//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:45 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   struct
//   {
//       
//       float4 vPlane;                 // Offset:    0
//       float4 vSettings;              // Offset:   16
//
//   } g_ClipPlane;                     // Offset:    0 Size:    32 [unused]
//   float4x4 g_mCloudsShadowsSpace;    // Offset:   32 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset:   96 Size:    16
//   float4 g_vKSettings;               // Offset:  112 Size:    16 [unused]
//   float4x4 g_mPrevObjViewProj;       // Offset:  128 Size:    64 [unused]
//   float4 specColor;                  // Offset:  192 Size:    16
//   float4 ControlData;                // Offset:  208 Size:    16 [unused]
//   float4 difColor;                   // Offset:  224 Size:    16
//   float4 ambient;                    // Offset:  240 Size:    16
//   float4 g_vDefLightDir;             // Offset:  256 Size:    16
//   float4 g_vDefLightColor;           // Offset:  272 Size:    16
//   float4 g_vDefSpecColor;            // Offset:  288 Size:    16
//   uint CS_FRONT;                     // Offset:  304 Size:     4
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset:  308 Size:     4
//      = 0x00000001 
//   uint CS_BACK;                      // Offset:  312 Size:     4
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset:  316 Size:     4
//      = 0x00000003 
//   uint CS_TOP;                       // Offset:  320 Size:     4
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset:  324 Size:     4
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset:  336 Size:    16
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  352
//       float4 vFogLayerPlane;         // Offset:  368
//       float4 vFogLayerColor;         // Offset:  384
//       float4 vFogLayerSettings;      // Offset:  400
//       float4 vFogColor;              // Offset:  416
//       float4 vFogDistance;           // Offset:  432
//
//   } g_FogDesc;                       // Offset:  352 Size:    96
//   float4 g_vScreenDepthRect;         // Offset:  448 Size:    16
//   float4x4 g_mViewProj;              // Offset:  464 Size:    64 [unused]
//   float4x4 g_mView;                  // Offset:  528 Size:    64 [unused]
//   float3 g_vCamPos;                  // Offset:  592 Size:    12 [unused]
//   float4 g_vSkyColor;                // Offset:  608 Size:    16
//   float4 g_vFogK;                    // Offset:  624 Size:    16
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset:  640
//       float4x4 mLightSpace;          // Offset:  704
//       float4 vShadowBias;            // Offset:  768
//       float4 vBiasDir;               // Offset:  784
//       float4 vSmoothOffs;            // Offset:  800
//       float4 vShadowsDesc;           // Offset:  816
//       float4 avCPlane[8];            // Offset:  832
//       float4 avCascadeZ[2];          // Offset:  960
//       float4 avUVTransform[8];       // Offset:  992
//       float4 avZTransformZF[8];      // Offset: 1120
//
//   } g_ShadSettings;                  // Offset:  640 Size:   608 [unused]
