//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 g_avPSDD[64];               // Offset:    0 Size:  1024
//   float4 g_vWaveDesc;                // Offset: 1024 Size:    16
//      = 0x3ca3d70a 0x3f000000 0x3f800000 0x42000000 
//   float4 specColor;                  // Offset: 1040 Size:    16 [unused]
//   float4 ControlData;                // Offset: 1056 Size:    16 [unused]
//   float4 difColor;                   // Offset: 1072 Size:    16 [unused]
//   float4 ambient;                    // Offset: 1088 Size:    16 [unused]
//   float4 g_vDefLightDir;             // Offset: 1104 Size:    16 [unused]
//   float4 g_vDefLightColor;           // Offset: 1120 Size:    16 [unused]
//   float4 g_vDefSpecColor;            // Offset: 1136 Size:    16 [unused]
//   uint CS_FRONT;                     // Offset: 1152 Size:     4 [unused]
//      = 0x00000000 
//   uint CS_RIGHT;                     // Offset: 1156 Size:     4 [unused]
//      = 0x00000001 
//   uint CS_BACK;                      // Offset: 1160 Size:     4 [unused]
//      = 0x00000002 
//   uint CS_LEFT;                      // Offset: 1164 Size:     4 [unused]
//      = 0x00000003 
//   uint CS_TOP;                       // Offset: 1168 Size:     4 [unused]
//      = 0x00000004 
//   uint CS_BOTTOM;                    // Offset: 1172 Size:     4 [unused]
//      = 0x00000005 
//   float4 g_vAmbientSettings;         // Offset: 1184 Size:    16 [unused]
//   
//   struct
//   {
//       
//       float4x4 mLightSpaceInverse;   // Offset: 1200
//       float4x4 mLightSpace;          // Offset: 1264
//       float4 vShadowBias;            // Offset: 1328
//       float4 vBiasDir;               // Offset: 1344
//       float4 vSmoothOffs;            // Offset: 1360
//       float4 vShadowsDesc;           // Offset: 1376
//       float4 avCPlane[8];            // Offset: 1392
//       float4 avCascadeZ[2];          // Offset: 1520
//       float4 avUVTransform[8];       // Offset: 1552
//       float4 avZTransformZF[8];      // Offset: 1680
//
//   } g_ShadSettings;                  // Offset: 1200 Size:   608 [unused]
//   
//   struct
//   {
//       
//       float4 vDesc;                  // Offset: 1808
//       float4 vFogLayerPlane;         // Offset: 1824
//       float4 vFogLayerColor;         // Offset: 1840
//       float4 vFogLayerSettings;      // Offset: 1856
//       float4 vFogColor;              // Offset: 1872
//       float4 vFogDistance;           // Offset: 1888
//
//   } g_FogDesc;                       // Offset: 1808 Size:    96 [unused]
//   float4x4 g_mCloudsShadowsSpace;    // Offset: 1904 Size:    64 [unused]
//   float4 g_vCloudsShadowDesc;        // Offset: 1968 Size:    16 [unused]
