Class_name = "CVehicleTurret"
object_name = "HowitzerTurret"
//   Canon de 75 mle 1897
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerFieldCannon.txt"
[end]

PitchPoint = 0.080,0.884,0.0

AngleYawMin      = -180.0
AngleYawMax	     = 180.0
AnglePitchMin    = -13.0
AnglePitchMax    = 17.4
AnglePitchDef    = 3.0
YawArgNum        = 221
PitchArgNum      = 241 
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 1.628, 0.095, 0

AIStartAimErrModifier = 1.0		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 1.0		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 6200.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 2000.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 1.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt" //-350
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE_500ms.bin"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 60
	StartBulletSpeed = 500.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 10.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt" //-350
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV_500ms.bin"
	ExplosionScript = ""
	BulletsCount = 10
	StartBulletSpeed = 500.0
	RealPhysicBullet = true
	PriorityArmorMin = 20.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1
NumBulletsInQueue = 1
QueueRechargeTime   = 6.0
BulletRechargeTime  = 1.0

NeedFuse = false

IsSoundLooped = false
SoundNumber = 1