Class_name = "CVehicleTurret"
object_name = "HowitzerTurret"
//  38 
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts\WorldObjects\Bots\BotGunnerHowitzPhys.txt"
[end]

PitchPoint = 0.0,1.807,0.0

AngleYawMin      = -55.0
AngleYawMax      = 55.0
AnglePitchMin    = -5.0
AnglePitchMax    = 60.0
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 5.0
PitchAngularSpeed  = 5.0

FireArgumentNum  = 64101
AttackAnimationArgNum = 61
NumOfAnimations = 1

FireAnimationTime    = 10.0
AttackAnimationTime  = 1.5

MuzzleDisplacement = 5.4,0.0,0.0

AIStartAimErrModifier = 1.0		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 1.0		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 54500.0
AttackDistanceTrgGnd = 5000.0
AttackDistanceTrgAir = 1.0
AttackDistanceTrgShip = 35000.0

OnShotEffectMaxHeight = 50 //Max heihgt of muzzle over terrain when effect is placed
OnShotLandScript = "LuaScripts/WorldObjects/explosions/Effects/gunfire_shock_400mm_ground.txt" //Shot shockwave effect config over ground
OnShotWaterScript = "LuaScripts/WorldObjects/explosions/Effects/gunfire_shock_400mm_water.txt" //Shot shockwave effect config over water

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_380_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_380_HE.bin"
	ExplosionScript = ""
	BulletsCount = 60
	StartBulletSpeed = 1050.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 50.0
[end]

[bullet=2]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_380_CV.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_380_CV.bin"
	ExplosionScript = ""
	BulletsCount = 60
	StartBulletSpeed = 820.0
	RealPhysicBullet = true
	PriorityArmorMin = 50.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 1
QueueRechargeTime   = 18.0
BulletRechargeTime  = 0.1

NeedFuse = false

IsSoundLooped = false
SoundNumber = 1