Class_name = "CVehicleTurret"
object_name = "HowitzerTurret"
//   sFH13
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts\WorldObjects\Bots\BotGunnerHowitzPhys.txt"
[end]

PitchPoint = 0.006, 1.079, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 29.5
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 0.8

YawAngularSpeed    = 3.0
PitchAngularSpeed  = 15.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.6
AttackAnimationTime  = 0.6

MuzzleDisplacement = 2.1, 0, 0

AIStartAimErrModifier = 1.0		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 1.0		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 8500.0
AttackDistanceTrgGnd = 1500.0
AttackDistanceTrgAir = 1.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_150_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_150_HE.bin"
	ExplosionScript = ""
	BulletsCount = 60
	StartBulletSpeed = 377.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 1000.0
[end]

NumBulletsInQueue = 1
QueueRechargeTime   = 15.0
BulletRechargeTime  = 0.1

NeedFuse = false

IsSoundLooped = false
SoundNumber = 1