x3a800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0xba800000 0x00000000 0x00000000 
//        0x00000000 0x3a800000 0x00000000 0x00000000 
//        0xbb000000 0xbb000000 0x00000000 0x00000000 
//        0x3b000000 0xbb000000 0x00000000 0x00000000 
//        0x3b000000 0x3b000000 0x00000000 0x00000000 
//        0xbb000000 0x3b000000 
//   float4 g_avGroundColor[9];         // Offset: 1440 Size:   144 [unused]
//   float4x4 g_mWorldViewProjection;   // Offset: 1584 Size:    64
//   float4x4 g_mView;                  // Offset: 1648 Size:    64 [unused]
//   float4x4 g_mWorldView;             // Offset: 1712 Size:    64 [unused]
//   float3 chunkColor;                 // Offset: 1776 Size:    12 [unused]
//   float3 g_deltaCam;                 // Offset: 1792 Size:    12 [unused]
//   float4 mapSize;                    // Offset: 1808 Size:    16 [unused]
//   float4 skirtInfo;                  // Offset: 1824 Size:    16 [unused]
//   float4x4 g_textureRotation;        // Offset: 1840 Size:    64 [unused]
//   float3 textureCoordsP1;            // Offset: 1904 Size:    12 [unused]
//   float3 textureCoordsP2;            // Offset: 1920 Size:    12 [unused]
//   float3 chunkInSectorCoords;        // Offset: 1936 Size:    12 [unused]
//   float4 chunkInfo;                  // Offset: 1952 Size:    16 [unused]
//   float4 g_vSettings;                // Offset: 1968 Size:    16
//   float4 g_vPlaneSettings;           // Offset: 1984 Size:    16 [unused]
//   float4 g_vPlaneOffset;             // Offset: 2000 Size:    16 [unused]
//   float3 GrayK;                      // Offset: 2016 Size:    12
//      = 0x3eaa7efa 0x3eaa7efa 0x3eaa7efa 
//   float4 g_vForestFarSettings;       // Offset: 2032 Size:    16 [unused]
//   float4 DetailOffset;               // Offset: 2048 Size:    16
//   float4 DetailSectorOffset;         // Offset: 2064 Size:    16
//   float4 DetailSettings;             // Offset: 2080 Size:    16
//   float4 ParalaxSettings;            // Offset: 2096 Size:    16
//      = 0x3e19999a 0x3f800000 0x43480000 0x00000000 
//   float4 DetailH[64];                // Offset: 2112 Size:  1024 [unused]
//   float4 DetailRTCoords;             // Offset: 3136 Size:    16 [unused]
//   float4 g_vPRTSettings;             // Offset: 3152 Size:    16
//      = 0x00000000 0x00000000 0x42480000 0x3a000000 
//   float4 g_avMask[4];                // Offset: 3168 Size:    64 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//   float4 g_avPRTMask[4];             // Offset: 3232 Size:    64
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64
//   float4 g_avRot[6];                 // Offset:  144 Size:    96
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// LightsShadowsSampler            sampler_c      NA          NA    1        1
// SSAOSampler                       sampler      NA          NA    2        1
// SamplerLerp                       sampler      NA          NA    3        1