//
// }
//
// cbuffer CBLightSettings
// {
//
//   struct
//   {
//       
//       float4 vLightsListSettings2;   // Offset:    0
//       float4 vShadowLODYPos;         // Offset:   16
//       float4 vShadowLODXSZ;          // Offset:   32
//       float4 vShadowLODYSZ;          // Offset:   48
//       float4 vShadowTexRes;          // Offset:   64
//
//   } g_LightListSettings;             // Offset:    0 Size:    80
//   float4 g_avLODMask[4];             // Offset:   80 Size:    64
//   float4 g_avRot[6];                 // Offset:  144 Size:    96
//   float4 g_avLightsInfo[2048];       // Offset:  240 Size: 32768
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// CloudsShadowsSampler              sampler      NA          NA    0        1
// LightsShadowsSampler            sampler_c      NA          NA    1        1
// AmbientSampler                    sampler      NA          NA    2        1
// DPattern0Sampler                  sampler      NA          NA    3        1
// DPattern1Sampler                  sampler      NA          NA    4        1
// DPattern2Sampler                  sampler      NA          NA    5        1
// DamageSampler                     sampler      NA          NA    6        1
// SSAOSampler                       sampler      NA          NA    7        1
// AlphaSampler                      sampler      NA          NA    8        1
// DiffuseSampler                    sampler      NA          NA    9        1
// SelfIllumSampler                  sampler      NA          NA   10        1
// DamageSampler                     texture  float4          2d    0        1
// DPattern0Sampler                  texture  float4          2d    1        1
// DPattern2Sampler                  texture  float4          2d    2        1
// DPattern1Sampler                  texture  float4          2d    3        1
// DiffuseSampler                    texture  float4          2d    4        1
// AlphaSampler                      texture  float4          2d    5        1
// SelfIllumSampler                  texture  float4          2d    6        1
// CloudsShadowsSampler              texture  float4          2d    7        1
// SSAOSampler                       texture  float4          2d    8        1
// AmbientSampler                    texture  float4        cube    9        1
// g_tLightsShadows                  texture  float4          2d   10        1
// g_tLightsList                     texture   uint2          3d   11        1
// $Globals                          cbuffer      NA          NA    0        1
// CBLightSettings                   cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
// COLOR                    0     zw        1     NONE   float     zw
// TEXCOORD                 1   xyz         2     NONE   float   xyz 
// TEXCOORD                 2   xyzw        3     NONE   float       
// TEXCOORD                 3   xyzw        4     NONE   float   xyz 
// TEXCOORD                 4   xyz         5     NONE   float   xyz 
// TEXCOORD                 5   xyz         6     NONE   float   xyz 
