//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 specColor;                  // Offset:    0 Size:    16 [unused]
//   float4 ControlData;                // Offset:   16 Size:    16 [unused]
//   float4 difColor;                   // Offset:   32 Size:    16 [unused]
//   float4 ambient;                    // Offset:   48 Size:    16
//   float4 lightCount;                 // Offset:   64 Size:    16 [unused]
//   float4 g_avLightPos[2];            // Offset:   80 Size:    32 [unused]
//   float4 g_avLightColor[2];          // Offset:  112 Size:    32
//   float4 g_avConeDir[2];             // Offset:  144 Size:    32 [unused]
//   float4 g_vAmbientSettings;         // Offset:  176 Size:    16 [unused]
//   float4x4 g_mViewProj;              // Offset:  192 Size:    64 [unused]
//   float4x4 g_mWM;                    // Offset:  256 Size:    64 [unused]
//   float4 g_vSettings;                // Offset:  320 Size:    16 [unused]
//   float4 g_vCamPos;                  // Offset:  336 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset:  352
//       float4 vFogLayerPlane;         // Offset:  368
//       float4 vFogLayerColor;         // Offset:  384
//       float4 vFogLayerSettings;      // Offset:  400
//       float4 vFogColor;              // Offset:  416
//       float4 vFogDistance;           // Offset:  432
//
//   } g_FogDesc;                       // Offset:  352 Size:    96
//   float4 ExPos[4];                   // Offset:  448 Size:    64 [unused]
//   float4 ExRad[4];                   // Offset:  512 Size:    64 [unused]
//   float4 g_vExVolumeSettings;        // Offset:  576 Size:    16 [unused]
//   float4 g_vExVolumeRect;            // Offset:  592 Size:    16 [unused]
//   float4 GrayK;                      // Offset:  608 Size:    16 [unused]
//      = 0x3eaa7efa 0x3eaa7efa 0x3eaa7efa 0x00000000 
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// SkyTextureSampler                 sampler      NA          NA    0        1
// mySampler                         sampler      NA          NA    1        1
// SkyTextureSampler                 texture  float4          2d    0        1
// mySampler                         texture  float4          2d    1        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
// TEXCOORD                 2     zw        1     NONE   float     zw
// COLOR                    0   xyzw        2     NONE   float   xyz 
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[26], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.zw
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_output o0.xyzw
dcl_temps 9
sample r0.xyzw, v1.xyxx, t1.xyzw, s1
lt r1.x, r0.w, l(0.500000)
if_nz r1.x
  discard_nz l(-1)
endif 
sample r1.xyzw, v1.zwzz, t0.xyzw, s0
mul r2.xyz, r0.xyzx, v2.xyzx
add r3.xyz, r2.xyzx, r2.xyzx
mov_sat r4.xyz, v3.xyzx
lt r2.w, cb0[25].w, l(0.500000)
if_nz r2.w
  mad r5.xyz, -r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r1.xyzx
  mad r0.xyz, r4.xyzx, r5.xyzx, r3.xyzx
endif 
if_z r2.w
  mov_sat r2.w, v3.w
  mul r1.w, r1.w, r1.w
  mad r5.xyz, cb0[7].xyzx, r1.wwww, cb0[3].xyzx
  ge r1.w, cb0[22].z, l(0.000000)
  if_nz r1.w
    mad r6.xyz, cb0[24].xyzx, r5.xyzx, -r3.xyzx
    mad r6.xyz, r2.wwww, r6.xyzx, r3.xyzx
    add r7.xyz, r1.xyzx, -r6.xyzx
    mad r0.xyz, r4.xyzx, r7.xyzx, r6.xyzx
  else 
    mul r1.w, -cb0[23].w, cb0[25].z
    min r1.w, r1.w, l(1.000000)
    lt r3.w, r1.w, l(0.999900)
    if_nz r3.w
      mul r1.w, r1.w, r1.w
      mad r6.xyz, cb0[24].xyzx, r5.xyzx, -r3.xyzx
      mad r6.xyz, r2.wwww, r6.xyzx, r3.xyzx
      add r7.xyz, r1.xyzx, -r6.xyzx
      mad r6.xyz, r4.xyzx, r7.xyzx, r6.xyzx
      mad r7.xyz, -r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r1.xyzx
      mad r7.xyz, r4.xyzx, r7.xyzx, r3.xyzx
      mad r8.xyz, cb0[24].xyzx, r5.xyzx, -r7.xyzx
      mad r7.xyz, r2.wwww, r8.xyzx, r7.xyzx
      add r7.xyz, -r6.xyzx, r7.xyzx
      mad r0.xyz, r1.wwww, r7.xyzx, r6.xyzx
    else 
      mad r1.xyz, -r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r1.xyzx
      mad r1.xyz, r4.xyzx, r1.xyzx, r3.xyzx
      mad r2.xyz, cb0[24].xyzx, r5.xyzx, -r1.xyzx
      mad r0.xyz, r2.wwww, r2.xyzx, r1.xyzx
    endif 
  endif 
endif 
mov o0.xyzw, r0.xyzw
ret 
// Approximately 50 instruction slots used
