Class_name = "CBatchExplosion"
object_name = "HE_023mm_196g_11g_object"

//  23    -23,   =15,   199,  23

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=3

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=0.56	//    ,   
TNT_equ=0.0156	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1,633,	0,1266
ArmorFoug=0.6,-1,			0,342
ArmorFoug=1.0,-1,			0,116
ArmorFoug=1.6,-1,			0,50

//  
ShrapnelQuantity=60
FragmentMass=0.003
//  : , ,  (,   )
ArmorShr=0.0,560,	13,54,	10,109,	0,218
ArmorShr=0.56,530, 3,50,	2,100,	0,200