//   float4 g_vSettings;                // Offset: 1984 Size:    16 [unused]
//   float4 g_vDesc;                    // Offset: 2000 Size:    16 [unused]
//   float4x4 viewproj;                 // Offset: 2016 Size:    64
//   float4 Origin;                     // Offset: 2080 Size:    16 [unused]
//   float4 FogK;                       // Offset: 2096 Size:    16 [unused]
//      = 0x3fc00000 0x3fe66666 0x4019999a 0x3f800000 
//   float4 g_vWindDir;                 // Offset: 2112 Size:    16 [unused]
//      = 0xbf800000 0x00000000 0x00000000 0x00000000 
//   float4 g_vAnim;                    // Offset: 2128 Size:    16
//   float4 g_vBlockDesc;               // Offset: 2144 Size:    16
//   float4 g_vBlockOrigin;             // Offset: 2160 Size:    16
//   float4 g_vSideStep;                // Offset: 2176 Size:    16
//   float4 g_vQuadOrigin;              // Offset: 2192 Size:    16
//   float4 g_vTexTransform;            // Offset: 2208 Size:    16 [unused]
//   float4 g_vSpecColor;               // Offset: 2224 Size:    16 [unused]
//      = 0x3f800000 0x3f800000 0x3f800000 0x42a00000 
//   float4 g_vDeepCoords;              // Offset: 2240 Size:    16 [unused]
//   float4 g_vMaskCoords;              // Offset: 2256 Size:    16 [unused]
//   float4 g_vFoamScale;               // Offset: 2272 Size:    16 [unused]
//   float4 g_vChunkTCoords;            // Offset: 2288 Size:    16 [unused]
//   float4 g_vWaterDesc;               // Offset: 2304 Size:    16 [unused]
//   float4 g_vGridOffset;              // Offset: 2320 Size:    16 [unused]
//   float4 g_aGridData[81];            // Offset: 2336 Size:  1296 [unused]
//   float4 g_aGridHeightOffset[21];    // Offset: 3632 Size:   336 [unused]
//   float4 g_vTrailTransform0;         // Offset: 3968 Size:    16 [unused]
//   float4 g_vTrailTransform1;         // Offset: 3984 Size:    16 [unused]
//   float4 g_avMask[4];                // Offset: 4000 Size:    64 [unused]
//      = 0x3f800000 0x00000000 0x00000000 0x00000000 
//        0x00000000 0x3f800000 0x00000000 0x00000000 
//        0x00000000 0x00000000 0x3f800000 0x00000000 
//        0x00000000 0x00000000 0x00000000 0x3f800000 
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   x           0     NONE   float   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 3   xyz         1     NONE   float   xyz 
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
vs_4_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[138], dynamicIndexed
dcl_input v0.x
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xyzw
// dcl_temps updated : previous = dcl_temps 9
dcl_temps 12
// added 3dmigoto declaration
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t120.xyzw
mov r11.x, r10.w
