Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_20x99_AP"

//20     

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRacSmk.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,790,	10,313,	8,783,	0,1253
Armor=200,656,	7,203,	6,508,	0,813 //       
Armor=500,467,	4,103,	3,257,	0,411
Armor=2000,191,	2,0,	1,17,	0,69

//              (20 ,        1946.)

Gage=20					//
DefaultStartSpeed=790	//        ()
MaxDistance=2000		// ,    
Mass=0.096				// 
Mkr=0.99				//  ,     Cx   M=1,        
Mmax=1.8				//  ,     Cx,   M=1,        
Cx_0=0.21				// -   (M <= Mkr),        
Cx_max=0.63				// -   (M = 1),        
Cx_1=0.5				// -   (M >= Mmax),        
R=0.01					// 
LiveTime=4				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 2.25	//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 790.0		//       ()   
BulletSpeed = "ShVAK", 790.0	//      ()  

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_object.txt",1,5,0.132
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_object.txt",1,4,0.154
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_020mm_91g_3g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 