Class_name = "CBatchExplosion"
object_name = "HE_037mm_620g_44g_object"

//  37    Pak 35/36,   =45,   620,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=0.8	//    ,   
TNT_equ=0.045	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	3,1418,	0,2836
ArmorFoug=0.7,-1,	1,324,	0,647
ArmorFoug=1.5,-1,			0,139
ArmorFoug=2.5,-1,			0,50

//  
ShrapnelQuantity=125
FragmentMass=0.0045
//  : , ,  (,   )
ArmorShr=0.0,632,	14,60,	11,120,	0,240
ArmorShr=0.8,618,	5,55,	4,110,	0,220