// TEXCOORD                 6   xyz         7     NONE   float   xyz 
// TEXCOORD                 7   xyzw        8     NONE   float   xy w
// SV_ClipDistance          0   x           9  CLIPDST   float       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[40], immediateIndexed
dcl_constantbuffer cb1[2063], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texturecube (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (uint,uint,uint,uint) t11
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyz
dcl_input_ps linear v8.xyw
dcl_output o0.xyzw
dcl_temps 16
ge r0.x, v2.z, l(0.250000)
if_nz r0.x
  sample r0.xyzw, v1.xyxx, t0.xyzw, s6
  ge r1.xy, v2.zzzz, l(0.500000, 0.750000, 0.000000, 0.000000)
  if_nz r1.x
    max r0.x, r0.y, r0.x
  endif 
  if_nz r1.y
    max r0.x, r0.z, r0.x
  endif 
  lt r0.y, l(0.750000), r0.x
  if_nz r0.y
    mov r0.z, l(-1.000000)
  endif 
  if_z r0.y
    lt r1.x, r0.w, l(0.330000)
    if_nz r1.x
      sample r1.xyzw, v2.xyxx, t1.wxyz, s3
      mov r2.xyz, r1.yzwy
    else 
      lt r0.w, l(0.660000), r0.w
      if_nz r0.w
        sample r1.xyzw, v2.xyxx, t2.wxyz, s5
        mov r2.xyz, r1.yzwy
      else 
        sample r1.xyzw, v2.xyxx, t3.wxyz, s4
        mov r2.xyz, r1.yzwy
      endif 
    endif 
    add r0.w, r0.x, r0.x
    min r0.x, r0.w, l(1.000000)
  else 
    mov r2.xyz, l(0,0,0,0)
    mov r1.x, l(0)
  endif 
else 
  mov r2.xyz, l(0,0,0,0)
  mov r1.x, l(0)
  mov r0.xy, l(0,0,0,0)
endif 
if_z r0.y
  mov r0.z, r0.x
endif 
lt r0.x, r0.z, l(-0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
sample r3.xyzw, v1.xyxx, t4.xyzw, s9
mov r0.x, l(0.500000)
mov r0.y, r3.w
sample r4.xw, r0.xyxx, t5.xywz, s8
lt r0.x, r4.w, l(0.500000)
if_nz r0.x
  discard_nz l(-1)
endif 
mov r1.y, l(0.500000)
sample r0.x, r1.yxyy, t5.xyzw, s8
dp3 r0.y, v7.xyzx, v7.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, v7.xyzx
lt r0.yw, l(0.000000, 0.010000, 0.000000, 0.010000), v1.zzzw
or r0.y, r0.w, r0.y
if_nz r0.y
  sample r5.xyzw, v1.xyxx, t6.xyzw, s10
  add r0.y, v1.z, v1.z
  mul r5.xyz, r0.yyyy, r5.xyzx
  mul r0.y, r5.w, v1.w
else 
  mov r5.xyz, l(0,0,0,0)
  mov r0.y, l(0)
endif 
add r2.xyz, r2.xyzx, -r3.xyzx
mad r2.xyz, r0.zzzz, r2.xyzx, r3.xyzx
mul r2.xyz, r2.xyzx, cb0[14].xyzx
mul r2.xyz, r2.xyzx, l(1.700000, 1.700000, 1.700000, 0.000000)
add r0.x, -r4.x, r0.x
mad r0.x, r0.z, r0.x, r4.x
mul r0.xzw, r0.xxxx, cb0[12].xxyz
sample r1.w, v4.xyxx, t7.xzwy, s0
mul r2.w, v4.z, cb0[6].z
add r1.w, r1.w, l(-1.000000)
mad r1.w, r2.w, r1.w, l(1.000000)
div r3.xy, v8.xyxx, v8.wwww
mul r3.zw, r3.xxxy, cb1[0].xxxy
ftoi r6.yz, r3.zzwz
mov r6.w, l(0)
ld r3.zw, r6.yzww, t11.zwxy
umin r2.w, r3.w, l(17)
lt r3.w, l(0.500000), cb1[0].w
mov r7.xyz, l(0,0,0,0)
mov r8.xyz, l(0,0,0,0)
mov r5.w, l(1)
mov r6.x, l(0)
mov r7.w, r3.z
loop 
  ige r8.w, r5.w, r2.w
  breakc_nz r8.w
  if_nz r5.w
    iadd r6.x, r6.x, l(1)
    ld r7.w, r6.yzxw, t11.yzwx
  endif 
  ishl r8.w, r7.w, l(3)
  iadd r9.x, r8.w, l(1)
  ge r9.yz, cb1[r9.x + 15].xxyx, l(0.000000, 100.000000, 100.000000, 0.000000)
  if_nz r9.y
    add r10.x, l(-100.000000), cb1[r9.x + 15].x
  else 
    mov r10.x, cb1[r9.x + 15].x
