22:40:06 Loading "C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/bin/../data/heaven_4.0.cfg"...
22:40:06 Loading "GPUMonitor_x86.dll"...
22:40:06 Loading "dxgi.dll"...
22:40:06 Loading "openal32.dll"...
22:40:06 Set 1920x1080 fullscreen video mode
22:40:06 Set 1.00 gamma value
22:40:06 Unigine engine http://unigine.com/
22:40:06 Binary: Windows 32bit Visual C++ 1600 Release Feb 13 2013 r11274
22:40:06 Features: OpenGL Direct3D9 Direct3D11 OpenAL XAudio2 XPad360 Joystick Flash Editor
22:40:06 App path: C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/bin/
22:40:06 Data path: C:/Program Files (x86)/Unigine/Heaven Benchmark 4.0/data/
22:40:06 Save path: C:/Users/Андрей/Heaven/
22:40:06
22:40:06 ---- System ----
22:40:06 System: Windows 7 (build 7601, Service Pack 1) 64bit
22:40:06 CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz 3299MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 AVX HTT x4
22:40:06 GPU: NVIDIA GeForce GTX 780 9.18.13.3523 x1
22:40:06 System memory: 4095 MB
22:40:06 Video memory: 3072 MB
22:40:06 Sync threads: 3
22:40:06 Async threads: 4
22:40:06
22:40:06 ---- MathLib ----
22:40:06 Set SSE2 simd processor
22:40:06
22:40:06 ---- Sound ----
22:40:06 Renderer: OpenAL Soft
22:40:06 OpenAL vendor: OpenAL Community
22:40:06 OpenAL renderer: OpenAL Soft
22:40:06 OpenAL version: 1.1 ALSOFT 1.14
22:40:06 Found AL_EXT_LINEAR_DISTANCE
22:40:06 Found AL_EXT_OFFSET
22:40:06 Found ALC_EXT_EFX
22:40:06 Found EFX Filter
22:40:06 Found EFX Reverb
22:40:06 Found EAX Reverb
22:40:06 Found QUAD16 format
22:40:06 Found 51CHN16 format
22:40:06 Found 61CHN16 format
22:40:06 Found 71CHN16 format
22:40:06 Maximum sources: 256
22:40:06 Maximum effect slots: 4
22:40:06 Maximum auxiliary sends: 2
22:40:06
22:40:06 ---- Render ----
22:40:06 Renderer: NVIDIA NV70 (Kepler) 3072MB
22:40:06 Direct3D11 desc: NVIDIA GeForce GTX 780
22:40:06 Found feature level 11.0
22:40:06 Found compute shader 11.0
22:40:06 Maximum texture size: 16384
22:40:06 Maximum texture units: 16
22:40:06 Maximum texture renders: 8
22:40:06
22:40:06 ---- Physics ----
22:40:06 Physics: Multi-threaded
22:40:06
22:40:06 ---- PathFind ----
22:40:06 PathFind: Multi-threaded
22:40:06
22:40:06 ---- Interpreter ----
22:40:06 Version: 2.52
22:40:06
22:40:06 Loading "heaven/unigine.cpp" 45ms
22:40:06 Unigine~# render_restart
22:40:06 Loading "heaven/locale/unigine.ru" dictionary
22:40:06 Loading "core/materials/default/unigine_post.mat" 23 materials 50 shaders 6ms
22:40:06 Loading "core/materials/default/unigine_render.mat" 47 materials 2368 shaders 9ms
22:40:06 Loading "core/materials/default/unigine_mesh.mat" 5 materials 3386 shaders 11ms
22:40:06 Loading "core/materials/default/unigine_mesh_lut.mat" 2 materials 1062 shaders 3ms
22:40:06 Loading "core/materials/default/unigine_mesh_paint.mat" 2 materials 1158 shaders 5ms
22:40:06 Loading "core/materials/default/unigine_mesh_tessellation.mat" 5 materials 3332 shaders 11ms
22:40:06 Loading "core/materials/default/unigine_mesh_tessellation_paint.mat" 2 materials 2276 shaders 6ms
22:40:06 Loading "core/materials/default/unigine_mesh_triplanar.mat" 1 material 112 shaders 1ms
22:40:06 Loading "core/materials/default/unigine_mesh_overlap.mat" 1 material 300 shaders 2ms
22:40:06 Loading "core/materials/default/unigine_mesh_terrain.mat" 1 material 813 shaders 3ms
22:40:06 Loading "core/materials/default/unigine_mesh_layer.mat" 1 material 84 shaders 1ms
22:40:06 Loading "core/materials/default/unigine_mesh_noise.mat" 1 material 106 shaders 3ms
22:40:06 Loading "core/materials/default/unigine_mesh_stem.mat" 2 materials 2180 shaders 13ms
22:40:06 Loading "core/materials/default/unigine_mesh_wire.mat" 1 material 45 shaders 0ms
22:40:06 Loading "core/materials/default/unigine_terrain.mat" 1 material 1980 shaders 5ms
22:40:06 Loading "core/materials/default/unigine_grass.mat" 2 materials 474 shaders 4ms
22:40:06 Loading "core/materials/default/unigine_particles.mat" 1 material 109 shaders 1ms
22:40:06 Loading "core/materials/default/unigine_billboard.mat" 1 material 51 shaders 1ms
22:40:06 Loading "core/materials/default/unigine_billboards.mat" 2 materials 840 shaders 3ms
22:40:06 Loading "core/materials/default/unigine_volume.mat" 6 materials 53 shaders 5ms
22:40:06 Loading "core/materials/default/unigine_gui.mat" 1 material 82 shaders 0ms
22:40:06 Loading "core/materials/default/unigine_water.mat" 1 material 533 shaders 22ms
22:40:06 Loading "core/materials/default/unigine_sky.mat" 1 material 21 shaders 18ms
22:40:06 Loading "core/materials/default/unigine_decal.mat" 1 material 99 shaders 1ms
22:40:06 Loading "core/properties/unigine.prop" 2 properties 0ms
22:40:07 Unigine Heaven Benchmark 4.0 (4.0)
22:40:07 Unigine~# world_load heaven/heaven
22:40:07 Loading "heaven/heaven.cpp" 112ms
22:40:07 Loading "heaven/materials/heaven_base.mat" 7 materials 10ms
22:40:08 Loading "heaven/materials/heaven_environment.mat" 13 materials 785ms
22:40:10 Loading "heaven/materials/heaven_ruins.mat" 27 materials 1977ms
22:40:12 Loading "heaven/materials/heaven_buildings.mat" 58 materials 2057ms
22:40:12 Loading "heaven/materials/heaven_props.mat" 10 materials 411ms
22:40:12 Loading "heaven/materials/heaven_sfx.mat" 11 materials 7ms
22:40:13 Loading "heaven/materials/heaven_fort.mat" 15 materials 535ms
22:40:16 Loading "heaven/materials/heaven_airship.mat" 26 materials 3073ms
22:40:17 Loading "heaven/heaven.world" 9900ms
22:40:29 Unigine~# toggle render_show_triangles
22:40:29 render_show_triangles = 1
22:43:56 Benchmark running
22:48:17 Benchmark results:
22:48:17 Time: 260.617
22:48:17 Frames: 24930
22:48:17 FPS: 95.6575
22:48:17 Min FPS: 21.5939
22:48:17 Max FPS: 187.163
22:48:17 Score: 2409.61
22:49:12 Unigine~# quit
22:49:17 Close "openal32.dll"
22:49:18 Close "dxgi.dll"
22:49:18 Memory usage: none
22:49:18 Allocations: none
22:49:18 Shutdown