// RTNormalsSampler                  sampler      NA          NA    4        1
// NormalTextureSampler              sampler      NA          NA    5        1
// SkyTextureSampler                 sampler      NA          NA    6        1
// ParalaxRTSampler                  sampler      NA          NA    7        1
// RTNormalsSampler                  texture  float4          2d    0        1
// NormalTextureSampler              texture  float4          2d    1        1
// SkyTextureSampler                 texture  float4          2d    2        1
// CloudsShadowsSampler              texture  float4          2d    3        1
// SSAOSampler                       texture  float4          2d    4        1
// g_tLightsShadows                  texture  float4          2d    5        1
// g_tLightsList                     texture   uint2          3d    6        1
// g_tRTDiffuse                      texture  float4          2d    7        1
// g_tDetail0                        texture  float4          2d    8        1
// g_tParalaxRT                      texture  float4          2d    9        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xy  
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xy w
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Depth                 0    N/A   oDepth    DEPTH   float    YES
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[206], dynamicIndexed
dcl_constantbuffer cb1[2063], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture3d (uint,uint,uint,uint) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyw
dcl_input_ps linear v6.xyzw
dcl_output o0.xyzw
dcl_output oDepth
dcl_temps 13
sample r0.xyzw, v1.xyxx, t7.xyzw, s3
add r0.w, r0.w, l(-0.100000)
mul_sat r0.w, r0.w, l(5.000000)
add r0.w, -r0.w, l(1.000000)
dp3 r1.x, v4.xyzx, v4.xyzx
sqrt r1.y, r1.x
mul r1.z, r1.y, cb0[130].w
mad_sat r1.z, r1.z, l(4.000000), l(-3.000000)
add r1.z, -r1.z, l(1.000000)
mul r0.w, r0.w, r1.z
lt r1.z, r0.w, l(0.0392156877)
if_nz r1.z
  discard_nz l(-1)
endif 
sample r1.zw, v1.xyxx, t0.ywxz, s4
sample r2.xyz, v1.zwzz, t1.xyzw, s5
mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), r2.xxxz
add r2.xz, r1.zzwz, l(-1.000000, 0.000000, -1.000000, 0.000000)
dp3 r1.z, r2.xyzx, r2.xyzx
rsq r1.z, r1.z
mul r3.xy, r1.zzzz, r2.xzxx
mul r1.w, r0.w, cb0[131].y
lt r1.w, l(0.010000), r1.w
if_nz r1.w
  mul r1.w, r0.w, cb0[131].x
  mul r2.w, cb0[197].z, l(0.052500)
  lt r2.w, r2.w, r1.y
  if_nz r2.w
    mul r3.zw, cb0[197].zzzz, l(0.000000, 0.000000, 0.125000, 0.105000)
    mov r2.w, l(2)
  else 
    mul r3.zw, cb0[197].zzzz, l(0.000000, 0.000000, 0.062500, 0.052500)
    mov r2.w, l(3)
  endif 
  lt r4.x, r3.w, r1.y
  if_nz r4.x
    add r3.zw, r3.zzzw, r3.zzzw
    iadd r2.w, r2.w, l(-1)
  endif 
  lt r1.y, r3.w, r1.y
  if_nz r1.y
    add r3.z, r3.z, r3.z
    iadd r2.w, r2.w, l(-1)
  endif 
  dp3 r1.y, v4.xyzx, v4.xyzx
  rsq r1.y, r1.y
  mul r4.xyz, r1.yyyy, v4.xzyx
  mul r3.w, r1.w, cb0[131].z
  mul r5.x, r3.w, l(0.500000)