  endif 
  if_nz r9.z
    add r10.y, l(-100.000000), cb1[r9.x + 15].y
  else 
    mov r10.y, cb1[r9.x + 15].y
  endif 
  lt r9.w, l(1.000000), cb1[r8.w + 15].w
  if_nz r9.w
    add r11.xyz, -v6.xyzx, cb1[r8.w + 15].xyzx
    dp3 r9.w, r11.xyzx, r11.xyzx
    sqrt r11.w, r9.w
    div r11.xyz, r11.xyzx, r11.wwww
    mad r9.w, r9.w, cb1[r9.x + 15].w, l(1.000000)
    div r9.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.w
    add r9.w, r9.w, l(-0.100000)
    mul_sat r9.w, r9.w, l(1.11111116)
    iadd r11.w, r9.x, l(1)
    lt r12.x, l(2.000000), cb1[r8.w + 15].w
    if_nz r12.x
      add r12.y, l(-3.000000), cb1[r8.w + 15].w
      dp3 r12.z, r11.xyzx, cb1[r11.w + 15].xyzx
      add r12.w, -|r12.z|, l(1.000000)
      sqrt r12.w, r12.w
      mad r13.x, |r12.z|, l(-0.0187292993), l(0.074261)
      mad r13.x, r13.x, |r12.z|, l(-0.212114394)
      mad r13.x, r13.x, |r12.z|, l(1.57072878)
      mul r13.y, r12.w, r13.x
      mad r13.y, r13.y, l(-2.000000), l(3.14159274)
      lt r12.z, r12.z, -r12.z
      and r12.z, r12.z, r13.y
      mad r12.z, r13.x, r12.w, r12.z
      lt r12.w, r12.z, r12.y
      if_nz r12.w
        frc r12.w, cb1[r11.w + 15].w
        div r12.y, r12.z, r12.y
        add r12.y, -r12.w, r12.y
        add r12.z, -r12.w, l(1.000000)
        div_sat r12.y, r12.y, r12.z
        add r12.y, -r12.y, l(1.000000)
      else 
        mov r12.y, l(0)
      endif 
      mul r9.w, r9.w, r12.y
      lt r12.y, l(0.000000), r9.w
      ge r12.z, cb1[r11.w + 15].w, l(1.000000)
      and r12.y, r12.z, r12.y
      if_nz r12.y
        ftoi r12.y, cb1[r11.w + 15].w
        iadd r12.y, r12.y, l(-1)
      else 
        mov r12.y, l(-1)
      endif 
      mov r13.xyz, v6.xyzx
    else 
      lt r12.z, l(0.000000), r9.w
      and r9.z, r9.z, r12.z
      if_nz r9.z
        ge r9.z, cb1[r11.w + 15].w, l(1.000000)
        if_nz r9.z
          ftoi r9.z, cb1[r11.w + 15].w
          iadd r9.z, r9.z, l(-1)
          add r14.xyz, v6.xyzx, -cb1[r8.w + 15].xyzx
          lt r12.zw, |r14.xxxz|, r14.yyyy
          and r11.w, r12.w, r12.z
          if_nz r11.w
            mov r11.w, cb0[20].x
          else 
            lt r12.zw, r14.yyyy, -|r14.xxxz|
            and r12.z, r12.w, r12.z
            if_nz r12.z
              mov r11.w, cb0[20].y
            else 
              lt r12.z, |r14.x|, r14.z
              if_nz r12.z
                mov r11.w, cb0[19].x
              else 
                lt r12.z, r14.z, -|r14.x|
                if_nz r12.z
                  mov r11.w, cb0[19].z
                else 
                  ge r12.z, r14.x, l(0.000000)
                  if_nz r12.z
                    mov r11.w, cb0[19].y
                  else 
                    mov r11.w, cb0[19].w
                  endif 
                endif 
              endif 
            endif 
          endif 
          ult r12.z, r11.w, cb0[20].x
          if_nz r12.z
            dp2 r15.x, r14.xzxx, cb1[r11.w + 9].xyxx
            dp2 r15.z, r14.xzxx, cb1[r11.w + 9].zwzz
            mov r15.y, r14.y
          else 
            dp2 r15.y, r14.yzyy, cb1[r11.w + 9].xyxx
            dp2 r15.z, r14.yzyy, cb1[r11.w + 9].zwzz