mov r11.y, r10.w
mov r11.zw, l(1.0, 1.0)
// end of 3dmigoto declaration
add r0.xy, cb0[134].xxxx, l(1.000000, -0.500000, 0.000000, 0.000000)
div r0.z, v0.x, r0.x
add r0.z, r0.z, l(0.000100)
round_ni r0.z, r0.z
mad r0.x, -r0.z, r0.x, v0.x
add r0.x, r0.x, l(0.000100)
round_ni r0.x, r0.x
lt r0.w, r0.y, r0.z
if_nz r0.w
  div r0.w, r0.x, cb0[136].x
  add r0.w, r0.w, l(0.500000)
  round_ni r0.w, r0.w
  mul r0.x, r0.w, cb0[136].x
else 
  lt r0.w, r0.z, l(0.500000)
  if_nz r0.w
    div r0.w, r0.x, cb0[136].z
    round_ni r0.w, r0.w
    mul r0.x, r0.w, cb0[136].z
  endif 
endif 
lt r0.y, r0.y, r0.x
if_nz r0.y
  div r0.y, r0.z, cb0[136].y
  add r0.y, r0.y, l(0.500000)
  round_ni r0.y, r0.y
  mul r0.z, r0.y, cb0[136].y
else 
  lt r0.y, r0.x, l(0.500000)
  if_nz r0.y
    div r0.y, r0.z, cb0[136].w
    round_ni r0.y, r0.y
    mul r0.z, r0.y, cb0[136].w
  endif 
endif 
div r0.x, r0.x, cb0[134].x
mad r1.x, r0.x, cb0[135].w, cb0[135].x
div r0.x, r0.z, cb0[134].x
mad r1.z, r0.x, cb0[135].w, cb0[135].z
mul r0.x, cb0[134].y, l(0.100000)
mov r1.y, cb0[135].y
add r0.yzw, r1.yyzx, -cb0[137].yyzx
add r1.w, cb0[64].x, cb0[64].x
sqrt r2.x, r1.w
add r2.x, -r2.x, cb0[64].w
add r2.x, r2.x, l(0.500000)
round_ni r2.x, r2.x
ftoi r2.x, r2.x
ilt r2.y, r2.x, l(4)
if_nz r2.y
  mov r2.z, l(4)
else 
  mov r2.z, r2.x
endif 
mad r3.xy, r0.wzww, r1.wwww, l(-0.500000, -0.500000, 0.000000, 0.000000)
ishl r2.z, r2.z, l(1)
mov r4.xz, l(0,0,0,0)
mov r2.w, l(0)
mov r3.z, cb0[63].w
loop 
  ige r3.w, r2.w, r2.z
  breakc_nz r3.w
  iadd r4.yw, r2.wwww, l(0, 1, 0, 2)
  mul r3.w, cb0[133].w, cb0[r2.w + 0].y
  sincos r5.x, r6.x, r3.w
  mul r5.xy, r5.xxxx, cb0[r4.y + 0].yxyy
  mad r3.w, cb0[r4.y + 0].x, r6.x, -r5.x
  mad r4.y, cb0[r4.y + 0].y, r6.x, r5.y
  dp2 r5.x, cb0[r2.w + 0].zwzz, r3.xyxx
  mad r5.x, r5.x, l(6.28318548), cb0[r2.w + 0].x
  mad r5.x, cb0[r2.w + 0].y, cb0[133].w, r5.x
  sincos r5.x, r6.x, r5.x
  mul r5.y, r4.y, r5.x
  mad r5.y, r3.w, r6.x, -r5.y
  mul r4.y, r4.y, r6.x
  mad r3.w, r3.w, r5.x, r4.y
  add r3.z, r3.z, r5.y
  dp2 r4.y, cb0[r2.w + 0].zwzz, cb0[r2.w + 0].zwzz
  rsq r4.y, r4.y
  mul r5.xy, r4.yyyy, cb0[r2.w + 0].wzww
  mad r4.xz, r5.yyxy, r3.wwww, r4.xxzx
  mov r2.w, r4.w
endloop 
add r2.z, -r3.z, l(0.500000)
mul r3.y, r2.z, cb0[64].z
mul r3.xz, r4.xxzx, cb0[64].yyyy
mov r4.z, r0.x
mov r4.xy, l(0,0,0,0)
add r4.xyz, r0.yzwy, r4.xyzx
mov r5.yz, r0.wwyw
add r5.x, r0.x, r0.z
if_nz r2.y
  mov r0.x, l(4)
else 
  mov r0.x, r2.x
endif 
mad r6.xy, r4.zyzz, r1.wwww, l(-0.500000, -0.500000, 0.000000, 0.000000)
ishl r0.x, r0.x, l(1)
mov r7.yz, l(0,0,0,0)
mov r2.w, l(0)
mov r3.w, cb0[63].w
loop 
  ige r4.w, r2.w, r0.x
  breakc_nz r4.w
  iadd r6.zw, r2.wwww, l(0, 0, 1, 2)
  mul r4.w, cb0[133].w, cb0[r2.w + 0].y