  mul r4.z, |r4.z|, r3.w
  mad r3.w, r4.z, l(-0.500000), r3.w
  max r3.w, r5.x, r3.w
  min r3.w, r3.w, l(80.000000)
  ftoi r4.z, r3.w
  ilt r5.x, l(1), r4.z
  if_nz r5.x
    add r5.x, r3.z, r3.z
    div r5.y, l(1.000000, 1.000000, 1.000000, 1.000000), r5.x
    add r5.zw, v4.xxxz, -cb0[197].xxxy
    add r5.zw, r3.zzzz, r5.zzzw
    mul r6.xy, r5.yyyy, r5.zwzz
    dp2 r3.x, r3.xyxx, r3.xyxx
    sqrt r3.x, r3.x
    mad r1.y, v4.y, r1.y, -r3.x
    min r4.w, r1.y, l(-0.100000)
    dp3 r1.y, r4.xywx, r4.xywx
    rsq r1.y, r1.y
    mul r3.xyz, r1.yyyy, r4.xywx
    div r1.y, -r1.w, r3.z
    mul r4.x, r1.w, r5.y
    mul r7.xy, r3.xyxx, r4.xxxx
    mov r7.z, r3.z
    div r3.xyz, r7.xyzx, -r3.zzzz
    mov r6.z, l(0)
    add r4.xyw, -r3.xyxz, r6.xyxz
    round_z r3.w, r3.w
    div r3.xyz, r3.xyzx, r3.wwww
    sample_l r6.xyzw, r4.xyxx, t9.xyzw, s7, l(0.000000)
    dp4 r5.y, r6.xyzw, cb0[r2.w + 202].xyzw
    mov r6.xyz, r4.xywx
    mov r5.z, r4.z
    mov r5.w, r5.y
    loop 
      ilt r6.w, l(0), r5.z
      lt r7.x, r5.w, r6.z
      and r6.w, r6.w, r7.x
      breakc_z r6.w
      add r6.xyz, r3.xyzx, r6.xyzx
      iadd r5.z, r5.z, l(-1)
      sample_l r7.xyzw, r6.xyxx, t9.xyzw, s7, l(0.000000)
      dp4 r5.w, r7.xyzw, cb0[r2.w + 202].xyzw
    endloop 
    add r3.xy, r6.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    mad r3.xy, r3.xyxx, r5.xxxx, cb0[197].xyxx
    add r3.xy, r3.xyxx, -cb0[128].xzxx
    add r3.xy, r3.xyxx, cb0[129].xzxx
    mov r4.y, cb0[197].w
    mov r4.x, l(0)
    add r4.xyzw, r4.yxxy, r6.xyxy
    sample_l r6.xyzw, r4.xyxx, t9.xyzw, s7, l(0.000000)
    dp4 r3.z, r6.xyzw, cb0[r2.w + 202].xyzw
    sample_l r4.xyzw, r4.zwzz, t9.xyzw, s7, l(0.000000)
    dp4 r2.w, r4.xyzw, cb0[r2.w + 202].xyzw
    add r4.x, -r3.z, r5.w
    add r4.z, -r2.w, r5.w
    div r1.w, l(0.015000), r1.w
    mul r1.w, r5.x, r1.w
    mul r2.w, cb0[197].z, l(0.125000)
    div r4.y, r1.w, r2.w
    dp3 r1.w, r4.xyzx, r4.xyzx
    rsq r1.w, r1.w
    mul r4.xy, r1.wwww, r4.xzxx
    rsq r1.w, r1.x
    mul r6.xyz, r1.wwww, v4.xyzx
    mul r6.xyz, r1.yyyy, r6.xyzx
    itof r1.y, r5.z
    mul r5.xyz, r1.yyyy, r6.xyzx
    div r6.xyz, r5.xyzx, r3.wwww
    mov r6.w, l(0)
    add r6.xyzw, -r6.xyzw, v4.xyzw
  else 
    mov r6.xyzw, v4.xyzw
    mov r4.xy, l(0,0,0,0)
    mov r5.w, l(1.000000)
    mov r3.xy, v2.xyxx
  endif 
else 
  mov r6.xyzw, v4.xyzw
  mov r4.xy, l(0,0,0,0)
  mov r5.w, l(1.000000)
  mov r3.xy, v2.xyxx
endif 
mul_sat r1.y, r5.w, l(5.000000)
mul r5.w, r0.w, r1.y
lt r0.w, r5.w, l(0.0392156877)
if_nz r0.w
  discard_nz l(-1)
endif 
sample r7.xyzw, v2.zwzz, t2.xyzw, s6
add r0.xyz, r0.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r0.xyz, cb0[123].xxxx, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
div r1.yw, v5.xxxy, v5.wwww
mul r3.xyzw, r3.xyxy, cb0[68].xxyy
sample r0.w, r3.xyxx, t8.xywz, s3
sample r2.w, r3.zwzz, t8.yzwx, s3
add r2.w, -r0.w, r2.w
mad r0.w, r2.w, l(0.300000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mov r4.z, l(0)