            mov r15.x, r14.x
          endif 
          add r13.xyz, r15.xyzx, cb1[r8.w + 15].xyzx
          iadd r12.y, r9.z, r11.w
        else 
          mov r12.y, l(-1)
          mov r13.xyz, v6.xyzx
        endif 
      else 
        mov r12.y, l(-1)
        mov r13.xyz, v6.xyzx
      endif 
    endif 
    ige r9.z, r12.y, l(0)
    if_nz r9.z
      iadd r9.z, r9.x, l(3)
      or r11.w, r9.z, l(5)
      iadd r12.z, r11.w, l(1)
      or r12.w, r12.z, l(7)
      mul r14.xyzw, r13.yyyy, cb1[r11.w + 15].xyzw
      mad r14.xyzw, r13.xxxx, cb1[r9.z + 15].xyzw, r14.xyzw
      mad r13.xyzw, r13.zzzz, cb1[r12.z + 15].xyzw, r14.xyzw
      add r13.xyzw, r13.xyzw, cb1[r12.w + 15].xyzw
      div r13.xyz, r13.xyzx, r13.wwww
      lt r12.zw, l(0.000000, 0.000000, 1.000000, 1.000000), |r13.xxxy|
      or r9.z, r12.w, r12.z
      if_nz r9.z
        mov r11.w, l(0)
      endif 
      if_z r9.z
        mad r9.z, r13.x, l(0.500000), l(0.500000)
        mad r12.z, -r13.y, l(0.500000), l(0.500000)
        ushr r12.w, r12.y, l(5)
        and r12.y, r12.y, l(31)
        dp4 r13.x, cb1[2].xyzw, cb1[r12.w + 5].xyzw
        if_z r12.x
          mul r13.y, r13.x, cb1[4].x
          div r13.y, l(0.500000), r13.y
          add r13.w, -r13.y, l(1.000000)
          max r14.x, r9.z, r13.y
          min r9.z, r13.w, r14.x
          max r13.y, r12.z, r13.y
          min r12.z, r13.w, r13.y
        endif 
        utof r12.y, r12.y
        add r9.z, r9.z, r12.y
        mul r14.x, r13.x, r9.z
        dp4 r9.z, cb1[1].xyzw, cb1[r12.w + 5].xyzw
        dp2 r12.y, r12.zzzz, r13.xxxx
        add r14.y, r9.z, r12.y
        sample_c_lz r11.w, r14.xyxx, t10.xxxx, s1, r13.z
        and r9.z, r3.w, r12.x
        if_nz r9.z
          add r12.yz, r14.xxyx, -cb1[4].zzwz
          sample_c_lz r9.z, r12.yzyy, t10.xxxx, s1, r13.z
          add r9.z, r9.z, r11.w
          add r12.xw, r14.xxxy, cb1[4].zzzw
          sample_c_lz r12.z, r12.xzxx, t10.xxxx, s1, r13.z
          add r9.z, r9.z, r12.z
          sample_c_lz r12.y, r12.ywyy, t10.xxxx, s1, r13.z
          add r9.z, r9.z, r12.y
          sample_c_lz r12.x, r12.xwxx, t10.xxxx, s1, r13.z
          add r9.z, r9.z, r12.x
          mul r11.w, r9.z, l(0.200000)
        endif 
      endif 
      mul r9.w, r9.w, r11.w
    endif 
  else 
    mov r11.xyz, -cb1[r8.w + 15].xyzx
    mov r9.w, l(1.000000)
  endif 
  lt r8.w, l(0.000000), r9.w
  if_nz r8.w
    dp3 r8.w, r11.xyzx, r1.xyzx
    lt r9.z, l(0.000000), r8.w
    if_nz r9.z
      mov r10.z, cb1[r9.x + 15].z
      mul r12.xyz, r8.wwww, r10.xyzx
      mul r12.xyz, r9.wwww, r12.xyzx
    else 
      mov r12.xyz, l(0,0,0,0)
    endif 
    if_z r9.y
      add r11.xyz, r11.xyzx, v5.xyzx
      mul r11.xyz, r11.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
      dp3 r8.w, r11.xyzx, r11.xyzx
      rsq r8.w, r8.w
      mul r11.xyz, r8.wwww, r11.xyzx
      dp3 r8.w, r11.xyzx, r1.xyzx
      lt r9.y, l(0.000000), r8.w
      if_nz r9.y
        log r8.w, r8.w
        mul r8.w, r8.w, cb0[12].w
        exp r8.w, r8.w
        sqrt r9.y, r9.w
        mul r8.w, r8.w, r9.y
        mov r10.w, cb1[r9.x + 15].z
