Class_name = "CVehicleTurret"
object_name = "HowitzerTurret"
//   QF 17
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerFieldCannon.txt"
[end]

PitchPoint = 0.478,1.087,0.0

AngleYawMin      = -180.0
AngleYawMax	     = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 20.1
AnglePitchDef    = 3.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 6.0
PitchAngularSpeed  = 3.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 3.5,0.043,0

AIStartAimErrModifier = 1.0		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 1.0		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 8000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 2000.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 1.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_76_HE.txt" // APC
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_76_HE.bin"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 50
	StartBulletSpeed = 884
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 10.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_76_AP.txt" // HE/Red
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_76_AP.bin"
	ExplosionScript = ""
	BulletsCount = 50
	StartBulletSpeed = 550
	RealPhysicBullet = true
	PriorityArmorMin = 10.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1
NumBulletsInQueue = 1
QueueRechargeTime   = 3.0
BulletRechargeTime  = 1.0

NeedFuse = false

IsSoundLooped = false
SoundNumber = 1