//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.67 on Mon Jan 01 13:11:46 2018
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4 g_vColor;                   // Offset:    0 Size:    16 [unused]
//   float4x4 g_mViewProj;              // Offset:   16 Size:    64
//   float4x4 g_mTransform;             // Offset:   80 Size:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz 
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz 
//
vs_4_0
dcl_constantbuffer cb0[9], immediateIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
// dcl_temps updated : previous = dcl_temps 2
dcl_temps 5
// added 3dmigoto declaration
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t120.xyzw
mov r4.x, r3.w
mov r4.y, r3.w
mov r4.zw, l(1.0, 1.0)
// end of 3dmigoto declaration
mov r0.xyz, v0.xyzx
mov r0.w, l(1.000000)
dp4 r1.x, r0.xyzw, cb0[5].xyzw
dp4 r1.y, r0.xyzw, cb0[6].xyzw
dp4 r1.z, r0.xyzw, cb0[7].xyzw
dp4 r1.w, r0.xyzw, cb0[8].xyzw
// replacing matrix usage :dp4 o0.x, r1.xyzw, cb0[1].xyzw
dp4 r2.x, r1.xyzw, cb0[1].xyzw
mul o0.x, r2.x, r4.x
// replacing matrix usage :dp4 o0.y, r1.xyzw, cb0[2].xyzw
dp4 r2.y, r1.xyzw, cb0[2].xyzw
mul o0.y, r2.y, r4.y
dp4 o0.z, r1.xyzw, cb0[3].xyzw
dp4 o0.w, r1.xyzw, cb0[4].xyzw
mov o1.xyz, v0.xyzx
ret 
// Approximately 12 instruction slots used