mad r2.xyz, r2.xyzx, r1.zzzz, r4.xzyx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
sample r0.w, v3.xyxx, t3.xzwy, s0
add r0.w, r0.w, l(-1.000000)
mad r0.w, cb0[4].z, r0.w, l(1.000000)
dp3 r1.z, r2.xyzx, -cb0[52].xyzx
max r1.z, r1.z, l(0.000000)
mul r3.xyz, r1.zzzz, cb0[53].xyzx
mad r4.xy, r1.ywyy, cb0[58].zwzz, cb0[58].xyxx
sample r1.z, r4.xyxx, t4.xzyw, s2
mul r4.xyz, r1.zzzz, cb0[51].xyzx
mad r3.xyz, r3.xyzx, r0.wwww, r4.xyzx
lt r1.z, cb0[52].w, l(1.500000)
if_nz r1.z
  mov r4.xyz, r3.xyzx
endif 
if_z r1.z
  mul r1.yz, r1.yywy, cb1[0].xxyx
  ftoi r8.xy, r1.yzyy
  mov r8.w, l(0)
  ld r1.y, r8.xyww, t6.xyzw
  umin r1.y, r1.y, l(17)
  ige r1.z, l(1), r1.y
  if_nz r1.z
    mov r4.xyz, r3.xyzx
  endif 
  if_z r1.z
    mov r4.x, l(1)
    mov r4.yzw, r3.xxzy
    loop 
      ige r1.z, r4.x, r1.y
      breakc_nz r1.z
      mov r8.z, r4.x
      ld r1.z, r8.xyzw, t6.yzxw
      ishl r1.z, r1.z, l(3)
      iadd r1.w, r1.z, l(1)
      ge r9.xy, cb1[r1.w + 15].xyxx, l(100.000000, 100.000000, 0.000000, 0.000000)
      if_nz r9.x
        add r2.w, l(-100.000000), cb1[r1.w + 15].x
      else 
        mov r2.w, cb1[r1.w + 15].x
      endif 
      if_nz r9.y
        add r3.w, l(-100.000000), cb1[r1.w + 15].y
      else 
        mov r3.w, cb1[r1.w + 15].y
      endif 
      add r9.xzw, -v4.xxyz, cb1[r1.z + 15].xxyz
      dp3 r8.z, r9.xzwx, r9.xzwx
      mad r10.x, r8.z, cb1[r1.w + 15].w, l(1.000000)
      div r10.x, l(1.000000, 1.000000, 1.000000, 1.000000), r10.x
      add r10.x, r10.x, l(-0.100000)
      mul_sat r10.x, r10.x, l(1.11111116)
      lt r10.y, l(0.001000), r10.x
      if_nz r10.y
        sqrt r8.z, r8.z
        div r8.z, l(1.000000, 1.000000, 1.000000, 1.000000), r8.z
        mul r9.xzw, r8.zzzz, r9.xxzw
        dp3 r8.z, r9.xzwx, r2.xyzx
        max r8.z, r8.z, l(0.000000)
        mul r8.z, r8.z, r10.x
        iadd r10.x, r1.w, l(1)
        lt r10.y, l(2.000000), cb1[r1.z + 15].w
        if_nz r10.y
          add r10.y, l(-3.000000), cb1[r1.z + 15].w
          dp3 r9.x, r9.xzwx, cb1[r10.x + 15].xyzx
          add r9.z, -|r9.x|, l(1.000000)
          sqrt r9.z, r9.z
          mad r9.w, |r9.x|, l(-0.0187292993), l(0.074261)
          mad r9.w, r9.w, |r9.x|, l(-0.212114394)
          mad r9.w, r9.w, |r9.x|, l(1.57072878)
          mul r10.z, r9.z, r9.w
          mad r10.z, r10.z, l(-2.000000), l(3.14159274)
          lt r9.x, r9.x, -r9.x
          and r9.x, r9.x, r10.z
          mad r9.x, r9.w, r9.z, r9.x
          lt r9.z, r9.x, r10.y
          if_nz r9.z
            frc r9.z, cb1[r10.x + 15].w
            div r9.x, r9.x, r10.y
            add r9.x, -r9.z, r9.x
            add r9.z, -r9.z, l(1.000000)
            div_sat r9.x, r9.x, r9.z
            add r9.x, -r9.x, l(1.000000)
          else 
            mov r9.x, l(0)
          endif 
          mul r8.z, r8.z, r9.x
          lt r9.x, l(0.000000), r8.z
          ge r9.z, cb1[r10.x + 15].w, l(1.000000)
          and r9.x, r9.z, r9.x
          if_nz r9.x
