Class_name = "CBatchExplosion"
object_name = "HE_037mm_732g_35g_object"

//  37    -37,   =35,   732,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=0.8	//    ,   
TNT_equ=0.04	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,1243,	0,2486
ArmorFoug=0.7,-1,	1,293,	0,586
ArmorFoug=1.4,-1,			0,136
ArmorFoug=2.3,-1,			0,50

//  
ShrapnelQuantity=120
FragmentMass=0.0057
//  : , ,  (,   )
ArmorShr=0.0,600,	18,87,	14,175,	0,350
ArmorShr=0.8,587,	5,85,	4,170,	0,340