        mul r9.xyz, r8.wwww, r10.xywx
        mul r9.xyz, r0.xzwx, r9.xyzx
      else 
        mov r9.xyz, l(0,0,0,0)
      endif 
    else 
      mov r9.xyz, l(0,0,0,0)
    endif 
    add r7.xyz, r7.xyzx, r12.xyzx
    add r8.xyz, r8.xyzx, r9.xyzx
  endif 
  iadd r5.w, r5.w, l(1)
endloop 
dp3 r2.w, cb0[16].xyzx, r1.xyzx
max r2.w, -r2.w, l(0.000000)
mul r6.xyz, r2.wwww, cb0[17].xyzx
add r9.xyz, v5.xyzx, -cb0[16].xyzx
mul r9.xyz, r9.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
dp3 r2.w, r9.xyzx, r9.xyzx
rsq r2.w, r2.w
mul r9.xyz, r2.wwww, r9.xyzx
dp3 r2.w, r9.xyzx, r1.xyzx
max r2.w, r2.w, l(0.000000)
lt r3.z, l(0.004000), r2.w
if_nz r3.z
  log r2.w, r2.w
  mul r2.w, r2.w, cb0[12].w
  exp r2.w, r2.w
  mul r9.xyz, r2.wwww, cb0[18].xyzx
  mul r0.xzw, r0.xxzw, r9.xxyz
else 
  mov r0.xzw, l(0,0,0,0)
endif 
mad r6.xyz, r6.xyzx, r1.wwww, r7.xyzx
add r5.xyz, r5.xyzx, r6.xyzx
dp3 r2.w, cb0[15].xyzx, cb0[15].xyzx
sqrt r2.w, r2.w
add r2.w, r2.w, l(-0.800000)
mad_sat r6.x, -r2.w, l(5.000000), l(1.000000)
mad r3.xy, r3.xyxx, cb0[28].zwzz, cb0[28].xyxx
sample r2.w, r3.xyxx, t8.xzwy, s7
lt r3.x, l(0.500000), cb0[21].x
if_nz r3.x
  sample r1.xyz, r1.xyzx, t9.xyzw, s2
  max r3.x, cb0[15].z, cb0[15].y
  max r3.x, r3.x, cb0[15].x
  max r3.y, r1.z, r1.y
  max r3.y, r1.x, r3.y
  lt r3.z, r3.y, r3.x
  if_nz r3.z
    div r3.x, r3.x, r3.y
    mul r1.xyz, r1.xyzx, r3.xxxx
  endif 
else 
  mov r1.xyz, cb0[15].xyzx
endif 
mad r1.xyz, r2.wwww, r1.xyzx, r5.xyzx
mov r6.yzw, l(0,1.000000,0.400000,0.800000)
mul r3.xyz, r0.yyyy, r6.xyxx
mul r3.xyz, r6.zxwz, r3.xyzx
max r1.xyz, r1.xyzx, r3.xyzx
mul r0.xyz, r1.wwww, r0.xzwx
mad r0.xyz, r1.xyzx, r2.xyzx, r0.xyzx
add r0.xyz, r8.xyzx, r0.xyzx
mov_sat r1.xyz, cb0[39].xyzx
lt r0.w, cb0[25].w, l(0.500000)
if_nz r0.w
  add r2.xyz, -r0.xyzx, cb0[38].xyzx
  mad r4.xyz, r1.xyzx, r2.xyzx, r0.xyzx
endif 
if_z r0.w
  mov_sat r0.w, cb0[39].w
  mul r1.w, cb0[38].w, cb0[38].w
  mad r2.xyz, cb0[17].xyzx, r1.wwww, cb0[15].xyzx
  ge r1.w, cb0[22].z, l(0.000000)
  if_nz r1.w
    mad r3.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
    mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
    add r5.xyz, -r3.xyzx, cb0[38].xyzx
    mad r4.xyz, r1.xyzx, r5.xyzx, r3.xyzx
  else 
    mul r1.w, -cb0[23].w, cb0[25].z
    min r1.w, r1.w, l(1.000000)
    lt r2.w, r1.w, l(0.999900)
    if_nz r2.w
      mul r1.w, r1.w, r1.w
      mad r3.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
      mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
      add r5.xyz, -r3.xyzx, cb0[38].xyzx
      mad r3.xyz, r1.xyzx, r5.xyzx, r3.xyzx
      add r5.xyz, -r0.xyzx, cb0[38].xyzx
      mad r5.xyz, r1.xyzx, r5.xyzx, r0.xyzx
      mad r6.xyz, cb0[24].xyzx, r2.xyzx, -r5.xyzx
      mad r5.xyz, r0.wwww, r6.xyzx, r5.xyzx
      add r5.xyz, -r3.xyzx, r5.xyzx
      mad r4.xyz, r1.wwww, r5.xyzx, r3.xyzx
    else 
      add r3.xyz, -r0.xyzx, cb0[38].xyzx
      mad r0.xyz, r1.xyzx, r3.xyzx, r0.xyzx
      mad r1.xyz, cb0[24].xyzx, r2.xyzx, -r0.xyzx
      mad r4.xyz, r0.wwww, r1.xyzx, r0.xyzx
    endif 
  endif 
endif 
mov o0.xyzw, r4.xyzw
ret 
// Approximately 410 instruction slots used