            ftoi r9.x, cb1[r10.x + 15].w
            iadd r9.x, r9.x, l(-1)
          else 
            mov r9.x, l(-1)
          endif 
          mov r10.yzw, v4.xxyz
        else 
          lt r9.z, l(0.000000), r8.z
          and r9.y, r9.z, r9.y
          if_nz r9.y
            ge r9.y, cb1[r10.x + 15].w, l(1.000000)
            if_nz r9.y
              ftoi r9.y, cb1[r10.x + 15].w
              iadd r9.y, r9.y, l(-1)
              add r11.xyz, v4.xyzx, -cb1[r1.z + 15].xyzx
              lt r9.zw, |r11.xxxz|, r11.yyyy
              and r9.z, r9.w, r9.z
              if_nz r9.z
                mov r9.z, cb0[56].x
              else 
                lt r12.xy, r11.yyyy, -|r11.xzxx|
                and r9.w, r12.y, r12.x
                if_nz r9.w
                  mov r9.z, cb0[56].y
                else 
                  lt r9.w, |r11.x|, r11.z
                  if_nz r9.w
                    mov r9.z, cb0[55].x
                  else 
                    lt r9.w, r11.z, -|r11.x|
                    if_nz r9.w
                      mov r9.z, cb0[55].z
                    else 
                      ge r9.w, r11.x, l(0.000000)
                      if_nz r9.w
                        mov r9.z, cb0[55].y
                      else 
                        mov r9.z, cb0[55].w
                      endif 
                    endif 
                  endif 
                endif 
              endif 
              ult r9.w, r9.z, cb0[56].x
              if_nz r9.w
                dp2 r12.x, r11.xzxx, cb1[r9.z + 9].xyxx
                dp2 r12.z, r11.xzxx, cb1[r9.z + 9].zwzz
                mov r12.y, r11.y
              else 
                dp2 r12.y, r11.yzyy, cb1[r9.z + 9].xyxx
                dp2 r12.z, r11.yzyy, cb1[r9.z + 9].zwzz
                mov r12.x, r11.x
              endif 
              add r10.yzw, r12.xxyz, cb1[r1.z + 15].xxyz
              iadd r9.x, r9.y, r9.z
            else 
              mov r9.x, l(-1)
              mov r10.yzw, v4.xxyz
            endif 
          else 
            mov r9.x, l(-1)
            mov r10.yzw, v4.xxyz
          endif 
        endif 
        ige r1.z, r9.x, l(0)
        if_nz r1.z
          iadd r1.z, r1.w, l(3)
          or r9.y, r1.z, l(5)
          iadd r9.z, r9.y, l(1)
          or r9.w, r9.z, l(7)
          mul r11.xyzw, r10.zzzz, cb1[r9.y + 15].xyzw
          mad r11.xyzw, r10.yyyy, cb1[r1.z + 15].xyzw, r11.xyzw
          mad r10.xyzw, r10.wwww, cb1[r9.z + 15].xyzw, r11.xyzw
          add r10.xyzw, r10.xyzw, cb1[r9.w + 15].xyzw
          div r9.yzw, r10.xxyz, r10.wwww
          lt r10.xy, l(1.000000, 1.000000, 0.000000, 0.000000), |r9.yzyy|
          or r1.z, r10.y, r10.x
          if_nz r1.z
            mov r10.x, l(0)
          endif 
          if_z r1.z
            mad r1.z, r9.y, l(0.500000), l(0.500000)
            mad r9.y, -r9.z, l(0.500000), l(0.500000)
            ushr r9.z, r9.x, l(5)
            and r9.x, r9.x, l(31)
            dp4 r10.y, cb1[2].xyzw, cb1[r9.z + 5].xyzw