  sincos r7.x, r8.x, r4.w
  mul r7.xw, r7.xxxx, cb0[r6.z + 0].yyyx
  mad r4.w, cb0[r6.z + 0].x, r8.x, -r7.x
  mad r5.w, cb0[r6.z + 0].y, r8.x, r7.w
  dp2 r6.z, cb0[r2.w + 0].zwzz, r6.xyxx
  mad r6.z, r6.z, l(6.28318548), cb0[r2.w + 0].x
  mad r6.z, cb0[r2.w + 0].y, cb0[133].w, r6.z
  sincos r7.x, r8.x, r6.z
  mul r6.z, r5.w, r7.x
  mad r6.z, r4.w, r8.x, -r6.z
  mul r5.w, r5.w, r8.x
  mad r4.w, r4.w, r7.x, r5.w
  add r3.w, r3.w, r6.z
  dp2 r5.w, cb0[r2.w + 0].zwzz, cb0[r2.w + 0].zwzz
  rsq r5.w, r5.w
  mul r7.xw, r5.wwww, cb0[r2.w + 0].wwwz
  mad r7.yz, r7.xxwx, r4.wwww, r7.yyzy
  mov r2.w, r6.w
endloop 
add r0.x, -r3.w, l(0.500000)
mul r6.x, r0.x, cb0[64].z
mul r6.yz, r7.yyzy, cb0[64].yyyy
add r4.xyz, r4.xyzx, r6.xyzx
if_nz r2.y
  mov r2.x, l(4)
endif 
mad r2.yw, r5.yyyx, r1.wwww, l(0.000000, -0.500000, 0.000000, -0.500000)
ishl r0.x, r2.x, l(1)
mov r6.xy, l(0,0,0,0)
mov r1.w, l(0)
mov r2.x, cb0[63].w
loop 
  ige r3.w, r1.w, r0.x
  breakc_nz r3.w
  iadd r6.zw, r1.wwww, l(0, 0, 1, 2)
  mul r3.w, cb0[133].w, cb0[r1.w + 0].y
  sincos r7.x, r8.x, r3.w
  mul r7.xy, r7.xxxx, cb0[r6.z + 0].yxyy
  mad r3.w, cb0[r6.z + 0].x, r8.x, -r7.x
  mad r4.w, cb0[r6.z + 0].y, r8.x, r7.y
  dp2 r5.w, cb0[r1.w + 0].zwzz, r2.ywyy
  mad r5.w, r5.w, l(6.28318548), cb0[r1.w + 0].x
  mad r5.w, cb0[r1.w + 0].y, cb0[133].w, r5.w
  sincos r7.x, r8.x, r5.w
  mul r5.w, r4.w, r7.x
  mad r5.w, r3.w, r8.x, -r5.w
  mul r4.w, r4.w, r8.x
  mad r3.w, r3.w, r7.x, r4.w
  add r2.x, r2.x, r5.w
  dp2 r4.w, cb0[r1.w + 0].zwzz, cb0[r1.w + 0].zwzz
  rsq r4.w, r4.w
  mul r7.xy, r4.wwww, cb0[r1.w + 0].wzww
  mad r6.xy, r7.xyxx, r3.wwww, r6.xyxx
  mov r1.w, r6.w
endloop 
add r0.x, -r2.x, l(0.500000)
mul r7.z, r0.x, cb0[64].z
mul r7.xy, r6.xyxx, cb0[64].yyyy
add r2.xyw, r5.xyxz, r7.xyxz
add r0.xyz, r0.yzwy, r3.yzxy
add r2.xyw, -r0.yzyx, r2.xyxw
add r0.xyz, -r0.xyzx, r4.xyzx
mul r4.xyz, r0.xyzx, r2.xywx
mad r0.xyz, r2.wxyw, r0.yzxy, -r4.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
max r0.w, r0.y, l(0.100000)
dp3 r0.y, r0.xzwx, r0.xzwx
rsq r0.y, r0.y
mul r0.xyz, r0.yyyy, r0.xwzx
add r1.xyz, r1.xyzx, r3.xyzx
max r0.w, -r0.x, l(0.000000)
mul r2.x, r0.w, r0.w
mul r2.x, r2.x, r2.x
mul r0.w, r0.w, r2.x
mul r0.w, r0.w, l(50.000000)
min r0.w, r0.w, l(1.000000)
mad r2.x, r2.z, cb0[64].z, l(1.800000)
add_sat r2.x, r2.x, r2.x
mul o2.xyzw, r0.wwww, r2.xxxx
mov r1.w, l(1.000000)
// replacing matrix usage :dp4 o0.x, r1.xyzw, cb0[126].xyzw
dp4 r9.x, r1.xyzw, cb0[126].xyzw
mul o0.x, r9.x, r11.x
// replacing matrix usage :dp4 o0.y, r1.xyzw, cb0[127].xyzw
dp4 r9.y, r1.xyzw, cb0[127].xyzw
mul o0.y, r9.y, r11.y
dp4 o0.z, r1.xyzw, cb0[128].xyzw
dp4 o0.w, r1.xyzw, cb0[129].xyzw
mov o1.xyz, r0.xyzx
ret 
// Approximately 194 instruction slots used
