Name = "Lewis inverted" Gage = 7.69 // [мм] Mass = 0.01 // [кг] 7.257кг, но масса перемещена в лафет до поры MassPosition_inGunAxis = -0.573, -0.005, 0.000 MOI_inGunAxis = 0.006, 0.253, 0.256, 0.003, 0.002, 0.000 // [кг*кв.м] SnappingTime = 0.02 AutoCockingTime = 0.089 ShotAnimationPeriod = 0.109 // SnappingTime + AutoCockingTime // Паспортная скорострельность: RapidityOfFire = 60 / (SnappingTime + AutoCockingTime) = 550 выстрелов в минуту ManuallyCockingTime = 0.38 ShotRate = 0 // Количество выстрелов в одной очереди не ограничено FireUnLockedSafetyLockPosition = 0.0 FireLockedSafetyLockPosition = 1.0 FireLockedMaxTriggerPosition = 0.0 FireTriggerPosition = 0.5 FiringPinPositionKeysDuringManuallyCocking = 0.0, 1.0 FiringPinPositionKeysDuringAutoCocking = 0.0, 1.0 AmmunitionMovingKeysDuringManuallyCocking = 0.0, 1.0 AmmunitionMovingKeysDuringAutoCocking = 0.0, 1.0 AmmunitionMovingIfCocked = false cartridgeCaseReleaseDuringManuallyCocking = 0.5 cartridgeCaseReleaseDuringAutoCocking = 0.5 BarrelTemperatureIncreasePerShot = 5.0 BarrelTemperatureDecreaseCoefficient = 0.045 BulletDispertionAngleData = 0.0, 0.0, 700.0, 1.0 BulletSpeedReducingData = 0.01, 700.0, 0.1, 0.05, 3.5 CartridgeCasesEjectionPosition = -0.765, -0.001, -0.021 CartridgeCasesEjectionSpeed = 0, 0.5, -1 [DrawAnimation=0] // Движение ручки взведения [GunMode=ManuallyCocking] Point = 0.00, 0.0 Point = 0.70, 1.0 Point = 0.85, 1.0 Point = 0.90, 0.0 [end] [end]