            mul r10.z, r10.y, cb1[4].x
            div r10.z, l(0.500000), r10.z
            add r10.w, -r10.z, l(1.000000)
            max r1.z, r1.z, r10.z
            min r1.z, r10.w, r1.z
            max r9.y, r9.y, r10.z
            min r9.y, r10.w, r9.y
            utof r9.x, r9.x
            add r1.z, r1.z, r9.x
            mul r11.x, r10.y, r1.z
            dp4 r1.z, cb1[1].xyzw, cb1[r9.z + 5].xyzw
            dp2 r9.x, r9.yyyy, r10.yyyy
            add r11.y, r1.z, r9.x
            sample_c_lz r10.x, r11.xyxx, t5.xxxx, s1, r9.w
          endif 
          mul r8.z, r8.z, r10.x
        endif 
        mul r9.x, r2.w, r8.z
        mul r9.y, r3.w, r8.z
        mul r9.z, r8.z, cb1[r1.w + 15].z
        add r4.yzw, r4.yyzw, r9.xxzy
      endif 
      iadd r4.x, r4.x, l(1)
    endloop 
    mov r4.x, r4.y
    mov r4.yz, r4.wwzw
  endif 
endif 
dp3 r1.y, r0.xyzx, cb0[126].xyzx
add r1.y, r1.y, l(-0.600000)
mul r1.y, r1.y, l(5.000000)
max r1.y, r1.y, l(0.000000)
rsq r1.x, r1.x
mad r1.xzw, -v4.xxyz, r1.xxxx, -cb0[52].xxyz
mul r1.xzw, r1.xxzw, l(0.500000, 0.000000, 0.500000, 0.500000)
dp3 r2.w, r1.xzwx, r1.xzwx
rsq r2.w, r2.w
mul r1.xzw, r1.xxzw, r2.wwww
dp3 r1.x, r1.xzwx, r2.xyzx
max r1.x, r1.x, l(0.000000)
mul r0.w, r0.w, r1.x
max r1.x, -cb0[52].y, l(0.000000)
min r1.xy, r1.xyxx, l(0.010000, 2.000000, 0.000000, 0.000000)
mul r0.w, r0.w, r1.x
mul r0.w, r0.w, l(100.000000)
log r0.w, r0.w
mul r0.w, r0.w, cb0[70].x
exp r0.w, r0.w
mul r1.xzw, r0.wwww, cb0[53].xxyz
mul r1.xyz, r1.yyyy, r1.xzwx
mul r1.xyz, r1.xyzx, cb0[70].yyyy
mad r0.xyz, r0.xyzx, r4.xyzx, r1.xyzx
mov_sat r1.xyz, v6.xyzx
lt r0.w, cb0[62].w, l(0.500000)
if_nz r0.w
  add r2.xyz, -r0.xyzx, r7.xyzx
  mad r5.xyz, r1.xyzx, r2.xyzx, r0.xyzx
endif 
if_z r0.w
  mov_sat r0.w, v6.w
  mul r1.w, r7.w, r7.w
  mad r2.xyz, cb0[53].xyzx, r1.wwww, cb0[51].xyzx
  ge r1.w, cb0[59].z, l(0.000000)
  if_nz r1.w
    mad r3.xyz, cb0[61].xyzx, r2.xyzx, -r0.xyzx
    mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
    add r4.xyz, -r3.xyzx, r7.xyzx
    mad r5.xyz, r1.xyzx, r4.xyzx, r3.xyzx
  else 
    mul r1.w, -cb0[60].w, cb0[62].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r3.xyz, cb0[61].xyzx, r2.xyzx, -r0.xyzx
      mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
      add r4.xyz, -r3.xyzx, r7.xyzx
      mad r3.xyz, r1.xyzx, r4.xyzx, r3.xyzx
      add r4.xyz, -r0.xyzx, r7.xyzx
      mad r4.xyz, r1.xyzx, r4.xyzx, r0.xyzx
      mad r8.xyz, cb0[61].xyzx, r2.xyzx, -r4.xyzx
      mad r4.xyz, r0.wwww, r8.xyzx, r4.xyzx
      add r4.xyz, -r3.xyzx, r4.xyzx
      mad r5.xyz, r1.wwww, r4.xyzx, r3.xyzx
    else 
      add r3.xyz, -r0.xyzx, r7.xyzx
      mad r0.xyz, r1.xyzx, r3.xyzx, r0.xyzx
      mad r1.xyz, cb0[61].xyzx, r2.xyzx, -r0.xyzx
      mad r5.xyz, r0.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
dp4 r0.x, r6.xyzw, cb0[101].xyzw
dp4 r0.y, r6.xyzw, cb0[102].xyzw
div oDepth, r0.x, r0.y
mov o0.xyzw, r5.xyzw
ret 
// Approximately 427 instruction slots used
